... | @@ -45,10 +45,10 @@ IceSL also extends Lua's types in order to specify shapes and transforms. The ma |
... | @@ -45,10 +45,10 @@ IceSL also extends Lua's types in order to specify shapes and transforms. The ma |
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1. Vector (e.g. `v(1,0,0)`)
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1. Vector (e.g. `v(1,0,0)`)
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2. Matrix (e.g. `m(1,0,0,1, 0,1,0,1, 0,0,1,1, 0,0,0,1)`)
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2. Matrix (e.g. `m(1,0,0,1, 0,1,0,1, 0,0,1,1, 0,0,0,1)`)
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3. Shapes:
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3. Shapes:
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1. Primitives (e.g. `sphere(1)`),
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* Primitives (e.g. `sphere(1)`),
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2. Meshes (e.g. `load('fox.stl')`),
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* Meshes (e.g. `load('fox.stl')`),
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3. Implicits,
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* Implicits,
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4. Voxels.
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* Voxels.
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## Drawing and Scale <a name="drawing"></a>
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## Drawing and Scale <a name="drawing"></a>
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