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solverstack
vite
Commits
6b4075fd
Commit
6b4075fd
authored
10 years ago
by
Mathieu Faverge
Browse files
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Connect the Render_alternate to the signal generated by the EntityValues
parent
465cc998
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2 changed files
src/render/Render_alternate.cpp
+92
-1
92 additions, 1 deletion
src/render/Render_alternate.cpp
src/render/Render_alternate.hpp
+7
-0
7 additions, 0 deletions
src/render/Render_alternate.hpp
with
99 additions
and
1 deletion
src/render/Render_alternate.cpp
+
92
−
1
View file @
6b4075fd
...
@@ -48,8 +48,8 @@
...
@@ -48,8 +48,8 @@
#include
"common/Info.hpp"
#include
"common/Info.hpp"
#include
"common/Message.hpp"
#include
"common/Message.hpp"
/* -- */
/* -- */
//#include "render/GanttDiagram.hpp"
#include
<map>
#include
<GL/glew.h>
#include
<GL/glew.h>
/* -- */
/* -- */
#include
<QFile>
// For loading the wait image
#include
<QFile>
// For loading the wait image
...
@@ -65,6 +65,13 @@
...
@@ -65,6 +65,13 @@
#include
"common/Info.hpp"
#include
"common/Info.hpp"
#include
"common/Message.hpp"
#include
"common/Message.hpp"
/* -- */
/* -- */
#include
"trace/values/Values.hpp"
#include
"trace/tree/Interval.hpp"
#include
"trace/tree/Node.hpp"
#include
"trace/tree/BinaryTree.hpp"
#include
"trace/EntityValue.hpp"
#include
"trace/EntityTypes.hpp"
#include
"trace/Entitys.hpp"
#include
"trace/Trace.hpp"
#include
"trace/Trace.hpp"
/* -- */
/* -- */
#include
"render/Ruler.hpp"
#include
"render/Ruler.hpp"
...
@@ -976,6 +983,9 @@ void Render_alternate::draw_state(const Element_pos x, const Element_pos y, cons
...
@@ -976,6 +983,9 @@ void Render_alternate::draw_state(const Element_pos x, const Element_pos y, cons
Vbo
*
v
=
new
Vbo
(
s
);
Vbo
*
v
=
new
Vbo
(
s
);
std
::
pair
<
EntityValue
*
,
Vbo
*>
p2
(
value
,
v
);
std
::
pair
<
EntityValue
*
,
Vbo
*>
p2
(
value
,
v
);
_states
.
insert
(
p2
);
_states
.
insert
(
p2
);
connect
(
value
,
SIGNAL
(
changedColor
(
EntityValue
*
)),
this
,
SLOT
(
update_ev
(
EntityValue
*
))
);
}
}
//add the state to the vbo
//add the state to the vbo
_current
=
_states
[
value
];
_current
=
_states
[
value
];
...
@@ -1014,6 +1024,9 @@ void Render_alternate::start_draw_arrows(){
...
@@ -1014,6 +1024,9 @@ void Render_alternate::start_draw_arrows(){
std
::
vector
<
Element_pos
>
v
;
std
::
vector
<
Element_pos
>
v
;
std
::
pair
<
EntityValue
*
,
std
::
vector
<
Element_pos
>
>
p3
(
value
,
v
);
std
::
pair
<
EntityValue
*
,
std
::
vector
<
Element_pos
>
>
p3
(
value
,
v
);
_links
.
insert
(
p3
);
_links
.
insert
(
p3
);
connect
(
value
,
SIGNAL
(
changedColor
(
EntityValue
*
)),
this
,
SLOT
(
update_ev
(
EntityValue
*
))
);
}
}
//store data in vbo
//store data in vbo
const
Element_pos
offset_x
=
-
_default_entity_x_translate
;
const
Element_pos
offset_x
=
-
_default_entity_x_translate
;
...
@@ -1077,6 +1090,9 @@ void Render_alternate::draw_event(const Element_pos time, const Element_pos heig
...
@@ -1077,6 +1090,9 @@ void Render_alternate::draw_event(const Element_pos time, const Element_pos heig
std
::
pair
<
Vbo
*
,
Vbo
*>
p1
(
v1
,
v2
);
std
::
pair
<
Vbo
*
,
Vbo
*>
p1
(
v1
,
v2
);
std
::
pair
<
EntityValue
*
,
std
::
pair
<
Vbo
*
,
Vbo
*>
>
p2
(
value
,
p1
);
std
::
pair
<
EntityValue
*
,
std
::
pair
<
Vbo
*
,
Vbo
*>
>
p2
(
value
,
p1
);
_events
.
insert
(
p2
);
_events
.
insert
(
p2
);
connect
(
value
,
SIGNAL
(
changedColor
(
EntityValue
*
)),
this
,
SLOT
(
update_ev
(
EntityValue
*
))
);
}
}
const
Element_pos
offset_x
=
-
_default_entity_x_translate
;
const
Element_pos
offset_x
=
-
_default_entity_x_translate
;
const
Element_pos
offset_y
=
-
_ruler_y
-
_ruler_height
;
const
Element_pos
offset_y
=
-
_ruler_y
-
_ruler_height
;
...
