- 30 Oct, 2013 1 commit
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Johnny Jazeix authored
conf and source code modified for compiling with qt5 (compiles with Qt4 if Qt5 is not found and Qt4 is installed)
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- 24 Oct, 2013 2 commits
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Johnny Jazeix authored
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François Trahay authored
OTF: fix the processing of counters. This fixes a bug that prevents vite from displaying properly traces with multiple counters
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- 20 Oct, 2013 2 commits
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Johnny Jazeix authored
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Johnny Jazeix authored
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- 16 Oct, 2013 1 commit
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François Trahay authored
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- 10 Oct, 2013 1 commit
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Johnny Jazeix authored
Remove mouse events on render when no trace is loaded (can cause segfault if click on where containers should be)
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- 23 Sep, 2013 6 commits
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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- 18 Sep, 2013 2 commits
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Mathieu Faverge authored
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Mathieu Faverge authored
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- 11 Apr, 2013 1 commit
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Augustin Degomme authored
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- 23 Nov, 2012 3 commits
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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- 22 Nov, 2012 2 commits
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Mathieu Faverge authored
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Mathieu Faverge authored
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- 27 Sep, 2012 1 commit
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Mathieu Faverge authored
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- 31 Aug, 2012 1 commit
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François Trahay authored
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- 25 Aug, 2012 4 commits
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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- 03 Aug, 2012 1 commit
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THIBAULT Samuel authored
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- 04 May, 2012 1 commit
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Augustin Degomme authored
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- 20 Apr, 2012 1 commit
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François Trahay authored
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- 13 Apr, 2012 1 commit
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François Trahay authored
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- 04 Apr, 2012 3 commits
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François Trahay authored
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Johnny Jazeix authored
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François Trahay authored
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- 29 Mar, 2012 4 commits
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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Mathieu Faverge authored
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- 28 Mar, 2012 2 commits
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Mathieu Faverge authored
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Thomas Herault authored
- First, Render_opengl inherits from Hook_event, thus Render_opengl should not re-declare members of Hook_event that are already protected, like _core. - Second, force Core to wait until the QT engine has initialized the Open GL windows before loading the files. Do this the quick and dirty way by inserting an event loop in the middle of the LAUNCH_INTERFACE case of Core, until initializeGL() has been called.
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