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Big refactoring of ABC / arcade level : part 1, loading tmx maps in ABC

Florent Bouchez Tichadou requested to merge dev/flo/arcade-level-separation into devel

This is part of the big refactoring to move most of "graphics" stuff into the ABC level class. Actually, what was (and still is) in level_arcade is not really arcade dependent, it is mainly because this is code intended to communicate with the arcade GUI, but actually it is just sending payloads in the output_queue. So we can also use it in test mode, by connecting the testing library to the output_queue so we can check the payloads if we want to.

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