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Created with Raphaël 2.2.017Jul16151312111098765432128Jun2726252423222120191817141312Merge remote-tracking branch 'refs/remotes/origin/devel' into dev/tommy/patch_develremove useless printMerge branch 'devel' into dev/noe/animated_objectscredits on grenadeprogress about fire on playerMerge branch 'devel' of gitlab.inria.fr:CORSE/agdbentures into develMerge branch 'dev/noe/levels/crepes' into 'devel'Merge branch 'dev/tommy/make_engine_bug' into 'devel'Merge branch 'dev/tommy_remove_player_mode' into 'devel'Merge branch 'dev/noe/fix_objects_resize' into 'devel'test level map_change working, also with exit moving based onRemoved placing player on show_map as it already is...T.cnext and other gdb commands in tests accept arguments (e.g., T.cnext(2))Removed useless call do set_reset. Map custom setup doneChecking fields in current_map structure, and fixing missing_var test,Less auto zoom, centering map if width/height is smaller than viewport.Fix map_change so it works better.Fix: simple_map looks for player direction in current_mapMerge remote-tracking branch 'refs/remotes/origin/dev/noe/animated_objects' into dev/tommy/interrupteurspayload in progressFix: correct entity removed instead of ' 'Merge branch 'dev/tommy/send_input_in_test' into 'devel'added set_angle payloadMerge remote-tracking branch 'refs/remotes/origin/devel' into dev/tommy/interrupteursMerge branch 'dev/thomas/inputs_queue' into 'devel'added payload set_animation_frameRefactoring / revisiting / debugging the general reset.merge develTrying to make level `map_change` work. WIP.Showing player position in engine's `show_map`.Merge branch 'dev/thomas/betterUI' into 'devel'remove useless const BUTTON_Hmerge develMerge branch 'dev/thomas/holy_grail' into 'devel'merge develbutton alignementMerge remote-tracking branch 'refs/remotes/origin/dev/noe/animated_objects' into dev/tommy/interrupteursA new map because GUI can't display a vertical map in the good waytest match new mapmap is now vertical because for door it's better to see
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