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The C++ Patate Library provides tools to represent, characterize and analyze data commonly used in Computer Graphics through dedicated modules: geometry, light sources, materials.
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Base code for practicals 3rd year Ensimag and Mosig2 GVR. Contains everything needed to run shaders --- except the shaders themselves.
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A quasi incompressible hyperelastic model
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A library for rendering GLSL shaders in an Shadertoy-like environment
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A library for rendering GLSL shaders in an Shadertoy-like environment
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MoReFEM core library.
This library also contains some simple Models to illustrate how to use it, and several integration tests.
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Base code for practicals 3rd year Ensimag and Mosig2 GVR. Contains everything needed to run shaders --- except the shaders themselves.
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Implementation of Chaurasia et. al. '13: http://www-sop.inria.fr/reves/Basilic/2013/CDSD13/ and Ortiz-Cayon et al. '15: http://www-sop.inria.fr/reves/Basilic/2015/ODD15/
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Image-Based Rendering of Synthetic Scenes
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Car reflections using semantic information and approximate flow
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Implementation of Exploiting Repetitions for Image-Based Rendering of Facades, Simon Rodriguez, Adrien Bousseau, Frédo Durand, George Drettakis, Computer Graphics Forum, Volume 37, Number 4 - 2018. (http://www-sop.inria.fr/reves/Basilic/2018/RBDD18/)
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