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Commit eb68ac80 authored by Martin Khannouz's avatar Martin Khannouz Committed by Berenger Bramas
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Add constructor for FGroupTree with a specific size for each group at

each level.

Note : The constructor is not implemented yet. Just declared.
parent b7d8f3f1
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......@@ -623,6 +623,187 @@ public:
delete[] currentBlockIndexes;
}
template<class ParticleContainer>
FGroupTree(const int inTreeHeight, const FReal inBoxWidth, const FPoint<FReal>& inBoxCenter,
const int inNbElementsPerBlock, ParticleContainer* inParticlesContainer,
std::vector<std::vector<int>> groupSizeAtEachLevel,
const bool particlesAreSorted = false):
treeHeight(inTreeHeight),nbElementsPerBlock(inNbElementsPerBlock),cellBlocksPerLevel(nullptr),
boxCenter(inBoxCenter), boxCorner(inBoxCenter,-(inBoxWidth/2)), boxWidth(inBoxWidth),
boxWidthAtLeafLevel(inBoxWidth/FReal(1<<(inTreeHeight-1))){
cellBlocksPerLevel = new std::vector<CellGroupClass*>[treeHeight];
MortonIndex* currentBlockIndexes = new MortonIndex[nbElementsPerBlock];
// First we work at leaf level
{
// Build morton index for particles
struct ParticleSortingStruct{
FSize originalIndex;
MortonIndex mindex;
};
// Convert position to morton index
const FSize nbParticles = inParticlesContainer->getNbParticles();
ParticleSortingStruct* particlesToSort = new ParticleSortingStruct[nbParticles];
{
const FReal* xpos = inParticlesContainer->getPositions()[0];
const FReal* ypos = inParticlesContainer->getPositions()[1];
const FReal* zpos = inParticlesContainer->getPositions()[2];
for(FSize idxPart = 0 ; idxPart < nbParticles ; ++idxPart){
const FTreeCoordinate host = FCoordinateComputer::GetCoordinateFromPositionAndCorner<FReal>(this->boxCorner, this->boxWidth,
treeHeight,
FPoint<FReal>(xpos[idxPart], ypos[idxPart], zpos[idxPart]) );
const MortonIndex particleIndex = host.getMortonIndex(treeHeight-1);
particlesToSort[idxPart].mindex = particleIndex;
particlesToSort[idxPart].originalIndex = idxPart;
}
}
// Sort if needed
if(particlesAreSorted == false){
FQuickSort<ParticleSortingStruct, FSize>::QsOmp(particlesToSort, nbParticles, [](const ParticleSortingStruct& v1, const ParticleSortingStruct& v2){
return v1.mindex <= v2.mindex;
});
}
// Convert to block
const int idxLevel = (treeHeight - 1);
FSize* nbParticlesPerLeaf = new FSize[nbElementsPerBlock];
FSize firstParticle = 0;
// We need to proceed each group in sub level
while(firstParticle != nbParticles){
int sizeOfBlock = 0;
FSize lastParticle = firstParticle;
// Count until end of sub group is reached or we have enough cells
while(sizeOfBlock < nbElementsPerBlock && lastParticle < nbParticles){
if(sizeOfBlock == 0 || currentBlockIndexes[sizeOfBlock-1] != particlesToSort[lastParticle].mindex){
currentBlockIndexes[sizeOfBlock] = particlesToSort[lastParticle].mindex;
nbParticlesPerLeaf[sizeOfBlock] = 1;
sizeOfBlock += 1;
}
else{
nbParticlesPerLeaf[sizeOfBlock-1] += 1;
}
lastParticle += 1;
}
while(lastParticle < nbParticles && currentBlockIndexes[sizeOfBlock-1] == particlesToSort[lastParticle].mindex){
nbParticlesPerLeaf[sizeOfBlock-1] += 1;
lastParticle += 1;
}
// Create a group
CellGroupClass*const newBlock = new CellGroupClass(currentBlockIndexes[0],
currentBlockIndexes[sizeOfBlock-1]+1,
sizeOfBlock);
FGroupOfParticles<FReal, NbSymbAttributes, NbAttributesPerParticle, AttributeClass>*const newParticleBlock = new FGroupOfParticles<FReal, NbSymbAttributes, NbAttributesPerParticle, AttributeClass>(currentBlockIndexes[0],
currentBlockIndexes[sizeOfBlock-1]+1,
sizeOfBlock, lastParticle-firstParticle);
// Init cells
