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solverstack
ScalFMM
Commits
c6bf3475
Commit
c6bf3475
authored
Jul 06, 2014
by
COULAUD Olivier
Browse files
Main to check the adaptive version of the Chebychev symmetric kernel.
Only P2M is done.
parent
a253a8b3
Changes
1
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Tests/noDist/testAdaptiveSymChebFMM.cpp
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c6bf3475
// ===================================================================================
// Copyright ScalFmm 2011 INRIA, Olivier Coulaud, Berenger Bramas, Matthias Messner
// olivier.coulaud@inria.fr, berenger.bramas@inria.fr
// This software is a computer program whose purpose is to compute the FMM.
//
// This software is governed by the CeCILL-C and LGPL licenses and
// abiding by the rules of distribution of free software.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public and CeCILL-C Licenses for more details.
// "http://www.cecill.info".
// "http://www.gnu.org/licenses".
// ===================================================================================
// ==== CMAKE =====
// @FUSE_BLAS
// ================
#include <iostream>
#include <cstdio>
#include "Utils/FParameters.hpp"
#include "Utils/FTic.hpp"
#include "Containers/FOctree.hpp"
//#include "Containers/FVector.hpp"
//#include "Components/FSimpleLeaf.hpp"
#include "Utils/FPoint.hpp"
#include "Files/FFmaGenericLoader.hpp"
#include "Files/FRandomLoader.hpp"
#include "Components/FBasicKernels.hpp"
#include "Components/FSimpleIndexedLeaf.hpp"
#include "Kernels/P2P/FP2PParticleContainerIndexed.hpp"
#include "Kernels/Interpolation/FInterpMatrixKernel.hpp"
#include "Kernels/Chebyshev/FChebCell.hpp"
#include "AdaptiveTree/FAdaptChebSymKernel.hpp"
#include "Adaptative/FAdaptiveCell.hpp"
#include "Adaptative/FAdaptiveKernelWrapper.hpp"
#include "Adaptative/FAbstractAdaptiveKernel.hpp"
//
#include "Kernels/Interpolation/FInterpMatrixKernel.hpp"
#include "Kernels/Chebyshev/FChebCell.hpp"
#include "AdaptiveTree/FAdaptChebSymKernel.hpp"
#include "AdaptiveTree/FAdaptTools.hpp"
//
//
#include "Core/FFmmAlgorithm.hpp"
//#include "Core/FFmmAlgorithmThread.hpp"
//#include "Core/FFmmAlgorithmTask.hpp"
/** This program show an example of use of the fmm basic algo
* it also check that each particles is impacted each other particles
*/
void
usage
()
{
std
::
cout
<<
"Driver to obtain statistics on the octree"
<<
std
::
endl
;
std
::
cout
<<
"Options "
<<
std
::
endl
<<
" -help to see the parameters "
<<
std
::
endl
<<
" -depth the depth of the octree "
<<
std
::
endl
<<
" -subdepth specifies the size of the sub octree "
<<
std
::
endl
<<
" -fin name specifies the name of the particle distribution"
<<
std
::
endl
<<
" -sM s_min^M threshold for Multipole (l+1)^2 for Spherical harmonics"
<<
std
::
endl
<<
" -sL s_min^L threshold for Local (l+1)^2 for Spherical harmonics"
<<
std
::
endl
;
}
// Simply create particles and try the kernels
int
main
(
int
argc
,
char
**
argv
){
//
// accuracy
const
unsigned
int
P
=
3
;
// typedef FTestCell CellClass;
// typedef FAdaptiveTestKernel< CellClass, ContainerClass > KernelClass;
typedef
FChebCell
<
P
>
CellClass
;
typedef
FP2PParticleContainerIndexed
<>
ContainerClass
;
typedef
FSimpleIndexedLeaf
<
ContainerClass
>
LeafClass
;
typedef
FInterpMatrixKernelR
MatrixKernelClass
;
//
typedef
FAdaptiveChebSymKernel
<
CellClass
,
ContainerClass
,
MatrixKernelClass
,
P
>
KernelClass
;
//
//
typedef
FAdaptiveCell
<
CellClass
,
ContainerClass
>
CellWrapperClass
;
typedef
FAdaptiveKernelWrapper
<
KernelClass
,
CellClass
,
ContainerClass
>
KernelWrapperClass
;
typedef
FOctree
<
CellWrapperClass
,
ContainerClass
,
LeafClass
>
OctreeClass
;
// FFmmAlgorithmTask FFmmAlgorithmThread
typedef
FFmmAlgorithm
<
OctreeClass
,
CellWrapperClass
,
ContainerClass
,
KernelWrapperClass
,
LeafClass
>
FmmClass
;
///////////////////////What we do/////////////////////////////
std
::
cout
<<
">> This executable has to be used to test the FMM algorithm.
