Renderer in Interactive mode does not display the correct camera at the beginning
When launching pulse or pulsar in interactive mode the first frame displayed is not sync with the camera file.
Try for example to render this scene
$MRF_DIR/bin/pulse -scene split_probe.msf -i
located in : MRF/assets/scenes/split_material_probe/
Beside is a screenshot of the engine after loading:
And after pressing the button "reset camera" the correct image is rendered as shown below.