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Created with Raphaël 2.2.022Jul2120191813121187654130Jun292827242322212017161514131098732131May302524231918171613121096227Apr1514131187654130Mar292814Merge remote-tracking branch 'refs/remotes/origin/main'added remove_property funcimproved is_obstacle funcMerge remote-tracking branch 'origin/level_rework'arcade: add custom map for 01_introadded two small levels and updated interrupteursarcade: update on resizefixed makelevel with no engineMerge branch 'main' of gitlab.inria.fr:CORSE/agdbentureslookup fonction and migration of bridge levelMerge remote-tracking branch 'refs/remotes/origin/main're-write the level with the final enginefixed show_map funcfixed show_map funcfixed event free part of free_game funcswitched FLAG from a property to a categoryadded is_obstacle funcMerge branch 'main' of gitlab.inria.fr:CORSE/agdbenturesadded game_instance as mandatory parameter in eventsswitched FLAg as a categoryfixed pick_items funcarcade: fix typosentity creation and description in entity.h and .carcade: rewrite logic to handle resize properlyarcade: fix unused cameraarcade: clean up constantsholly grail to new enginefixed makefile for levelarcade: split sprite implementationarcade: shift the player one tile upMerge branch 'main' of gitlab.inria.fr:CORSE/agdbenturesdebug mode for make_engine to have a show_map functionscript + makefile rule to launch all testsarcade game_view: fix typo in resize handlingMerge remote-tracking branch 'origin/main' into level_reworkarcade: handle quit and signalsMerge branch 'main' of gitlab.inria.fr:CORSE/agdbenturesallowing testing of agdbentures messageschanged the way we check if we can move to another tileMerge branch 'main' of gitlab.inria.fr:CORSE/agdbentures
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