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Commit 7342eb81 authored by BRAMAS Berenger's avatar BRAMAS Berenger
Browse files

Remove some warnings, and split P2PR which is P2P only for one over R and P2P...

Remove some warnings, and split P2PR which is P2P only for one over R and P2P which can accept a matrix kernel (which can be one over R or anything else), both approaches support SSE and AVX but have not been tested.
parent 487253de
......@@ -300,7 +300,7 @@ public:
*/
FDlpolyBinLoader(const char* const filename): file(fopen(filename, "rb")) {
// test if open
if(this->file != NULL){
if(this->file != nullptr){
energy = readValue<double>();
double boxDim[3];
boxWidth = readArray<double>(boxDim,3)[0];
......@@ -325,7 +325,7 @@ public:
* @return true if loader can work
*/
bool isOpen() const{
return this->file != NULL;
return this->file != nullptr;
}
// /**
......
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#ifndef FP2PCLASSIC_HPP
#define FP2PCLASSIC_HPP
#include "../../Utils/FGlobal.hpp"
#include "../../Utils/FMath.hpp"
namespace FP2P {
/*
* FullMutual (generic version)
*/
template <class ContainerClass, typename MatrixKernelClass>
inline void FullMutual(ContainerClass* const FRestrict inTargets, ContainerClass* const inNeighbors[],
const int limiteNeighbors, const MatrixKernelClass *const MatrixKernel){
namespace FP2P{
template <class ContainerClass>
inline void FullMutual(ContainerClass* const FRestrict inTargets, ContainerClass* const inNeighbors[],
const int limiteNeighbors){
const int nbParticlesTargets = inTargets->getNbParticles();
const FReal*const targetsPhysicalValues = inTargets->getPhysicalValues();
......@@ -22,79 +22,75 @@ namespace FP2P{
FReal*const targetsPotentials = inTargets->getPotentials();
for(int idxNeighbors = 0 ; idxNeighbors < limiteNeighbors ; ++idxNeighbors){
if( inNeighbors[idxNeighbors] ){
const int nbParticlesSources = inNeighbors[idxNeighbors]->getNbParticles();
const FReal*const sourcesPhysicalValues = inNeighbors[idxNeighbors]->getPhysicalValues();
const FReal*const sourcesX = inNeighbors[idxNeighbors]->getPositions()[0];
const FReal*const sourcesY = inNeighbors[idxNeighbors]->getPositions()[1];
const FReal*const sourcesZ = inNeighbors[idxNeighbors]->getPositions()[2];
FReal*const sourcesForcesX = inNeighbors[idxNeighbors]->getForcesX();
FReal*const sourcesForcesY = inNeighbors[idxNeighbors]->getForcesY();
FReal*const sourcesForcesZ = inNeighbors[idxNeighbors]->getForcesZ();
FReal*const sourcesPotentials = inNeighbors[idxNeighbors]->getPotentials();
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
for(int idxSource = 0 ; idxSource < nbParticlesSources ; ++idxSource){
FReal dx = sourcesX[idxSource] - targetsX[idxTarget];
FReal dy = sourcesY[idxSource] - targetsY[idxTarget];
FReal dz = sourcesZ[idxSource] - targetsZ[idxTarget];
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
const FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetsPhysicalValues[idxTarget] * sourcesPhysicalValues[idxSource];
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
targetsForcesX[idxTarget] += dx;
