Mentions légales du service

Skip to content

positions and scatter fixes and rework for meshes and primitives

Tao Laurent requested to merge recentering-rework into main

The system was slightly reworked to manipulate primitives and regular meshes the simultaneously. The Gravity property of the Channel object is now the local position + the center of gravity of the mesh for uniformity.

Needs to be tested :

  • Everything around the scatter system and cell positionning
  • the plane cutting
  • the infos viewing as text on cells
  • anything else that might depend on positionning of cells

Also needs to be tested :

  • the starting position of embryons, whether assetbundles, obj files or a mix of both in different time steps/channels (it needs to be centered properly)
Edited by Tao Laurent

Merge request reports