MALIA COMPILATION FAILS on REFACTOR_RENDER Branch
On my Ubuntu compilation fails (not for the same reason as MRF!)
Cheers Romain
> [ 94%] Building CXX object CMakeFiles/malia.dir/ext/imgui/imgui_impl_glfw.cpp.o
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp: In member function ‘void mrf::gui::BaseUI::initSensitivityBuffer()’:
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp:350:21: error: ‘SENSITIVITY_BUFFER’ was not declared in this scope
> _texture_list[SENSITIVITY_BUFFER] = Texture(sensitivity_curve_size, GL_RGBA32F, "sensitivity_buffer", false, curve);
> ^~~~~~~~~~~~~~~~~~
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp:350:21: note: suggested alternative: ‘OUTPUT_BUFFER’
> _texture_list[SENSITIVITY_BUFFER] = Texture(sensitivity_curve_size, GL_RGBA32F, "sensitivity_buffer", false, curve);
> ^~~~~~~~~~~~~~~~~~
> OUTPUT_BUFFER
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp: In member function ‘void mrf::gui::BaseUI::initIlluminantBuffer()’:
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp:361:21: error: ‘ILLUMINANT_BUFFER’ was not declared in this scope
> _texture_list[ILLUMINANT_BUFFER] = Texture(illuminant_size, GL_R32F, "illuminant_buffer", false, illuminant);
> ^~~~~~~~~~~~~~~~~
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp:361:21: note: suggested alternative: ‘ILLUMINANT’
> _texture_list[ILLUMINANT_BUFFER] = Texture(illuminant_size, GL_R32F, "illuminant_buffer", false, illuminant);
> ^~~~~~~~~~~~~~~~~
> ILLUMINANT
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp: In member function ‘void mrf::gui::BaseUI::initWavelengthBuffer()’:
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp:372:21: error: ‘WAVELENGTH_BUFFER’ was not declared in this scope
> _texture_list[WAVELENGTH_BUFFER] = Texture(size, GL_R32F, "wavelength_buffer", false, wavelengths);
> ^~~~~~~~~~~~~~~~~
> /home/pac/Projets/GitlabINRIA_MRF/MRF/apps/malia/gui/mrf_baseUI.cpp:372:21: note: suggested alternative: ‘GL_DEPTH_BUFFER’
> _texture_list[WAVELENGTH_BUFFER] = Texture(size, GL_R32F, "wavelength_buffer", false, wavelengths);
> ^~~~~~~~~~~~~~~~~
> GL_DEPTH_BUFFER
>