targetsForcesY[idxTarget] += dy;
targetsForcesZ[idxTarget] += dz;
targetsPotentials[idxTarget] += inv_distance * sourcesPhysicalValues[idxSource];
sourcesForcesX[idxSource] -= dx;
sourcesForcesY[idxSource] -= dy;
sourcesForcesZ[idxSource] -= dz;
sourcesPotentials[idxSource] += inv_distance * targetsPhysicalValues[idxTarget];
}
}
}
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
if( inNeighbors[idxNeighbors] ){
const int nbParticlesSources = inNeighbors[idxNeighbors]->getNbParticles();
const FReal*const sourcesPhysicalValues = inNeighbors[idxNeighbors]->getPhysicalValues();
const FReal*const sourcesX = inNeighbors[idxNeighbors]->getPositions()[0];
const FReal*const sourcesY = inNeighbors[idxNeighbors]->getPositions()[1];
const FReal*const sourcesZ = inNeighbors[idxNeighbors]->getPositions()[2];
FReal*const sourcesForcesX = inNeighbors[idxNeighbors]->getForcesX();
FReal*const sourcesForcesY = inNeighbors[idxNeighbors]->getForcesY();
FReal*const sourcesForcesZ = inNeighbors[idxNeighbors]->getForcesZ();
FReal*const sourcesPotentials = inNeighbors[idxNeighbors]->getPotentials();
for(int idxSource = 0 ; idxSource < nbParticlesSources ; ++idxSource){
// Compute kernel of interaction and its derivative
const FPoint sourcePoint(sourcesX[idxSource],sourcesY[idxSource],sourcesZ[idxSource]);
const FPoint targetPoint(targetsX[idxTarget],targetsY[idxTarget],targetsZ[idxTarget]);
FReal Kxy[1];
FReal dKxy[3];
MatrixKernel->evaluateBlockAndDerivative(sourcePoint.getX(),sourcePoint.getY(),sourcePoint.getZ(),
targetPoint.getX(),targetPoint.getY(),targetPoint.getZ(),Kxy,dKxy);
FReal coef = (targetsPhysicalValues[idxTarget] * sourcesPhysicalValues[idxSource]);
targetsForcesX[idxTarget] += dKxy[0] * coef;
targetsForcesY[idxTarget] += dKxy[1] * coef;
targetsForcesZ[idxTarget] += dKxy[2] * coef;
targetsPotentials[idxTarget] += ( Kxy[0] * sourcesPhysicalValues[idxSource] );
sourcesForcesX[idxSource] -= dKxy[0] * coef;
sourcesForcesY[idxSource] -= dKxy[1] * coef;
sourcesForcesZ[idxSource] -= dKxy[2] * coef;
sourcesPotentials[idxSource] += ( Kxy[0] * targetsPhysicalValues[idxTarget] );
}
}
}
}
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
for(int idxSource = idxTarget + 1 ; idxSource < nbParticlesTargets ; ++idxSource){
FReal dx = targetsX[idxSource] - targetsX[idxTarget];
FReal dy = targetsY[idxSource] - targetsY[idxTarget];
FReal dz = targetsZ[idxSource] - targetsZ[idxTarget];
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
const FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetsPhysicalValues[idxTarget] * targetsPhysicalValues[idxSource];
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
targetsForcesX[idxTarget] += dx;
targetsForcesY[idxTarget] += dy;
targetsForcesZ[idxTarget] += dz;
targetsPotentials[idxTarget] += inv_distance * targetsPhysicalValues[idxSource];
targetsForcesX[idxSource] -= dx;
targetsForcesY[idxSource] -= dy;
targetsForcesZ[idxSource] -= dz;
targetsPotentials[idxSource] += inv_distance * targetsPhysicalValues[idxTarget];
}
for(int idxSource = idxTarget + 1 ; idxSource < nbParticlesTargets ; ++idxSource){
// Compute kernel of interaction...
