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Fix uv reading for ply meshes

Merged MURRAY David requested to merge dmu_fix_ply_uv into master
  • added support for texture coordinates identified as "u, v" as well as "texture_u, texture_v" (meshlab convention) instead of only looking for "s, t".
  • added a mapping from uv (vec2f) to uvw (vec3f) when loading a ply, for consistency with MRF mesh container where uvs are stored as a vector of vec3f.

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