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1.2.dev3
- fix animation.retarget needs to align joints - fix documentation for setting PYTHONPATH on Linux when it is empty - fix wrong calculations in fixBiped and restoreBiped - fix TransformGraph.index returns None
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1.2.dev2
- Fix take joint transforms into account in setBoneGlobalRotation and set frame root transform - graph.getChain(startNode, endNode) - Fix use joint transforms in AnalyticalIK - inLine option for Viewer.displayAnimations - Fix handle nearly orthogonal rotation matrices in getQuaternion() - skeleton.copy() to copy skeleton without frame observers
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1.2.dev1
- player play/pause, next/previous frame, increase/decrease speed - pickle importer/exporter (see examples/io_perf.py)
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1.1
- motion graph implementation - similarity metrics pre computations - retargeting for skeletons with same hierarchy - importer and exporter options - methods to deal with Max bipeds - method to normalize the skeleton base pose - mapHumanoidSkeleton is called automatically - camera is a SceneNode, scene.mainCamera sets viewport.mainCamera - other minor bug fixes and improvements, see the Trello
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1.1.dev4
- fix recording - fix pynim importer - fix mypy numpy errors - add presentation page
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1.1.dev3
- fix mapHumanoidSkeleton - fix character positions are *2 - fix no implementation found for pynim format - similarity split into 1 file per metric
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1.1.dev2
- loop callbacks and CallableLoop - ReferenceSystem, Arrow, Cylinder, colored Plane - documentation for callbacks, event bindings, default bindings, troubleshooting - updated dependencies: scipy 1.6, pygame 2.0, etc - fix keyboard not working on windows - fix exception raised when quitting normally - EventManager.bindings is a tuple - Viewer is accessible from bindings.py - support more uniform types in VBO
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1.0post2
Changelog: - fix bug in Frame - add tests to Frame