edit launch to work with clock, pepper meshes
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- crowdbotsim/launch/unity_sim.launch 1 addition, 0 deletionscrowdbotsim/launch/unity_sim.launch
- crowdbotsim/meshes/HeadPitch.stl 0 additions, 0 deletionscrowdbotsim/meshes/HeadPitch.stl
- crowdbotsim/meshes/HeadPitch_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/HeadPitch_0.10.stl
- crowdbotsim/meshes/HeadYaw.stl 0 additions, 0 deletionscrowdbotsim/meshes/HeadYaw.stl
- crowdbotsim/meshes/HeadYaw_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/HeadYaw_0.10.stl
- crowdbotsim/meshes/HipPitch.stl 0 additions, 0 deletionscrowdbotsim/meshes/HipPitch.stl
- crowdbotsim/meshes/HipPitch_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/HipPitch_0.10.stl
- crowdbotsim/meshes/HipRoll.stl 0 additions, 0 deletionscrowdbotsim/meshes/HipRoll.stl
- crowdbotsim/meshes/HipRoll_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/HipRoll_0.10.stl
- crowdbotsim/meshes/KneePitch.stl 0 additions, 0 deletionscrowdbotsim/meshes/KneePitch.stl
- crowdbotsim/meshes/KneePitch_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/KneePitch_0.10.stl
- crowdbotsim/meshes/LElbowRoll.stl 0 additions, 0 deletionscrowdbotsim/meshes/LElbowRoll.stl
- crowdbotsim/meshes/LElbowRoll_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/LElbowRoll_0.10.stl
- crowdbotsim/meshes/LElbowYaw.stl 0 additions, 0 deletionscrowdbotsim/meshes/LElbowYaw.stl
- crowdbotsim/meshes/LElbowYaw_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/LElbowYaw_0.10.stl
- crowdbotsim/meshes/LFinger11.stl 0 additions, 0 deletionscrowdbotsim/meshes/LFinger11.stl
- crowdbotsim/meshes/LFinger11_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/LFinger11_0.10.stl
- crowdbotsim/meshes/LFinger12.stl 0 additions, 0 deletionscrowdbotsim/meshes/LFinger12.stl
- crowdbotsim/meshes/LFinger12_0.10.stl 0 additions, 0 deletionscrowdbotsim/meshes/LFinger12_0.10.stl
- crowdbotsim/meshes/LFinger13.stl 0 additions, 0 deletionscrowdbotsim/meshes/LFinger13.stl
crowdbotsim/meshes/HeadPitch.stl
0 → 100644
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crowdbotsim/meshes/HeadPitch_0.10.stl
0 → 100644
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crowdbotsim/meshes/HeadYaw.stl
0 → 100644
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crowdbotsim/meshes/HeadYaw_0.10.stl
0 → 100644
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crowdbotsim/meshes/HipPitch.stl
0 → 100644
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crowdbotsim/meshes/HipPitch_0.10.stl
0 → 100644
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crowdbotsim/meshes/HipRoll.stl
0 → 100644
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crowdbotsim/meshes/HipRoll_0.10.stl
0 → 100644
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crowdbotsim/meshes/KneePitch.stl
0 → 100644
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crowdbotsim/meshes/KneePitch_0.10.stl
0 → 100644
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crowdbotsim/meshes/LElbowRoll.stl
0 → 100644
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crowdbotsim/meshes/LElbowRoll_0.10.stl
0 → 100644
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crowdbotsim/meshes/LElbowYaw.stl
0 → 100644
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crowdbotsim/meshes/LElbowYaw_0.10.stl
0 → 100644
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crowdbotsim/meshes/LFinger11.stl
0 → 100644
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crowdbotsim/meshes/LFinger11_0.10.stl
0 → 100644
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crowdbotsim/meshes/LFinger12.stl
0 → 100644
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crowdbotsim/meshes/LFinger12_0.10.stl
0 → 100644
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crowdbotsim/meshes/LFinger13.stl
0 → 100644
File added
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