diff --git a/Readme.md b/Readme.md
index 35edc3918cec87a0fb00d8e042ea62df97fe37bc..c026f20fc5805d8aa862f9f781b81265b0b454af 100644
--- a/Readme.md
+++ b/Readme.md
@@ -1,21 +1,39 @@
-# Usage
+# FBXSDK Python Bindings
 
-Pre-built binaries for python 3.7 are available in the `fbx/`directory     
-Copy the content of `fbx/` in python path or project directory to use them
+This repository contains scripts to build the FBXSDK Python Bindings for various platforms    
+**Pre-built binaries are available on the [Releases page]()**
 
-# Build 
+## Install
 
-You can build your own binaries using the script `./build.sh`
+1. Download from the [Release Page]() the archive `fbxsdkpy-cpPYTHONVERSION-PLATFORM` corresponding to your PYTHONVERSION (35 for Python 3.5) and PLATFORM
+2. Extract it
+3. Move the content of the extracted directory (not the directory itself) in either the sites-package directory or directly in your project directory. The path of the sites-package directory is generally present in the Python path, which can be obtained using the command `python -c "import sys; print(sys.path)"`
 
-Configured for Python3_x64    
-Will use an old version of sip without installing it    
+## Build 
 
-dependencies
+The scripts can build the Python Bindings for Python versions >=3.5 and will only produce x64 binaries    
+Don't hesitate to ask me if you need 32 bits support    
+
+### Linux
+
+1. Install dependencies :
+```
+make gcc python3-dev zlib1g-dev libxml2-dev
+```
+For example using apt :
+```
+sudo apt install make gcc python3-dev zlib1g-dev libxml2-dev
 ```
-zlib1g-dev
-libxml2-dev
-make
-gcc
-python3-pip
+2. Run the build script
 ```
+./build.sh
+```
+3. Binaries are outputed to the `fbxsdkpy-cpPYTHONVERSION-gnu_linux_x64` directory. You can follow the Install instructions from step 3 with the files in this directory
+
+### Windows
+
+1. Execute the `build.bat` file, or run it as Administrator Right-Click > Run as Administrator to bypass the authorizations requests
+
+There is no dependencies, installing Visual Studio is not necessary, the script will download and install the needed building tools and remove them once it's done
 
+2. Binaries are outputed to the `fbxsdkpy-cpPYTHONVERSION-win_x64` directory. You can follow the Install instructions from step 3 with the files in this directory
diff --git a/build.sh b/build.sh
index ff157500f93196cc11fa2154d0d160afabdf092e..df85870c08babc01559c2975d1960b266b22abab 100755
--- a/build.sh
+++ b/build.sh
@@ -1,4 +1,4 @@
-#!/bin/sh
+#!/bin/bash
 
 set -x
 
@@ -13,7 +13,7 @@ sipinstalldir="$builddir"/sipinstall
 
 wget -nc -i "$scdir"/reqs.txt
 ls -1 *.tar.gz|while read a;do tar -xvzf "$a" -C "$builddir";done
-rm *.tar.gz
+rm fbx*.tar.gz
 
 [ -d "$fbxsdkdir" ] || mkdir "$fbxsdkdir"
 printf "yes\nn\n" |"$builddir"/fbx*fbxsdk_linux "$fbxsdkdir"
@@ -23,7 +23,7 @@ printf "yes\nn\n" |"$builddir"/fbx*fbxpythonbindings_linux "$fbxpydir"
 
 [ -d "$sipinstalldir" ] || mkdir "$sipinstalldir"
 cd "$sipdir"
-python3  "${sipdir}"/configure.py -b "$sipinstalldir" -d "$sipinstalldir" -e "$sipinstalldir" --pyidir="$sipinstalldir"
+python3  "${sipdir}"/configure.py -b "$sipinstalldir" -d "$sipinstalldir" -e "$sipinstalldir" --pyidir="$sipinstalldir" --sip-module="fbxsip"
 make --debug -C"${sipdir}"
 make install --debug -C"${sipdir}"
 cd "$origdir"
@@ -33,7 +33,10 @@ patch -p0 < patch
 cp "$scdir/PythonBindings.py" "$fbxpydir"
 FBXSDK_ROOT="$fbxsdkdir" SIP_ROOT="$sipdir" python3 "$fbxpydir"/PythonBindings.py Python3_x64
 
