diff --git a/Src/Components/FBasicParticleContainer.hpp b/Src/Components/FBasicParticleContainer.hpp index 2ed1b84e19f5ffd570ecb446255844bd1827a444..aefddd4d362bfc82c67adaa96b3c14215de41832 100755 --- a/Src/Components/FBasicParticleContainer.hpp +++ b/Src/Components/FBasicParticleContainer.hpp @@ -28,21 +28,21 @@ /** * @author Berenger Bramas (berenger.bramas@inria.fr) - * @class FBasicParticle * Please read the license * * This class defines a container which can holds one type (AttributeClass) * for each particle. * The memory is allocated for all informations, the positions and the * request type. - * For example is one want to store a struct for each particle: - * @code - * @code struct AStruct{ - * @code ... - * @code }; - * @code FBasicParticleContainer<1, AStruct> container; - * And then the access is done using: - * @code AStruct* strucs = container.getAttributes<0>(); + * For example if one wants to store a struct for each particle: + * \code + * struct AStruct{ ... }; + * FBasicParticleContainer<1, AStruct> container; + * \endcode + * And then access is done using: + * \code + * AStruct* strucs = container.getAttributes<0>(); + * \endcode */ template <unsigned NbAttributesPerParticle, class AttributeClass = FReal > class FBasicParticleContainer : public FAbstractParticleContainer, public FAbstractSerializable {