Mentions légales du service

Skip to content
Snippets Groups Projects

Resolve "Feature: Bidirectionnal Unity Games"

Merged MONSEIGNE Thibaut requested to merge 61-feature-bidirectionnal-unity-games into development
Files
13
<OpenViBE-Scenario>
<FormatVersion>2</FormatVersion>
<Creator>OpenViBE Designer</Creator>
<CreatorVersion>3.0.0</CreatorVersion>
<Settings></Settings>
<Inputs></Inputs>
<Outputs></Outputs>
<Boxes>
<Box>
<Identifier>(0x000006bc, 0x0000724a)</Identifier>
<Name>Stimulation listener</Name>
<AlgorithmClassIdentifier>(0x65731e1d, 0x47de5276)</AlgorithmClassIdentifier>
<Inputs>
<Input>
<TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
<Name>Stimulation stream 1</Name>
</Input>
</Inputs>
<Settings>
<Setting>
<TypeIdentifier>(0xa88b3667, 0x0871638c)</TypeIdentifier>
<Name>Log level to use</Name>
<DefaultValue>Information</DefaultValue>
<Value>Information</Value>
<Modifiability>false</Modifiability>
</Setting>
</Settings>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>512</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>896</Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0xf451ad91, 0x14c75f86)</Value>
</Attribute>
<Attribute>
<Identifier>(0xce18836a, 0x9c0eb403)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xcfad85b0, 0x7c6d841c)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xfba64161, 0x65304e21)</Identifier>
<Value></Value>
</Attribute>
</Attributes>
</Box>
<Box>
<Identifier>(0x000006bc, 0x0000724b)</Identifier>
<Name>Stimulation listener</Name>
<AlgorithmClassIdentifier>(0x65731e1d, 0x47de5276)</AlgorithmClassIdentifier>
<Inputs>
<Input>
<TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
<Name>Stimulation stream 1</Name>
</Input>
</Inputs>
<Settings>
<Setting>
<TypeIdentifier>(0xa88b3667, 0x0871638c)</TypeIdentifier>
<Name>Log level to use</Name>
<DefaultValue>Information</DefaultValue>
<Value>Information</Value>
<Modifiability>false</Modifiability>
</Setting>
</Settings>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>512</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>1024</Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0xf451ad91, 0x14c75f86)</Value>
</Attribute>
<Attribute>
<Identifier>(0xce18836a, 0x9c0eb403)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xcfad85b0, 0x7c6d841c)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xfba64161, 0x65304e21)</Identifier>
<Value></Value>
</Attribute>
</Attributes>
</Box>
<Box>
<Identifier>(0x00001d83, 0x00005bb9)</Identifier>
<Name>Clock stimulator</Name>
<AlgorithmClassIdentifier>(0x4f756d3f, 0x29ff0b96)</AlgorithmClassIdentifier>
<Outputs>
<Output>
<TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
<Name>Generated stimulations</Name>
</Output>
</Outputs>
<Settings>
<Setting>
<TypeIdentifier>(0x512a166f, 0x5c3ef83f)</TypeIdentifier>
<Name>Interstimulation interval (in sec)</Name>
<DefaultValue>1.0</DefaultValue>
<Value>5.000000</Value>
<Modifiability>false</Modifiability>
</Setting>
<Setting>
<TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
<Name>Stimulation</Name>
<DefaultValue>OVTK_StimulationId_Label_00</DefaultValue>
<Value>OVTK_StimulationId_Label_00</Value>
<Modifiability>false</Modifiability>
</Setting>
</Settings>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>368</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>928</Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0x27b3ee3c, 0xc50527e6)</Value>
</Attribute>
<Attribute>
<Identifier>(0xc80ce8af, 0xf699f813)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xce18836a, 0x9c0eb403)</Identifier>
<Value>2</Value>