-fbxdir="$scdir"/fbx
+pyvers=$(python3 --version | cut -d' ' -f2)
+pyvers=${pyvers%.*}
+pyvers=${pyvers//./}
+fbxdir="$scdir"/fbxsdkpy-cp${pyvers}-gnu_linux_x64
 [ -d "$fbxdir" ] || mkdir "$fbxdir"
 cp "$fbxpydir"/build/Distrib/site-packages/fbx/* "$fbxdir"
-cp "$sipinstalldir"/sip.so "$fbxdir"
+cp "$sipinstalldir"/fbxsip.so "$fbxdir"
diff --git a/fbx/FbxCommon.py b/fbx/FbxCommon.py
deleted file mode 100644
index a52ef5ba2a1c156ed45f16836f0ba53f9d1abcc5..0000000000000000000000000000000000000000
--- a/fbx/FbxCommon.py
+++ /dev/null
@@ -1,69 +0,0 @@
-from fbx import *
-import sys
-
-def InitializeSdkObjects():
-    # The first thing to do is to create the FBX SDK manager which is the 
-    # object allocator for almost all the classes in the SDK.
-    lSdkManager = FbxManager.Create()
-    if not lSdkManager:
-        sys.exit(0)
-        
-    # Create an IOSettings object
-    ios = FbxIOSettings.Create(lSdkManager, IOSROOT)
-    lSdkManager.SetIOSettings(ios)
-    
-    # Create the entity that will hold the scene.
-    lScene = FbxScene.Create(lSdkManager, "")
-    
-    return (lSdkManager, lScene)
-
-def SaveScene(pSdkManager, pScene, pFilename, pFileFormat = -1, pEmbedMedia = False):
-    lExporter = FbxExporter.Create(pSdkManager, "")
-    if pFileFormat < 0 or pFileFormat >= pSdkManager.GetIOPluginRegistry().GetWriterFormatCount():
-        pFileFormat = pSdkManager.GetIOPluginRegistry().GetNativeWriterFormat()
-        if not pEmbedMedia:
-            lFormatCount = pSdkManager.GetIOPluginRegistry().GetWriterFormatCount()
-            for lFormatIndex in range(lFormatCount):
-                if pSdkManager.GetIOPluginRegistry().WriterIsFBX(lFormatIndex):
-                    lDesc = pSdkManager.GetIOPluginRegistry().GetWriterFormatDescription(lFormatIndex)
-                    if "ascii" in lDesc:
-                        pFileFormat = lFormatIndex
-                        break
-    
-    if not pSdkManager.GetIOSettings():
-        ios = FbxIOSettings.Create(pSdkManager, IOSROOT)
-        pSdkManager.SetIOSettings(ios)
-    
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, pEmbedMedia)
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
-    pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
-
-    result = lExporter.Initialize(pFilename, pFileFormat, pSdkManager.GetIOSettings())
-    if result == True:
-        result = lExporter.Export(pScene)
-
-    lExporter.Destroy()
-    return result
-    
-def LoadScene(pSdkManager, pScene, pFileName):
-    lImporter = FbxImporter.Create(pSdkManager, "")    
-    result = lImporter.Initialize(pFileName, -1, pSdkManager.GetIOSettings())
-    if not result:
-        return False
-    
-    if lImporter.IsFBX():
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, True)
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
-        pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
-    
-    result = lImporter.Import(pScene)
-    lImporter.Destroy()
-    return result
diff --git a/fbx/fbx.so b/fbx/fbx.so
deleted file mode 100644
index b65d1b217dcc164e5a43ae5e3faf4cb12bc3f779..0000000000000000000000000000000000000000
Binary files a/fbx/fbx.so and /dev/null differ
diff --git a/fbx/sip.so b/fbx/sip.so
deleted file mode 100644
index 84e939f679bcd42ab92130ba9acb179287d8c66b..0000000000000000000000000000000000000000
Binary files a/fbx/sip.so and /dev/null differ