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Local-struct

PRATS Tommy requested to merge dev/local_struct into devel

I made test for the level and there's no problem, I also catch "bad" way to solve the problem. I change the way we manage the loop because in each iteration we check for variable to send payload to the GUI even if nothing has changed. level is not slow when running now and main is merged inside. I also change some sprites because scarecrow is everywhere and i change them by two others characters for the seller and the enemy. I just don't really like how the fight happen, but I don't know how to make this more satisfying

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