</Attribute>
</Attributes>
</Box>
<Box>
<Identifier>(0x00003316, 0x000057c7)</Identifier>
<Name>Matrix Display</Name>
<AlgorithmClassIdentifier>(0x54f0796d, 0x3ede2cc0)</AlgorithmClassIdentifier>
<Inputs>
<Input>
<TypeIdentifier>(0x544a003e, 0x6dcba5f6)</TypeIdentifier>
<Name>Matrix</Name>
</Input>
</Inputs>
<Settings>
<Setting>
<TypeIdentifier>(0x3d3c7c7f, 0xef0e7129)</TypeIdentifier>
<Name>Color gradient</Name>
<DefaultValue>0:2,36,58; 50:100,100,100; 100:83,17,20</DefaultValue>
<Value>0:2,36,58; 50:100,100,100; 100:83,17,20</Value>
<Modifiability>false</Modifiability>
</Setting>
<Setting>
<TypeIdentifier>(0x007deef9, 0x2f3e95c6)</TypeIdentifier>
<Name>Steps</Name>
<DefaultValue>100</DefaultValue>
<Value>100</Value>
<Modifiability>false</Modifiability>
</Setting>
<Setting>
<TypeIdentifier>(0x2cdb2f0b, 0x12f231ea)</TypeIdentifier>
<Name>Symetric min/max</Name>
<DefaultValue>false</DefaultValue>
<Value>false</Value>
<Modifiability>false</Modifiability>
</Setting>
<Setting>
<TypeIdentifier>(0x2cdb2f0b, 0x12f231ea)</TypeIdentifier>
<Name>Real time min/max</Name>
<DefaultValue>false</DefaultValue>
<Value>false</Value>
<Modifiability>false</Modifiability>
</Setting>
</Settings>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>512</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>784</Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0x4ff49bdb, 0x9dcf6788)</Value>
</Attribute>
<Attribute>
<Identifier>(0xce18836a, 0x9c0eb403)</Identifier>
<Value>4</Value>
</Attribute>
<Attribute>
<Identifier>(0xcfad85b0, 0x7c6d841c)</Identifier>
<Value>1</Value>
</Attribute>
</Attributes>
</Box>
<Box>
<Identifier>(0x00003552, 0x000054ad)</Identifier>
<Name>Time signal</Name>
<AlgorithmClassIdentifier>(0x28a5e7ff, 0x530095de)</AlgorithmClassIdentifier>
<Outputs>
<Output>
<TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
<Name>Generated signal</Name>
</Output>
</Outputs>
<Settings>
<Setting>
<TypeIdentifier>(0x007deef9, 0x2f3e95c6)</TypeIdentifier>
<Name>Sampling frequency</Name>
<DefaultValue>512</DefaultValue>
<Value>256</Value>
<Modifiability>false</Modifiability>
</Setting>
<Setting>
<TypeIdentifier>(0x007deef9, 0x2f3e95c6)</TypeIdentifier>
<Name>Generated epoch sample count</Name>
<DefaultValue>32</DefaultValue>
<Value>1</Value>
<Modifiability>false</Modifiability>
</Setting>
</Settings>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>320</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>832</Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0x9e5ca01e, 0x30a4d8c3)</Value>
</Attribute>
<Attribute>
<Identifier>(0xc80ce8af, 0xf699f813)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xce18836a, 0x9c0eb403)</Identifier>
<Value>2</Value>
</Attribute>
</Attributes>
</Box>
<Box>
<Identifier>(0x0000629e, 0x000034f6)</Identifier>
<Name>Simple DSP</Name>
<AlgorithmClassIdentifier>(0x00e26fa1, 0x1dbab1b2)</AlgorithmClassIdentifier>
<Inputs>
<Input>
<TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
<Name>Input - A</Name>
</Input>
</Inputs>
<Outputs>
<Output>
<TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
<Name>Output</Name>
</Output>
</Outputs>
<Settings>
<Setting>
<TypeIdentifier>(0x79a9edeb, 0x245d83fc)</TypeIdentifier>
<Name>Equation</Name>
<DefaultValue>x</DefaultValue>
<Value>sin(x)</Value>
<Modifiability>false</Modifiability>
</Setting>
</Settings>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>368</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>832</Value>
</Attribute>
<Attribute>
<Identifier>(0x30a4e5c9, 0x83502953)</Identifier>
<Value></Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0x21889dc4, 0x1126497e)</Value>
