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Improved Holy grail + better objects & characters handling + changed map management

GENEVOIS Noe requested to merge dev/holy_grail into main

Characters

  • Level's characters are registered in the metadata, for example: characters: 1 enemy main
  • Character's skin can be specified in the metadata arcade_skins: cook :characters:Female/Female 14-1.png
  • An enemy is not special anymore but an object like any other character

Map

  • Map size is now extracted from the tmx file
  • A level has no longer only one Map object but a dict of Map to better suit multi maps levels and improve management for objects and characters

Objects

  • Objects do not need to be put in the metadata
  • you can give an attribute to an object by using the custom properties in Tiled (example in teleport and key)

Other

  • Holy grail is greatly improved"

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