size_t nbParticlesOffsetBeforeLeaf = 0;
FSize offsetParticles = firstParticle;
for(int cellIdInBlock = 0; cellIdInBlock != sizeOfBlock ; ++cellIdInBlock){
newBlock->newCell(currentBlockIndexes[cellIdInBlock], cellIdInBlock);
CompositeCellClass newNode = newBlock->getCompleteCell(cellIdInBlock);
newNode.setMortonIndex(currentBlockIndexes[cellIdInBlock]);
FTreeCoordinate coord;
coord.setPositionFromMorton(currentBlockIndexes[cellIdInBlock], idxLevel);
newNode.setCoordinate(coord);
// Add leaf
nbParticlesOffsetBeforeLeaf = newParticleBlock->newLeaf(currentBlockIndexes[cellIdInBlock], cellIdInBlock,
nbParticlesPerLeaf[cellIdInBlock], nbParticlesOffsetBeforeLeaf);
BasicAttachedClass attachedLeaf = newParticleBlock->template getLeaf<BasicAttachedClass>(cellIdInBlock);
// Copy each particle from the original position
for(FSize idxPart = 0 ; idxPart < nbParticlesPerLeaf[cellIdInBlock] ; ++idxPart){
attachedLeaf.setParticle(idxPart, particlesToSort[idxPart + offsetParticles].originalIndex, inParticlesContainer);
}
offsetParticles += nbParticlesPerLeaf[cellIdInBlock];
}
// Keep the block
cellBlocksPerLevel[idxLevel].push_back(newBlock);
particleBlocks.push_back(newParticleBlock);
sizeOfBlock = 0;
firstParticle = lastParticle;
}
delete[] nbParticlesPerLeaf;
delete[] particlesToSort;
}
// For each level from heigth - 2 to 1
for(int idxLevel = treeHeight-2; idxLevel > 0 ; --idxLevel){
CellGroupConstIterator iterChildCells = cellBlocksPerLevel[idxLevel+1].begin();
const CellGroupConstIterator iterChildEndCells = cellBlocksPerLevel[idxLevel+1].end();
// Skip blocks that do not respect limit
while(iterChildCells != iterChildEndCells)
++iterChildCells;
// If lower level is empty or all blocks skiped stop here
if(iterChildCells == iterChildEndCells){
break;
}
MortonIndex currentCellIndex = (*iterChildCells)->getStartingIndex();
int sizeOfBlock = 0;
// We need to proceed each group in sub level
while(iterChildCells != iterChildEndCells){
// Count until end of sub group is reached or we have enough cells
while(sizeOfBlock < nbElementsPerBlock && iterChildCells != iterChildEndCells ){
if((sizeOfBlock == 0 || currentBlockIndexes[sizeOfBlock-1] != (currentCellIndex>>3))
&& (*iterChildCells)->exists(currentCellIndex)){
currentBlockIndexes[sizeOfBlock] = (currentCellIndex>>3);
sizeOfBlock += 1;
currentCellIndex = (((currentCellIndex>>3)+1)<<3);
}
else{
currentCellIndex += 1;
}
// If we are at the end of the sub group, move to next
while(iterChildCells != iterChildEndCells && (*iterChildCells)->getEndingIndex() <= currentCellIndex){
++iterChildCells;
// Update morton index
if(iterChildCells != iterChildEndCells && currentCellIndex < (*iterChildCells)->getStartingIndex()){
currentCellIndex = (*iterChildCells)->getStartingIndex();
}
}
}
// If group is full
if(sizeOfBlock == nbElementsPerBlock || (sizeOfBlock && iterChildCells == iterChildEndCells)){
// Create a group
CellGroupClass*const newBlock = new CellGroupClass(currentBlockIndexes[0],
currentBlockIndexes[sizeOfBlock-1]+1,
sizeOfBlock);
// Init cells
for(int cellIdInBlock = 0; cellIdInBlock != sizeOfBlock ; ++cellIdInBlock){
newBlock->newCell(currentBlockIndexes[cellIdInBlock], cellIdInBlock);
CompositeCellClass newNode = newBlock->getCompleteCell(cellIdInBlock);
newNode.setMortonIndex(currentBlockIndexes[cellIdInBlock]);
FTreeCoordinate coord;
coord.setPositionFromMorton(currentBlockIndexes[cellIdInBlock], idxLevel);
newNode.setCoordinate(coord);
}
// Keep the block
cellBlocksPerLevel[idxLevel].push_back(newBlock);
sizeOfBlock = 0;
}
}
}
delete[] currentBlockIndexes;
}
/** This function dealloc the tree by deleting each block */
~FGroupTree(){
......
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