const FPoint sourcePoint(targetsX[idxSource],targetsY[idxSource],targetsZ[idxSource]);
const FPoint targetPoint(targetsX[idxTarget],targetsY[idxTarget],targetsZ[idxTarget]);
FReal Kxy[1];
FReal dKxy[3];
MatrixKernel->evaluateBlockAndDerivative(sourcePoint.getX(),sourcePoint.getY(),sourcePoint.getZ(),
targetPoint.getX(),targetPoint.getY(),targetPoint.getZ(),Kxy,dKxy);
FReal coef = (targetsPhysicalValues[idxTarget] * targetsPhysicalValues[idxSource]);
targetsForcesX[idxTarget] += dKxy[0] * coef;
targetsForcesY[idxTarget] += dKxy[1] * coef;
targetsForcesZ[idxTarget] += dKxy[2] * coef;
targetsPotentials[idxTarget] += ( Kxy[0] * targetsPhysicalValues[idxSource] );
targetsForcesX[idxSource] -= dKxy[0] * coef;
targetsForcesY[idxSource] -= dKxy[1] * coef;
targetsForcesZ[idxSource] -= dKxy[2] * coef;
targetsPotentials[idxSource] += ( Kxy[0] * targetsPhysicalValues[idxTarget] );
}
}
}
}
template <class ContainerClass>
static void FullRemote(ContainerClass* const FRestrict inTargets, ContainerClass* const inNeighbors[],
const int limiteNeighbors){
/**
* FullRemote (generic version)
*/
template <class ContainerClass, typename MatrixKernelClass>
inline void FullRemote(ContainerClass* const FRestrict inTargets, ContainerClass* const inNeighbors[],
const int limiteNeighbors, const MatrixKernelClass *const MatrixKernel){
const int nbParticlesTargets = inTargets->getNbParticles();
const FReal*const targetsPhysicalValues = inTargets->getPhysicalValues();
const FReal*const targetsX = inTargets->getPositions()[0];
......@@ -106,39 +102,36 @@ template <class ContainerClass>
FReal*const targetsPotentials = inTargets->getPotentials();
for(int idxNeighbors = 0 ; idxNeighbors < limiteNeighbors ; ++idxNeighbors){
if( inNeighbors[idxNeighbors] ){
const int nbParticlesSources = inNeighbors[idxNeighbors]->getNbParticles();
const FReal*const sourcesPhysicalValues = inNeighbors[idxNeighbors]->getPhysicalValues();
const FReal*const sourcesX = inNeighbors[idxNeighbors]->getPositions()[0];
const FReal*const sourcesY = inNeighbors[idxNeighbors]->getPositions()[1];
const FReal*const sourcesZ = inNeighbors[idxNeighbors]->getPositions()[2];
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
for(int idxSource = 0 ; idxSource < nbParticlesSources ; ++idxSource){
FReal dx = sourcesX[idxSource] - targetsX[idxTarget];
FReal dy = sourcesY[idxSource] - targetsY[idxTarget];
FReal dz = sourcesZ[idxSource] - targetsZ[idxTarget];
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
const FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetsPhysicalValues[idxTarget] * sourcesPhysicalValues[idxSource];
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
targetsForcesX[idxTarget] += dx;
targetsForcesY[idxTarget] += dy;
targetsForcesZ[idxTarget] += dz;
targetsPotentials[idxTarget] += inv_distance * sourcesPhysicalValues[idxSource];
}
}
}
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
if( inNeighbors[idxNeighbors] ){
const int nbParticlesSources = inNeighbors[idxNeighbors]->getNbParticles();
const FReal*const sourcesPhysicalValues = inNeighbors[idxNeighbors]->getPhysicalValues();
const FReal*const sourcesX = inNeighbors[idxNeighbors]->getPositions()[0];
const FReal*const sourcesY = inNeighbors[idxNeighbors]->getPositions()[1];
const FReal*const sourcesZ = inNeighbors[idxNeighbors]->getPositions()[2];
for(int idxSource = 0 ; idxSource < nbParticlesSources ; ++idxSource){
// Compute kernel of interaction...
const FPoint sourcePoint(sourcesX[idxSource],sourcesY[idxSource],sourcesZ[idxSource]);
const FPoint targetPoint(targetsX[idxTarget],targetsY[idxTarget],targetsZ[idxTarget]);
FReal Kxy[1];
FReal dKxy[3];
MatrixKernel->evaluateBlockAndDerivative(sourcePoint.getX(),sourcePoint.getY(),sourcePoint.getZ(),
targetPoint.getX(),targetPoint.getY(),targetPoint.getZ(),Kxy,dKxy);
FReal coef = (targetsPhysicalValues[idxTarget] * sourcesPhysicalValues[idxSource]);
targetsForcesX[idxTarget] += dKxy[0] * coef;
targetsForcesY[idxTarget] += dKxy[1] * coef;