</Attribute>
<Attribute>
<Identifier>(0x527ad68d, 0x16d746a0)</Identifier>
<Value></Value>
</Attribute>
<Attribute>
<Identifier>(0xc80ce8af, 0xf699f813)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xce18836a, 0x9c0eb403)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xcfad85b0, 0x7c6d841c)</Identifier>
<Value>1</Value>
</Attribute>
<Attribute>
<Identifier>(0xfba64161, 0x65304e21)</Identifier>
<Value></Value>
</Attribute>
</Attributes>
</Box>
<Box>
<Identifier>(0x000077e6, 0x00007175)</Identifier>
<Name>Hello Bidirectionnal Game</Name>
<AlgorithmClassIdentifier>(0x47616d65, 0x42696469)</AlgorithmClassIdentifier>
<Inputs>
<Input>
<TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
<Name>Input signal</Name>
</Input>
<Input>
<TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
<Name>Input stimulations</Name>
</Input>
</Inputs>
<Outputs>
<Output>
<TypeIdentifier>(0x544a003e, 0x6dcba5f6)</TypeIdentifier>
<Name>Output matrix</Name>
</Output>
<Output>
<TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
<Name>Output stimulations</Name>
</Output>
</Outputs>
<Attributes>
<Attribute>
<Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
<Value>432</Value>
</Attribute>
<Attribute>
<Identifier>(0x207c9054, 0x3c841b63)</Identifier>
<Value>832</Value>
</Attribute>
<Attribute>
<Identifier>(0x4e7b798a, 0x183beafb)</Identifier>
<Value>(0xf916e69e, 0x8bfebe7a)</Value>
</Attribute>
<Attribute>
<Identifier>(0xc80ce8af, 0xf699f813)</Identifier>
<Value>2</Value>
</Attribute>
<Attribute>
<Identifier>(0xcfad85b0, 0x7c6d841c)</Identifier>
<Value>2</Value>
</Attribute>
</Attributes>
</Box>
</Boxes>
<Links>
<Link>
<Identifier>(0x000003dc, 0x000048bc)</Identifier>
<Source>
<BoxIdentifier>(0x00003552, 0x000054ad)</BoxIdentifier>
<BoxOutputIndex>0</BoxOutputIndex>
</Source>
<Target>
<BoxIdentifier>(0x0000629e, 0x000034f6)</BoxIdentifier>
<BoxInputIndex>0</BoxInputIndex>
</Target>
</Link>
<Link>
<Identifier>(0x000016aa, 0x00005cf5)</Identifier>
<Source>
<BoxIdentifier>(0x000077e6, 0x00007175)</BoxIdentifier>
<BoxOutputIndex>0</BoxOutputIndex>
</Source>
<Target>
<BoxIdentifier>(0x00003316, 0x000057c7)</BoxIdentifier>
<BoxInputIndex>0</BoxInputIndex>
</Target>
</Link>
<Link>
<Identifier>(0x00002fe9, 0x00005b2e)</Identifier>
<Source>
<BoxIdentifier>(0x00001d83, 0x00005bb9)</BoxIdentifier>
<BoxOutputIndex>0</BoxOutputIndex>
</Source>
<Target>
<BoxIdentifier>(0x000006bc, 0x0000724b)</BoxIdentifier>
<BoxInputIndex>0</BoxInputIndex>
</Target>
</Link>
<Link>
<Identifier>(0x00003882, 0x00002272)</Identifier>
<Source>
<BoxIdentifier>(0x000077e6, 0x00007175)</BoxIdentifier>
<BoxOutputIndex>1</BoxOutputIndex>
</Source>
<Target>
<BoxIdentifier>(0x000006bc, 0x0000724a)</BoxIdentifier>
<BoxInputIndex>0</BoxInputIndex>
</Target>
</Link>
<Link>
<Identifier>(0x00004d3e, 0x00005caa)</Identifier>
<Source>
<BoxIdentifier>(0x0000629e, 0x000034f6)</BoxIdentifier>
<BoxOutputIndex>0</BoxOutputIndex>
</Source>
<Target>
<BoxIdentifier>(0x000077e6, 0x00007175)</BoxIdentifier>
<BoxInputIndex>0</BoxInputIndex>
</Target>
</Link>
<Link>
<Identifier>(0x00005a84, 0x0000720a)</Identifier>
<Source>
<BoxIdentifier>(0x00001d83, 0x00005bb9)</BoxIdentifier>
<BoxOutputIndex>0</BoxOutputIndex>
</Source>
<Target>
<BoxIdentifier>(0x000077e6, 0x00007175)</BoxIdentifier>
<BoxInputIndex>1</BoxInputIndex>
</Target>
</Link>
</Links>
<Comments>
<Comment>
<Identifier>(0x00000a8d, 0x000047b4)</Identifier>
<Text>&lt;b&gt;Remarques : &lt;/b&gt; :
Le Jeu doit être lancé en premier
pour eviter des retards dans OpenViBE du fait de la recherche de canaux LSL.
