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Created with Raphaël 2.2.011Jun107654331May302928271519Apr181716151211924Jul2120191817131211107654330Jun2928272623222120191816151413121098765130May28Apr272625242221161413121174331Mar3024212017927Feb223Jan7DecMoving handling of regular 'H' and 'P' keys after the check for greedy input box.Merge branch 'main' into dev/holy_grailMerge branch 'main' into dev/holy_grailDecreased timeout for CIOnly doing CI for merge requestsFix utils -> logs for infinite_loopMerge branch 'main' into dev/noe/logALEfixMerge branch 'dev/noe/levels/crepes' into 'main'Merge branch 'dev/noe/testing' into 'main'Merge branch 'dev/testing_tommy_Readme_engine' into 'main'Handling Ctrl-C directly in the main window, to avoid duplicating workMerge branch 'main' into dev/holy_grailfixed bugFix: boolean is_handling_internal_brwatch must be set to False when the levelTesting infinite loop with `next` gdb command.removed map size from metadataMerge branch 'dev/keys' into 'main'Cleaning output when testing command_args + skipping tests for now.fixed an errorchanged import in mainchanged import in mainChanged all importsNew logging systemAdd test for all different versions of engine and all passed.Updated signal handling w.r.t. latest easytracker version.Merge branch 'main' into dev/keysAdded tests for infinite loop detection in levels and validation.Skipping missing_vars which is not readyAdded level/tests to automated level testing, skipping `map_change` which is not ready.Added possibility to reduce the validation timeout when testing levels.Adding a timer during validation, and possibility to test that some validations fail because of timeout.Using the Timer from threading to handle our timeouts.run tests with good engine, maybe libcretion failedrun tests with good enginerun tests with good enginepatch some bug in the engine and add tests for some of them in order to run the command meke tests. Now we can run it and tests levels toofixed + tried to add tests to command_argstests for keysAdd a test in level basic/keys to verify in bug mode we can't finish the level
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