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Robin Adili authoredRobin Adili authored
FbxCommon.py 2.94 KiB
from fbx import *
import sys
def InitializeSdkObjects():
# The first thing to do is to create the FBX SDK manager which is the
# object allocator for almost all the classes in the SDK.
lSdkManager = FbxManager.Create()
if not lSdkManager:
sys.exit(0)
# Create an IOSettings object
ios = FbxIOSettings.Create(lSdkManager, IOSROOT)
lSdkManager.SetIOSettings(ios)
# Create the entity that will hold the scene.
lScene = FbxScene.Create(lSdkManager, "")
return (lSdkManager, lScene)
def SaveScene(pSdkManager, pScene, pFilename, pFileFormat = -1, pEmbedMedia = False):
lExporter = FbxExporter.Create(pSdkManager, "")
if pFileFormat < 0 or pFileFormat >= pSdkManager.GetIOPluginRegistry().GetWriterFormatCount():
pFileFormat = pSdkManager.GetIOPluginRegistry().GetNativeWriterFormat()
if not pEmbedMedia:
lFormatCount = pSdkManager.GetIOPluginRegistry().GetWriterFormatCount()
for lFormatIndex in range(lFormatCount):
if pSdkManager.GetIOPluginRegistry().WriterIsFBX(lFormatIndex):
lDesc = pSdkManager.GetIOPluginRegistry().GetWriterFormatDescription(lFormatIndex)
if "ascii" in lDesc:
pFileFormat = lFormatIndex
break
if not pSdkManager.GetIOSettings():
ios = FbxIOSettings.Create(pSdkManager, IOSROOT)
pSdkManager.SetIOSettings(ios)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, pEmbedMedia)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
result = lExporter.Initialize(pFilename, pFileFormat, pSdkManager.GetIOSettings())
if result == True:
result = lExporter.Export(pScene)
lExporter.Destroy()
return result
def LoadScene(pSdkManager, pScene, pFileName):
lImporter = FbxImporter.Create(pSdkManager, "")
result = lImporter.Initialize(pFileName, -1, pSdkManager.GetIOSettings())
if not result:
return False
if lImporter.IsFBX():
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
result = lImporter.Import(pScene)
lImporter.Destroy()
return result