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solverstack
ScalFMM
Commits
c6bf3475
Commit
c6bf3475
authored
11 years ago
by
Olivier COULAUD
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Main to check the adaptive version of the Chebychev symmetric kernel.
Only P2M is done.
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a253a8b3
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Tests/noDist/testAdaptiveSymChebFMM.cpp
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c6bf3475
// ===================================================================================
// Copyright ScalFmm 2011 INRIA, Olivier Coulaud, Berenger Bramas, Matthias Messner
// olivier.coulaud@inria.fr, berenger.bramas@inria.fr
// This software is a computer program whose purpose is to compute the FMM.
//
// This software is governed by the CeCILL-C and LGPL licenses and
// abiding by the rules of distribution of free software.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public and CeCILL-C Licenses for more details.
// "http://www.cecill.info".
// "http://www.gnu.org/licenses".
// ===================================================================================
// ==== CMAKE =====
// @FUSE_BLAS
// ================
#include
<iostream>
#include
<cstdio>
#include
"Utils/FParameters.hpp"
#include
"Utils/FTic.hpp"
#include
"Containers/FOctree.hpp"
//#include "Containers/FVector.hpp"
//#include "Components/FSimpleLeaf.hpp"
#include
"Utils/FPoint.hpp"
#include
"Files/FFmaGenericLoader.hpp"
#include
"Files/FRandomLoader.hpp"
#include
"Components/FBasicKernels.hpp"
#include
"Components/FSimpleIndexedLeaf.hpp"
#include
"Kernels/P2P/FP2PParticleContainerIndexed.hpp"
#include
"Kernels/Interpolation/FInterpMatrixKernel.hpp"
#include
"Kernels/Chebyshev/FChebCell.hpp"
#include
"AdaptiveTree/FAdaptChebSymKernel.hpp"
#include
"Adaptative/FAdaptiveCell.hpp"
#include
"Adaptative/FAdaptiveKernelWrapper.hpp"
#include
"Adaptative/FAbstractAdaptiveKernel.hpp"
//
#include
"Kernels/Interpolation/FInterpMatrixKernel.hpp"
#include
"Kernels/Chebyshev/FChebCell.hpp"
#include
"AdaptiveTree/FAdaptChebSymKernel.hpp"
#include
"AdaptiveTree/FAdaptTools.hpp"
//
//
#include
"Core/FFmmAlgorithm.hpp"
//#include "Core/FFmmAlgorithmThread.hpp"
//#include "Core/FFmmAlgorithmTask.hpp"
/** This program show an example of use of the fmm basic algo
* it also check that each particles is impacted each other particles
*/
void
usage
()
{
std
::
cout
<<
"Driver to obtain statistics on the octree"
<<
std
::
endl
;
std
::
cout
<<
"Options "
<<
std
::
endl
<<
" -help to see the parameters "
<<
std
::
endl
<<
" -depth the depth of the octree "
<<
std
::
endl
<<
" -subdepth specifies the size of the sub octree "
<<
std
::
endl
<<
" -fin name specifies the name of the particle distribution"
<<
std
::
endl
<<
" -sM s_min^M threshold for Multipole (l+1)^2 for Spherical harmonics"
<<
std
::
endl
<<
" -sL s_min^L threshold for Local (l+1)^2 for Spherical harmonics"
<<
std
::
endl
;
}
// Simply create particles and try the kernels
int
main
(
int
argc
,
char
**
argv
){
//
// accuracy
const
unsigned
int
P
=
3
;
// typedef FTestCell CellClass;
// typedef FAdaptiveTestKernel< CellClass, ContainerClass > KernelClass;
typedef
FChebCell
<
P
>
CellClass
;
typedef
FP2PParticleContainerIndexed
<>
ContainerClass
;
typedef
FSimpleIndexedLeaf
<
ContainerClass
>
LeafClass
;
typedef
FInterpMatrixKernelR
MatrixKernelClass
;
//
typedef
FAdaptiveChebSymKernel
<
CellClass
,
ContainerClass
,
MatrixKernelClass
,
P
>
KernelClass
;
//
//
typedef
FAdaptiveCell
<
CellClass
,
ContainerClass
>
CellWrapperClass
;
typedef
FAdaptiveKernelWrapper
<
KernelClass
,
CellClass
,
ContainerClass
>
KernelWrapperClass
;
typedef
FOctree
<
CellWrapperClass
,
ContainerClass
,
LeafClass
>
OctreeClass
;
// FFmmAlgorithmTask FFmmAlgorithmThread
typedef
FFmmAlgorithm
<
OctreeClass
,
CellWrapperClass
,
ContainerClass
,
KernelWrapperClass
,
LeafClass
>
FmmClass
;
///////////////////////What we do/////////////////////////////
std
::
cout
<<
">> This executable has to be used to test the FMM algorithm.
