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2.1
Version 2.1 for supporting python 3.11/3.12
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2.0.rc6
- Merged UI branch - Qt Ui - pygame ui - timeline - joint data - etc - documentation - pynimation custom autosummary - constructor documentation - migrating to 2.0 - getting started - viewer callback decorator
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2.0.rc5
- proxyBone is not mapped and displayed correctly - animation feature - API doc - animation.isCyclic - ColoredCharacter to 2.0 - motiongraph to 2.0 - detectsupports to 2.0 - Add humanoid mappings to Skeleton.str()
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2.0.rc4
- metrics to 2.0 - pynim to 2.0 - npz loader - retarget to 2.0
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2.0.rc3
- interpolation - timewarp - mvnximporter - analytical ik - bugs on anim.X.x not setting
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2.0.rc2
- fbx importer, exporter, biped - new Graph implementation - animation and skeleton.copy - various bugs - localglobal.holdUpdate - animation.joint[]
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1.2.post2
- fix new fbx sdk in fbx mesh importer - require 2020.1.post2 in setup.py
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1.2.post1
- make compatible with new release of fbxsdkpy - fix weird mod keys
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1.2
- remove :attr: and :code: from docs - fix docs warnings - fix io in static docs
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1.2.dev12
- fix ankles and toes in cyclify using full body IK - 3rd person camera - automatic node id
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1.2.dev10
- cyclify - character cycleOffset - fix analytical ik
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1.2.dev8
Symmetric parts names (skeleton.hips, skeleton.wrists, etc.) Support detection - visualisation with ColoredCharacter - base class SupportDetecter - simple implementation MenardaisSupportDetecter - advanced implementation CircleFitSupportDetecter - way to merge circlefit results of multiple joints - utils to go from boolean arrays to frame ranges for support - utils to import XML support files
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1.2.dev7
- Kulpa retargeting - io module renamed inout to avoid conflict with standard lib
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1.2.dev6
- curves - hasSameTopology doesn't care about children order - add Trello link to readme.md
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1.2.dev5
- animation.retarget legsRotAxes option + do not align source and target joints