targetsForcesZ[idxTarget] += dKxy[2] * coef;
targetsPotentials[idxTarget] += ( Kxy[0] * sourcesPhysicalValues[idxSource] );
}
}
}
}
}
}
}
#endif //FP2PCLASSIC_HPP
#endif // FP2PCLASSIC_HPP
#ifndef FP2PR_HPP
#define FP2PR_HPP
#include "Utils/FGlobal.hpp"
#include "Utils/FMath.hpp"
/**
* @brief The FP2PR namespace
*/
namespace FP2PR{
inline void MutualParticles(const FReal sourceX,const FReal sourceY,const FReal sourceZ, const FReal sourcePhysicalValue,
FReal* sourceForceX, FReal* sourceForceY, FReal* sourceForceZ, FReal* sourcePotential,
const FReal targetX,const FReal targetY,const FReal targetZ, const FReal targetPhysicalValue,
FReal* targetForceX, FReal* targetForceY, FReal* targetForceZ, FReal* targetPotential
){
FReal dx = sourceX - targetX;
FReal dy = sourceY - targetY;
FReal dz = sourceZ - targetZ;
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetPhysicalValue * sourcePhysicalValue;
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
*targetForceX += dx;
*targetForceY += dy;
*targetForceZ += dz;
*targetPotential += ( inv_distance * sourcePhysicalValue );
*sourceForceX -= dx;
*sourceForceY -= dy;
*sourceForceZ -= dz;
*sourcePotential += ( inv_distance * targetPhysicalValue );
}
inline void NonMutualParticles(const FReal sourceX,const FReal sourceY,const FReal sourceZ, const FReal sourcePhysicalValue,
const FReal targetX,const FReal targetY,const FReal targetZ, const FReal targetPhysicalValue,
FReal* targetForceX, FReal* targetForceY, FReal* targetForceZ, FReal* targetPotential){
FReal dx = sourceX - targetX;
FReal dy = sourceY - targetY;
FReal dz = sourceZ - targetZ;
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetPhysicalValue * sourcePhysicalValue;
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
*targetForceX += dx;
*targetForceY += dy;
*targetForceZ += dz;
*targetPotential += ( inv_distance * sourcePhysicalValue );
}
}
#ifdef ScalFMM_USE_SSE
#include "FP2PRSse.hpp"
#elif defined(ScalFMM_USE_AVX)
#include "FP2PRAvx.hpp"
#else
#include "FP2PRClassic.hpp"
#endif //Includes
#endif // FP2PR_HPP
#ifndef FP2PAVX_HPP
#define FP2PAVX_HPP
#ifndef FP2PRAVX_HPP
#define FP2PRAVX_HPP
#include "../../Utils/FGlobal.hpp"
#include "../../Utils/FMath.hpp"
......@@ -7,7 +7,7 @@
#include "../../Utils/FAvx.hpp"
namespace FP2P{
namespace FP2PR{
#ifdef ScalFMM_USE_DOUBLE_PRECISION
template <class ContainerClass>
......@@ -513,4 +513,4 @@ namespace FP2P{
#endif
}
#endif //FP2PAVX_HPP
#endif //FP2PRAVX_HPP
#ifndef FP2PRCLASSIC_HPP
#define FP2PRCLASSIC_HPP
#include "../../Utils/FGlobal.hpp"
#include "../../Utils/FMath.hpp"
namespace FP2PR{
template <class ContainerClass>
inline void FullMutual(ContainerClass* const FRestrict inTargets, ContainerClass* const inNeighbors[],
const int limiteNeighbors){
const int nbParticlesTargets = inTargets->getNbParticles();
const FReal*const targetsPhysicalValues = inTargets->getPhysicalValues();
const FReal*const targetsX = inTargets->getPositions()[0];
const FReal*const targetsY = inTargets->getPositions()[1];
const FReal*const targetsZ = inTargets->getPositions()[2];
FReal*const targetsForcesX = inTargets->getForcesX();
FReal*const targetsForcesY = inTargets->getForcesY();
FReal*const targetsForcesZ = inTargets->getForcesZ();
FReal*const targetsPotentials = inTargets->getPotentials();
for(int idxNeighbors = 0 ; idxNeighbors < limiteNeighbors ; ++idxNeighbors){
if( inNeighbors[idxNeighbors] ){
const int nbParticlesSources = inNeighbors[idxNeighbors]->getNbParticles();
const FReal*const sourcesPhysicalValues = inNeighbors[idxNeighbors]->getPhysicalValues();
const FReal*const sourcesX = inNeighbors[idxNeighbors]->getPositions()[0];
const FReal*const sourcesY = inNeighbors[idxNeighbors]->getPositions()[1];
const FReal*const sourcesZ = inNeighbors[idxNeighbors]->getPositions()[2];
FReal*const sourcesForcesX = inNeighbors[idxNeighbors]->getForcesX();
FReal*const sourcesForcesY = inNeighbors[idxNeighbors]->getForcesY();
FReal*const sourcesForcesZ = inNeighbors[idxNeighbors]->getForcesZ();