\n
"
;
//////////////////////////////////////////////////////////////
//
const
int
NbLevels
=
FParameters
::
getValue
(
argc
,
argv
,
"-depth"
,
7
);
const
int
SizeSubLevels
=
FParameters
::
getValue
(
argc
,
argv
,
"subdepth"
,
3
);
const
int
sminM
=
FParameters
::
getValue
(
argc
,
argv
,
"-sM"
,
P
*
P
*
P
);
const
int
sminL
=
FParameters
::
getValue
(
argc
,
argv
,
"-sL"
,
P
*
P
*
P
);
//
FTic
counter
;
//////////////////////////////////////////////////////////////////////////////////
// Not Random Loader
//////////////////////////////////////////////////////////////////////////////////
const
std
::
string
fileName
(
FParameters
::
getStr
(
argc
,
argv
,
"-fin"
,
"../Data/prolate50.fma"
));
FFmaGenericLoader
loader
(
fileName
);
const
long
int
NbPart
=
loader
.
getNumberOfParticles
()
;
// Random Loader
//const int NbPart = FParameters::getValue(argc,argv,"-nb", 2000000);
// FRandomLoader loader(NbPart, 1, FPoint(0.5,0.5,0.5), 1);
//////////////////////////////////////////////////////////////////////////////////
OctreeClass
tree
(
NbLevels
,
SizeSubLevels
,
loader
.
getBoxWidth
(),
loader
.
getCenterOfBox
());
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
std
::
cout
<<
"Creating & Inserting "
<<
NbPart
<<
" particles ..."
<<
std
::
endl
;
std
::
cout
<<
"
\t
Height : "
<<
NbLevels
<<
"
\t
sub-height : "
<<
SizeSubLevels
<<
std
::
endl
;
std
::
cout
<<
" criteria SM: "
<<
sminM
<<
std
::
endl
<<
" criteria SL: "
<<
sminL
<<
std
::
endl
<<
std
::
endl
;
//
{
counter
.
tic
();
FReal
L
=
loader
.
getBoxWidth
();
FmaRParticle
*
particles
=
new
FmaRParticle
[
NbPart
];
FPoint
minPos
(
L
,
L
,
L
),
maxPos
(
-
L
,
-
L
,
-
L
);
//
loader
.
fillParticle
(
particles
,
NbPart
);
for
(
int
idxPart
=
0
;
idxPart
<
NbPart
;
++
idxPart
){
const
FPoint
PP
(
particles
[
idxPart
].
getPosition
()
)
;
//
minPos
.
setX
(
FMath
::
Min
(
minPos
.
getX
(),
PP
.
getX
()))
;
minPos
.
setY
(
FMath
::
Min
(
minPos
.
getY
(),
PP
.
getY
()))
;
minPos
.
setZ
(
FMath
::
Min
(
minPos
.
getZ
(),
PP
.
getZ
()))
;
maxPos
.
setX
(
FMath
::
Max
(
maxPos
.
getX
(),
PP
.
