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Implement MatBSR<FPP,GPU2>::multiply(Vect<FPP, GPU2>&) and add a unit test.
Update to gpu_mod@d7028468.
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- gpu_mod 1 addition, 1 deletiongpu_mod
- misc/test/src/C++/test_matbsr_gpu_mod.cpp.in 27 additions, 0 deletionsmisc/test/src/C++/test_matbsr_gpu_mod.cpp.in
- src/faust_linear_operator/GPU2/faust_MatBSR_gpu.cpp.in 13 additions, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatBSR_gpu.cpp.in
- src/faust_linear_operator/GPU2/faust_MatBSR_gpu.h 1 addition, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatBSR_gpu.h
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