From c9a08d85b9af22d75fd79921908a0057b958ac89 Mon Sep 17 00:00:00 2001
From: Berenger Bramas <berenger.bramas@inria.fr>
Date: Thu, 15 Mar 2012 15:32:08 +0100
Subject: [PATCH] Remove a -- in spherical kernel

---
 Src/Kernels/Spherical/FAbstractSphericalKernel.hpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/Src/Kernels/Spherical/FAbstractSphericalKernel.hpp b/Src/Kernels/Spherical/FAbstractSphericalKernel.hpp
index a0897b9e2..5a7199b40 100644
--- a/Src/Kernels/Spherical/FAbstractSphericalKernel.hpp
+++ b/Src/Kernels/Spherical/FAbstractSphericalKernel.hpp
@@ -853,9 +853,9 @@ public:
       */
     void directInteractionMutual(ParticleClass*const FRestrict target, ParticleClass*const FRestrict source){
 
-        FReal dx = -(target->getPosition().getX() - source->getPosition().getX());
-        FReal dy = -(target->getPosition().getY() - source->getPosition().getY());
-        FReal dz = -(target->getPosition().getZ() - source->getPosition().getZ());
+        FReal dx = source->getPosition().getX() - target->getPosition().getX();
+        FReal dy = source->getPosition().getY() - target->getPosition().getY();
+        FReal dz = source->getPosition().getZ() - target->getPosition().getZ();
 
         FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
         FReal inv_distance = FMath::Sqrt(inv_square_distance);
@@ -880,9 +880,9 @@ public:
       */
     void directInteraction(ParticleClass*const FRestrict target, const ParticleClass& source){
 
-        FReal dx = -(target->getPosition().getX() - source.getPosition().getX());
-        FReal dy = -(target->getPosition().getY() - source.getPosition().getY());
-        FReal dz = -(target->getPosition().getZ() - source.getPosition().getZ());
+        FReal dx = source.getPosition().getX() - target->getPosition().getX();
+        FReal dy = source.getPosition().getY() - target->getPosition().getY();
+        FReal dz = source.getPosition().getZ() - target->getPosition().getZ();
 
         FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
         FReal inv_distance = FMath::Sqrt(inv_square_distance);
-- 
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