FReal*const sourcesPotentials = inNeighbors[idxNeighbors]->getPotentials();
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
for(int idxSource = 0 ; idxSource < nbParticlesSources ; ++idxSource){
FReal dx = sourcesX[idxSource] - targetsX[idxTarget];
FReal dy = sourcesY[idxSource] - targetsY[idxTarget];
FReal dz = sourcesZ[idxSource] - targetsZ[idxTarget];
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
const FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetsPhysicalValues[idxTarget] * sourcesPhysicalValues[idxSource];
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
targetsForcesX[idxTarget] += dx;
targetsForcesY[idxTarget] += dy;
targetsForcesZ[idxTarget] += dz;
targetsPotentials[idxTarget] += inv_distance * sourcesPhysicalValues[idxSource];
sourcesForcesX[idxSource] -= dx;
sourcesForcesY[idxSource] -= dy;
sourcesForcesZ[idxSource] -= dz;
sourcesPotentials[idxSource] += inv_distance * targetsPhysicalValues[idxTarget];
}
}
}
}
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
for(int idxSource = idxTarget + 1 ; idxSource < nbParticlesTargets ; ++idxSource){
FReal dx = targetsX[idxSource] - targetsX[idxTarget];
FReal dy = targetsY[idxSource] - targetsY[idxTarget];
FReal dz = targetsZ[idxSource] - targetsZ[idxTarget];
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
const FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetsPhysicalValues[idxTarget] * targetsPhysicalValues[idxSource];
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
targetsForcesX[idxTarget] += dx;
targetsForcesY[idxTarget] += dy;
targetsForcesZ[idxTarget] += dz;
targetsPotentials[idxTarget] += inv_distance * targetsPhysicalValues[idxSource];
targetsForcesX[idxSource] -= dx;
targetsForcesY[idxSource] -= dy;
targetsForcesZ[idxSource] -= dz;
targetsPotentials[idxSource] += inv_distance * targetsPhysicalValues[idxTarget];
}
}
}
template <class ContainerClass>
static void FullRemote(ContainerClass* const FRestrict inTargets, ContainerClass* const inNeighbors[],
const int limiteNeighbors){
const int nbParticlesTargets = inTargets->getNbParticles();
const FReal*const targetsPhysicalValues = inTargets->getPhysicalValues();
const FReal*const targetsX = inTargets->getPositions()[0];
const FReal*const targetsY = inTargets->getPositions()[1];
const FReal*const targetsZ = inTargets->getPositions()[2];
FReal*const targetsForcesX = inTargets->getForcesX();
FReal*const targetsForcesY = inTargets->getForcesY();
FReal*const targetsForcesZ = inTargets->getForcesZ();
FReal*const targetsPotentials = inTargets->getPotentials();
for(int idxNeighbors = 0 ; idxNeighbors < limiteNeighbors ; ++idxNeighbors){
if( inNeighbors[idxNeighbors] ){
const int nbParticlesSources = inNeighbors[idxNeighbors]->getNbParticles();
const FReal*const sourcesPhysicalValues = inNeighbors[idxNeighbors]->getPhysicalValues();
const FReal*const sourcesX = inNeighbors[idxNeighbors]->getPositions()[0];
const FReal*const sourcesY = inNeighbors[idxNeighbors]->getPositions()[1];
const FReal*const sourcesZ = inNeighbors[idxNeighbors]->getPositions()[2];
for(int idxTarget = 0 ; idxTarget < nbParticlesTargets ; ++idxTarget){
for(int idxSource = 0 ; idxSource < nbParticlesSources ; ++idxSource){
FReal dx = sourcesX[idxSource] - targetsX[idxTarget];
FReal dy = sourcesY[idxSource] - targetsY[idxTarget];
FReal dz = sourcesZ[idxSource] - targetsZ[idxTarget];
FReal inv_square_distance = FReal(1.0) / (dx*dx + dy*dy + dz*dz);
const FReal inv_distance = FMath::Sqrt(inv_square_distance);
inv_square_distance *= inv_distance;
inv_square_distance *= targetsPhysicalValues[idxTarget] * sourcesPhysicalValues[idxSource];
dx *= inv_square_distance;
dy *= inv_square_distance;
dz *= inv_square_distance;
targetsForcesX[idxTarget] += dx;
targetsForcesY[idxTarget] += dy;
targetsForcesZ[idxTarget] += dz;
targetsPotentials[idxTarget] += inv_distance * sourcesPhysicalValues[idxSource];
}
}
}
}
}
}
#endif //FP2PRCLASSIC_HPP
This diff is collapsed.
