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Add operator*=(const FPP&) overload in MatGeneric<FPP, GPU2> (abstract method)...
Add operator*=(const FPP&) overload in MatGeneric<FPP, GPU2> (abstract method) and implement it in child classes.
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- src/faust_linear_operator/GPU2/faust_MatBSR_gpu.h 1 addition, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatBSR_gpu.h
- src/faust_linear_operator/GPU2/faust_MatBSR_gpu.hpp 9 additions, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatBSR_gpu.hpp
- src/faust_linear_operator/GPU2/faust_MatButterfly_gpu.h 1 addition, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatButterfly_gpu.h
- src/faust_linear_operator/GPU2/faust_MatButterfly_gpu.hpp 9 additions, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatButterfly_gpu.hpp
- src/faust_linear_operator/GPU2/faust_MatGeneric_gpu.h 1 addition, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatGeneric_gpu.h
- src/faust_linear_operator/GPU2/faust_MatPerm_gpu.h 2 additions, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatPerm_gpu.h
- src/faust_linear_operator/GPU2/faust_MatPerm_gpu.hpp 9 additions, 0 deletionssrc/faust_linear_operator/GPU2/faust_MatPerm_gpu.hpp
- src/faust_linear_operator/GPU2/faust_Vect_gpu.h 1 addition, 1 deletionsrc/faust_linear_operator/GPU2/faust_Vect_gpu.h
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