\n
"
;
//////////////////////////////////////////////////////////////
//
const
int
NbLevels
=
FParameters
::
getValue
(
argc
,
argv
,
"-depth"
,
7
);
const
int
SizeSubLevels
=
FParameters
::
getValue
(
argc
,
argv
,
"subdepth"
,
3
);
const
int
sminM
=
FParameters
::
getValue
(
argc
,
argv
,
"-sM"
,
P
*
P
*
P
);
const
int
sminL
=
FParameters
::
getValue
(
argc
,
argv
,
"-sL"
,
P
*
P
*
P
);
//
FTic
counter
;
//////////////////////////////////////////////////////////////////////////////////
// Not Random Loader
//////////////////////////////////////////////////////////////////////////////////
const
std
::
string
fileName
(
FParameters
::
getStr
(
argc
,
argv
,
"-fin"
,
"../Data/prolate50.fma"
));
FFmaGenericLoader
loader
(
fileName
);
const
long
int
NbPart
=
loader
.
getNumberOfParticles
()
;
// Random Loader
//const int NbPart = FParameters::getValue(argc,argv,"-nb", 2000000);
// FRandomLoader loader(NbPart, 1, FPoint(0.5,0.5,0.5), 1);
//////////////////////////////////////////////////////////////////////////////////
OctreeClass
tree
(
NbLevels
,
SizeSubLevels
,
loader
.
getBoxWidth
(),
loader
.
getCenterOfBox
());
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
std
::
cout
<<
"Creating & Inserting "
<<
NbPart
<<
" particles ..."
<<
std
::
endl
;
std
::
cout
<<
"
\t
Height : "
<<
NbLevels
<<
"
\t
sub-height : "
<<
SizeSubLevels
<<
std
::
endl
;
std
::
cout
<<
" criteria SM: "
<<
sminM
<<
std
::
endl
<<
" criteria SL: "
<<
sminL
<<
std
::
endl
<<
std
::
endl
;
//
{
counter
.
tic
();
FReal
L
=
loader
.
getBoxWidth
();
FmaRParticle
*
particles
=
new
FmaRParticle
[
NbPart
];
FPoint
minPos
(
L
,
L
,
L
),
maxPos
(
-
L
,
-
L
,
-
L
);
//
loader
.
fillParticle
(
particles
,
NbPart
);
for
(
int
idxPart
=
0
;
idxPart
<
NbPart
;
++
idxPart
){
const
FPoint
PP
(
particles
[
idxPart
].
getPosition
()
)
;
//
minPos
.
setX
(
FMath
::
Min
(
minPos
.
getX
(),
PP
.
getX
()))
;
minPos
.
setY
(
FMath
::
Min
(
minPos
.
getY
(),
PP
.
getY
()))
;
minPos
.
setZ
(
FMath
::
Min
(
minPos
.
getZ
(),
PP
.
getZ
()))
;
maxPos
.
setX
(
FMath
::
Max
(
maxPos
.
getX
(),
PP
.