@@ -1217,6 +1233,81 @@ void Render_alternate::clear_text (){
...
@@ -1217,6 +1233,81 @@ void Render_alternate::clear_text (){
_variable_texts
.
clear
();
_variable_texts
.
clear
();
}
}
/* Change the shader associated to entityType entity */
void
Render_alternate
::
update_ev_single
(
EntityValue
*
ev
,
std
::
map
<
EntityValue
*
,
Vbo
*>
*
evmap
,
bool
shaded
)
{
std
::
map
<
EntityValue
*
,
Vbo
*>::
iterator
it
;
it
=
evmap
->
find
(
ev
);
if
(
it
!=
evmap
->
end
()
)
{
Vbo
*
vbo
=
it
->
second
;
Color
*
c
=
ev
->
get_used_color
();
//delete previous shader
vbo
->
delete_shader
();
//create and load the new shader*/
Shader
*
s
=
new
Shader
(
_glsl
,
c
->
get_red
(),
c
->
get_green
(),
c
->
get_blue
(),
shaded
);
s
->
charger
();
vbo
->
set_shader
(
s
);
}
}
void
Render_alternate
::
update_ev_couple
(
EntityValue
*
ev
,
std
::
map
<
EntityValue
*
,
std
::
pair
<
Vbo
*
,
Vbo
*>
>
*
evmap
,
bool
shaded
)
{
std
::
map
<
EntityValue
*
,
std
::
pair
<
Vbo
*
,
Vbo
*>
>::
iterator
it
;
it
=
evmap
->
find
(
ev
);
if
(
it
!=
evmap
->
end
()
)
{
Vbo
*
vbo1
=
it
->
second
.
first
;
Vbo
*
vbo2
=
it
->
second
.
second
;
Color
*
c
=
ev
->
get_used_color
();
//delete previous shader
vbo1
->
delete_shader
();
//create and load the new shader*/
Shader
*
s
=
new
Shader
(
_glsl
,
c
->
get_red
(),
c
->
get_green
(),
c
->
get_blue
(),
shaded
);
s
->
charger
();
vbo1
->
set_shader
(
s
);
vbo2
->
set_shader
(
s
);
}
}
void
Render_alternate
::
update_ev
(
EntityValue
*
ev
)
{
EntityClass_t
ec
=
ev
->
get_class
();
switch
(
ec
)
{
case
_EntityClass_State
:
update_ev_single
(
ev
,
&
_states
,
true
);
break
;
case
_EntityClass_Event
:
update_ev_couple
(
ev
,
&
_events
,
false
);
break
;
case
_EntityClass_Link
:
update_ev_couple
(
ev
,
&
_arrows
,
false
);
}
}
/* Change the shader associated to entityType entity */
/* Change the shader associated to entityType entity */
void
Render_alternate
::
change_color
(
std
::
string
entity
,
void
Render_alternate
::
change_color
(
std
::
string
entity
,
Element_col
r
,
Element_col
r
,
...
...
This diff is collapsed.
Click to expand it.
src/render/Render_alternate.hpp
+
7
−
0
View file @
6b4075fd
...
@@ -556,6 +556,12 @@ public:
...
@@ -556,6 +556,12 @@ public:
*/
*/
Element_pos
get_vertical_line
();
Element_pos
get_vertical_line
();
void
update_ev_single
(
EntityValue
*
ev
,
std
::
map
<
EntityValue
*
,
Vbo
*>
*
evmap
,
bool
shaded
);
void
update_ev_couple
(
EntityValue
*
ev
,
std
::
map
<
EntityValue
*
,
std
::
pair
<
Vbo
*
,
Vbo
*>
>
*
evmap
,
bool
shaded
);
public
slots
:
public
slots
:
/*!
/*!
* \brief slot connected to the simple click event
* \brief slot connected to the simple click event
...
@@ -594,6 +600,7 @@ public slots:
...
@@ -594,6 +600,7 @@ public slots:
void
render_text
(
QString
text
,
float
x
,
float
y
,
float
w
,
float
h
);
void
render_text
(
QString
text
,
float
x
,
float
y
,
float
w
,
float
h
);
void
update_ev
(
EntityValue
*
ev
);
};
};
...
...
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