Mentions légales du service

Skip to content
Snippets Groups Projects
events_player.h 341 B
#pragma once

#include "common.h"
#include "map.h"
#include "items.h"

// Trigger function: returns 1 if the player is standing on an item, 0 otherwise
int walks_on_item();

// Resolution function: picks the item the player is walking on and adds it to their inventory
void pick_item(int trig);

int death_imminent();

void death(int trig);