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Commit 4dfa0a63 authored by DRETTAKIS George's avatar DRETTAKIS George
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docs + fixes

parent 3f162a91
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* git clone https://gitlab.inria.fr/sibr/sibr_core.git
* cd sibr_core\src\projects
* git clone [TORCHGL REPO]
* git clone [GK PROJECT]
* CMAKE
* CMAKE CLICK ALL PROJECTS
* set gk_sibr project as start-up
* buid in RelWithDebugInfo
* build INSTALL target
* [maybe optional] copy caffe2_nvrtc.dll nvrtc464_101_0.dll nvrtc-builtins64_101.dll from extlibs/libtorch/lib to install/bin
\\FOLEGANDROS\scenes <- for scenes
\\FOLEGANDROS\tensorboard_3d_cluster <- for the trainings
arguments:
--colmap_fovXfovY_flag
--splat_layers 10
--ogl_data_path F:\tensorboard_3d_cluster\deep_blending\ponche\ogl_data.dat
--iteration 100000
--scene_name ponche
--tensorboard_path F:\tensorboard_3d_cluster\deep_blending\ponche\ponche_eigen_8resblocks_16width
--path F:\gkopanas\scenes\deep_blending\ponche\Ponche_perview
--tensorboard_path F:\tensorboard_3d_cluster\deep_blending\tree\tree_eigen_8resblocks_16width
# Copyright (C) 2020, Inria
# GRAPHDECO research group, https://team.inria.fr/graphdeco
# All rights reserved.
#
# This software is free for non-commercial, research and evaluation use
# under the terms of the LICENSE.md file.
#
# For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
set(PROJECT_PAGE "pointbasedNeuralRenderingPage")
set(PROJECT_LINK "https://gitlab.inria.fr/sibr/projects/pointbased_neural_rendering")
set(PROJECT_DESCRIPTION "Point Based Neural Rendering with Per-View Optimization")
set(PROJECT_TYPE "OURS")
......@@ -4,14 +4,14 @@ project(sibr_${SIBR_PROJECT})
file(GLOB SOURCES "*.cpp" "*.h" "*.hpp")
source_group("Source Files" FILES ${SOURCES})
file (GLOB RASTER "p3d_rasterizer/*.cu" "p3d_rasterizer/*.cuh" "p3d_rasterizer/*.h", "p3d_rasterizer/*.cpp")
file (GLOB RASTER "p3d_rasterizer/*.cu" "p3d_rasterizer/*.cuh" "p3d_rasterizer/*.h" "p3d_rasterizer/*.cpp")
source_group("Source Files\\p3d_rasterizer" FILES ${RASTER})
file(GLOB SHADERS "shaders/*.frag" "shaders/*.vert" "shaders/*.geom")
source_group("Source Files\\shaders" FILES ${SHADERS})
# Redefine sources ad all the files to display in the IDE.
file(GLOB SOURCES "*.cpp" "*.h" "*.hpp" "shaders/*.frag" "shaders/*.vert" "shaders/*.geom" "p3d_rasterizer/*.cu" "p3d_rasterizer/*.cuh" "p3d_rasterizer/*.h", "p3d_rasterizer/*.cpp")
file(GLOB SOURCES "*.cpp" "*.h" "*.hpp" "shaders/*.frag" "shaders/*.vert" "shaders/*.geom" "p3d_rasterizer/*.cu" "p3d_rasterizer/*.cuh" "p3d_rasterizer/*.h" "p3d_rasterizer/*.cpp")
find_package(torch REQUIRED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORCH_CXX_FLAGS}")
......
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