Unity gère mieux la recherche continue de canaux LSL.
&lt;b&gt; Remarks: &lt;/b&gt;:
The Game must be launched first
to avoid delays in OpenViBE due to LSL channel search.
Unity better manages the continuous search for LSL channels. </Text>
<Attributes>
<Attribute>
<Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
<Value>512</Value>
</Attribute>
<Attribute>
<Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
<Value>416</Value>
</Attribute>
</Attributes>
</Comment>
<Comment>
<Identifier>(0x00006a65, 0x00005977)</Identifier>
<Text>Signal = Sin(time)
Game is available in the Repository : https://gitlab.inria.fr/openvibe/unity-games/hello-bidirectionnal</Text>
<Attributes>
<Attribute>
<Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
<Value>832</Value>
</Attribute>
<Attribute>
<Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
<Value>272</Value>
</Attribute>
</Attributes>
</Comment>
</Comments>
<Metadata>
<Entry>
<Identifier>(0x00003414, 0x00007f3b)</Identifier>
<Type>(0x3bcce5d2, 0x43f2d968)</Type>
<Data>[{"boxIdentifier":"(0xffffffff, 0xffffffff)","childCount":1,"height":320,"identifier":"(0x00000cf5, 0x00000b02)","name":"Default window","parentIdentifier":"(0xffffffff, 0xffffffff)","type":1,"width":480},{"boxIdentifier":"(0x00003316, 0x000057c7)","childCount":0,"identifier":"(0x00001b1d, 0x00004d15)","parentIdentifier":"(0xffffffff, 0xffffffff)","type":3},{"boxIdentifier":"(0xffffffff, 0xffffffff)","childCount":1,"identifier":"(0x00003657, 0x00003658)","index":0,"name":"Default tab","parentIdentifier":"(0x00000cf5, 0x00000b02)","type":2},{"boxIdentifier":"(0xffffffff, 0xffffffff)","childCount":0,"identifier":"(0x000018fe, 0x00004f01)","index":0,"name":"Empty","parentIdentifier":"(0x00003657, 0x00003658)","type":0}]</Data>
</Entry>
</Metadata>
<Attributes>
<Attribute>
<Identifier>(0x079d1f09, 0x667c7871)</Identifier>
<Value></Value>
</Attribute>
<Attribute>
<Identifier>(0x60bc58ab, 0x7a1b4d83)</Identifier>
<Value></Value>
</Attribute>
<Attribute>
<Identifier>(0x790d75b8, 0x3bb90c33)</Identifier>
<Value>Thibaut Monseigne</Value>
</Attribute>
<Attribute>
<Identifier>(0x7a3a1558, 0xf12c63c2)</Identifier>
<Value></Value>
</Attribute>
<Attribute>
<Identifier>(0x84009d7c, 0x3c4e763b)</Identifier>
<Value>Light scenario that works with Hello World game</Value>
</Attribute>
<Attribute>
<Identifier>(0x8c1fc55b, 0x7b433dc2)</Identifier>
<Value>1.0</Value>
</Attribute>
<Attribute>
<Identifier>(0x9f5c4075, 0x4a0d3666)</Identifier>
<Value>Hello World Game</Value>
</Attribute>
<Attribute>
<Identifier>(0xf36a1567, 0xd13c53da)</Identifier>
<Value></Value>
</Attribute>
<Attribute>
<Identifier>(0xf6b2e3fa, 0x7bd43926)</Identifier>
<Value>Games</Value>
</Attribute>
<Attribute>
<Identifier>(0xf8034a49, 0x8b3f37cc)</Identifier>
<Value>Inria</Value>
</Attribute>
</Attributes>
</OpenViBE-Scenario>
\ No newline at end of file
Loading