getX
()))
;
maxPos
.
setY
(
FMath
::
Max
(
maxPos
.
getY
(),
PP
.
getY
()))
;
maxPos
.
setZ
(
FMath
::
Max
(
maxPos
.
getZ
(),
PP
.
getZ
()))
;
//
tree
.
insert
(
PP
,
idxPart
,
particles
[
idxPart
].
getPhysicalValue
());
}
counter
.
tac
();
std
::
cout
<<
"Data are inside the box delimited by "
<<
std
::
endl
<<
" Min corner: "
<<
minPos
<<
std
::
endl
<<
" Max corner: "
<<
maxPos
<<
std
::
endl
<<
std
::
endl
;
std
::
cout
<<
"Done "
<<
"(@Creating and Inserting Particles = "
<<
counter
.
elapsed
()
<<
" s)."
<<
std
::
endl
;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
std
::
cout
<<
"Working on particles ..."
<<
std
::
endl
;
counter
.
tic
();
KernelWrapperClass
kernels
(
NbLevels
,
loader
.
getBoxWidth
(),
loader
.
getCenterOfBox
());;
// FTestKernels FBasicKernels
FmmClass
algo
(
&
tree
,
&
kernels
);
//FFmmAlgorithm FFmmAlgorithmThread
algo
.
execute
();
counter
.
tac
();
std
::
cout
<<
"Done "
<<
"(@Algorithm = "
<<
counter
.
elapsed
()
<<
" s)."
<<
std
::
endl
;
OctreeClass
::
Iterator
octreeIterator
(
&
tree
);
std
::
ofstream
file
(
"aa.tree"
,
std
::
ofstream
::
out
);
//
////////////////////////////////////////////////////////////////////
// Export adaptive tree in our format
////////////////////////////////////////////////////////////////////
//
// -----------------------------------------------------
//
//
// Set Global id
//
long
int
idCell
=
setGlobalID
(
tree
);
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
tree
.
forEachCellLeaf
([
&
](
CellWrapperClass
*
cell
,
LeafClass
*
leaf
){
std
::
cout
<<
cell
->
getGlobalId
(
)
<<
" Nb particles "
<<
leaf
->
getSrc
()
->
getNbParticles
()
<<
std
::
endl
;
});
octreeIterator
.
gotoTop
()
;
// here we are at level 1 (first child)
// octreeIterator.moveDown() ;
octreeIterator
.
gotoLeft
();
// octreeIterator.moveDown() ; // We are at the levell 2
std
::
cout
<<
" Number of Cells: "
<<
idCell
<<
std
::
endl
;
//
std
::
cout
<<
"Top of the octree "
<<
octreeIterator
.
level
()
<<
std
::
endl
;
for
(
int
idxLevel
=
1
;
idxLevel
<
NbLevels
;
++
idxLevel
){
file
<<
std
::
endl
<<
"$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$"
<<
std
::
endl
;
file
<<
" Level "
<<
idxLevel
<<
" Level "
<<
octreeIterator
.
level
()
<<
" -- leave level "
<<
std
::
boolalpha
<<
octreeIterator
.
isAtLeafLevel
()
<<
std
::
endl
;
do
{
if
(
octreeIterator
.
getCurrentCell
()
->
hasDevelopment
()){
file
<<*
(
octreeIterator
.
getCurrentCell
())
<<
std
::
endl
;
}
}
while
(
octreeIterator
.
moveRight
());
octreeIterator
.
moveDown
()
;
octreeIterator
.
gotoLeft
();
}
std
::
cout
<<
" END "
<<
std
::
endl
;
// Check
octreeIterator
.
gotoBottomLeft
();
do
{
std
::
cout
<<
" Level "
<<
octreeIterator
.
level
()
<<
std
::
endl
;
}
while
(
octreeIterator
.
moveUp
()
);
std
::
cout
<<
" RETURN 0 "
<<
std
::
endl
;
return
0
;
}
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