This diff is collapsed.
......@@ -23,7 +23,7 @@
#include "Utils/FSpherical.hpp"
#include "Utils/FMath.hpp"
#include "../P2P/FP2P.hpp"
#include "../P2P/FP2PR.hpp"
/** This is a recursion to get the minimal size of the matrix dlmk
*/
......@@ -1310,7 +1310,7 @@ public:
void P2P(const FTreeCoordinate& /*inPosition*/,
ContainerClass* const FRestrict inTargets, const ContainerClass* const FRestrict /*inSources*/,
ContainerClass* const inNeighbors[27], const int /*inSize*/){
FP2P::FullMutual(inTargets,inNeighbors,14);
FP2PR::FullMutual(inTargets,inNeighbors,14);
}
......@@ -1318,7 +1318,7 @@ public:
void P2PRemote(const FTreeCoordinate& /*inPosition*/,
ContainerClass* const FRestrict inTargets, const ContainerClass* const FRestrict /*inSources*/,
ContainerClass* const inNeighbors[27], const int /*inSize*/){
FP2P::FullRemote(inTargets,inNeighbors,27);
FP2PR::FullRemote(inTargets,inNeighbors,27);
}
};
......
......@@ -22,7 +22,7 @@
#include "../../Utils/FMemUtils.hpp"
#include "../../Utils/FSpherical.hpp"
#include "../P2P/FP2P.hpp"
#include "../P2P/FP2PR.hpp"
/**
* @author Berenger Bramas (berenger.bramas@inria.fr)
......@@ -800,7 +800,7 @@ public:
void P2P(const FTreeCoordinate& /*inPosition*/,
ContainerClass* const FRestrict inTargets, const ContainerClass* const FRestrict /*inSources*/,
ContainerClass* const inNeighbors[27], const int /*inSize*/){
FP2P::FullMutual(inTargets,inNeighbors,14);
FP2PR::FullMutual(inTargets,inNeighbors,14);
}
......@@ -808,7 +808,7 @@ public:
void P2PRemote(const FTreeCoordinate& /*inPosition*/,
ContainerClass* const FRestrict inTargets, const ContainerClass* const FRestrict /*inSources*/,
ContainerClass* const inNeighbors[27], const int /*inSize*/){
FP2P::FullRemote(inTargets,inNeighbors,27);
FP2PR::FullRemote(inTargets,inNeighbors,27);
}
};
......
......@@ -28,7 +28,7 @@
#include "../../Containers/FTreeCoordinate.hpp"
#include "../P2P/FP2P.hpp"
#include "../P2P/FP2PR.hpp"
#include "FHarmonic.hpp"
......@@ -222,7 +222,7 @@ public:
void P2P(const FTreeCoordinate& inLeafPosition,
ContainerClass* const FRestrict targets, const ContainerClass* const FRestrict sources,
ContainerClass* const directNeighborsParticles[27], const int /*size*/){
FP2P::FullMutual(targets,directNeighborsParticles,14);
FP2PR::FullMutual(targets,directNeighborsParticles,14);
}
/** This P2P has to be used when target != sources
......@@ -236,7 +236,7 @@ public:
void P2PRemote(const FTreeCoordinate& ,
ContainerClass* const FRestrict targets, const ContainerClass* const FRestrict ,
ContainerClass* const directNeighborsParticles[27], const int /*size*/){
FP2P::FullRemote(targets,directNeighborsParticles,27);
FP2PR::FullRemote(targets,directNeighborsParticles,27);
}
private:
......