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Use the optimized def of eval_sliced_Transform for GPU too (but lazy slicing is left for later).
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- src/faust_linear_operator/CPU/faust_TransformHelper.h 0 additions, 1 deletionsrc/faust_linear_operator/CPU/faust_TransformHelper.h
- src/faust_linear_operator/CPU/faust_TransformHelper.hpp 29 additions, 60 deletionssrc/faust_linear_operator/CPU/faust_TransformHelper.hpp
- src/faust_linear_operator/GPU2/faust_TransformHelper_gpu.h 1 addition, 0 deletionssrc/faust_linear_operator/GPU2/faust_TransformHelper_gpu.h
- src/faust_linear_operator/GPU2/faust_TransformHelper_gpu.hpp 7 additions, 0 deletionssrc/faust_linear_operator/GPU2/faust_TransformHelper_gpu.hpp
- src/faust_linear_operator/faust_TransformHelperGen.h 1 addition, 1 deletionsrc/faust_linear_operator/faust_TransformHelperGen.h
- src/faust_linear_operator/faust_TransformHelperGen.hpp 27 additions, 54 deletionssrc/faust_linear_operator/faust_TransformHelperGen.hpp
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