getX
()))
;
maxPos
.
setY
(
FMath
::
Max
(
maxPos
.
getY
(),
PP
.
getY
()))
;
maxPos
.
setZ
(
FMath
::
Max
(
maxPos
.
getZ
(),
PP
.
getZ
()))
;
//
tree
.
insert
(
PP
,
idxPart
,
particles
[
idxPart
].
getPhysicalValue
());
}
counter
.
tac
();
std
::
cout
<<
"Data are inside the box delimited by "
<<
std
::
endl
<<
" Min corner: "
<<
minPos
<<
std
::
endl
<<
" Max corner: "
<<
maxPos
<<
std
::
endl
<<
std
::
endl
;
std
::
cout
<<
"Done "
<<
"(@Creating and Inserting Particles = "
<<
counter
.
elapsed
()
<<
" s)."
<<
std
::
endl
;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
std
::
cout
<<
"Working on particles ..."
<<
std
::
endl
;
counter
.
tic
();
KernelWrapperClass
kernels
(
NbLevels
,
loader
.
getBoxWidth
(),
loader
.
getCenterOfBox
());;
// FTestKernels FBasicKernels
FmmClass
algo
(
&
tree
,
&
kernels
);
//FFmmAlgorithm FFmmAlgorithmThread
algo
.
execute
();
counter
.
tac
();
std
::
cout
<<
"Done "
<<
"(@Algorithm = "
<<
counter
.
elapsed
()
<<
" s)."
<<
std
::
endl
;
OctreeClass
::
Iterator
octreeIterator
(
&
tree
);
std
::
ofstream
file
(
"aa.tree"
,
std
::
ofstream
::
out
);
//
////////////////////////////////////////////////////////////////////
// Export adaptive tree in our format
////////////////////////////////////////////////////////////////////
//
// -----------------------------------------------------
//
//
// Set Global id
//
long
int
idCell
=
setGlobalID
(
tree
);
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
tree
.
forEachCellLeaf
([
&
](
CellWrapperClass
*
cell
,
LeafClass
*
leaf
){
std
::
cout
<<
cell
->
getGlobalId
(
)
<<
" Nb particles "
<<
leaf
->
getSrc
()
->
getNbParticles
()
<<
std
::
endl
;
});
octreeIterator
.
gotoTop
()
;
// here we are at level 1 (first child)
// octreeIterator.moveDown() ;
octreeIterator
.
gotoLeft
();
// octreeIterator.moveDown() ; // We are at the levell 2
std
::
cout
<<
" Number of Cells: "
<<
idCell
<<
std
::
endl
;
//
std
::
cout
<<
"Top of the octree "
<<
octreeIterator
.
level
()
<<
std
::
endl
;
for
(
int
idxLevel
=
1
;
idxLevel
<
NbLevels
;
++
idxLevel
){
file
<<
std
::
endl
<<
"$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$"
<<
std
::
endl
;
file
<<
" Level "
<<
idxLevel
<<
" Level "
<<
octreeIterator
.
level
()
<<
" -- leave level "
<<
std
::
boolalpha
<<
octreeIterator
.
isAtLeafLevel
()
<<
std
::
endl
;
do
{
if
(
octreeIterator
.
getCurrentCell
()
->
hasDevelopment
()){
file
<<*
(
octreeIterator
.
getCurrentCell
())
<<
std
::
endl
;
}
}
while
(
octreeIterator
.
moveRight
());
octreeIterator
.
moveDown
()
;
octreeIterator
.
gotoLeft
();
}
std
::
cout
<<
" END "
<<
std
::
endl
;
// Check
octreeIterator
.
gotoBottomLeft
();
do
{
std
::
cout
<<
" Level "
<<
octreeIterator
.
level
()
<<
std
::
endl
;
}
while
(
octreeIterator
.
moveUp
()
);
std
::
cout
<<
" RETURN 0 "
<<
std
::
endl
;
return
0
;
}
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