diff --git a/Demos/CubeRotation.cs b/Demos/CubeRotation.cs
index a565a644cad3c038e2a3254ffcd42f916d8edd95..4ba189433cce6200019ee1df1489dccb39e4bdca 100644
--- a/Demos/CubeRotation.cs
+++ b/Demos/CubeRotation.cs
@@ -1,25 +1,25 @@
-using UnityEngine;
+using UnityEngine;
 
 namespace LSL4Unity.Demos
 {
 	public class CubeRotation : MonoBehaviour
 	{
-		private float _yawSpeed   = 1.0f;
-		private float _pitchSpeed = 1.0f;
-		private float _rollSpeed  = 1.0f;
+		private float yawSpeed   = 1.0f;
+		private float pitchSpeed = 1.0f;
+		private float rollSpeed  = 1.0f;
 
 		private void Update()
 		{
-			if (Input.GetKey("a")) { _yawSpeed                  += 1; }
-			if (Input.GetKey("d") && _yawSpeed > 0) { _yawSpeed -= 1; }
+			if (Input.GetKey("a")) { yawSpeed                 += 1; }
+			if (Input.GetKey("d") && yawSpeed > 0) { yawSpeed -= 1; }
 
-			if (Input.GetKey("w")) { _pitchSpeed                    += 1; }
-			if (Input.GetKey("s") && _pitchSpeed > 0) { _pitchSpeed -= 1; }
+			if (Input.GetKey("w")) { pitchSpeed                   += 1; }
+			if (Input.GetKey("s") && pitchSpeed > 0) { pitchSpeed -= 1; }
 
-			if (Input.GetKey("e")) { _rollSpeed                   += 1; }
-			if (Input.GetKey("q") && _rollSpeed > 0) { _rollSpeed -= 1; }
+			if (Input.GetKey("e")) { rollSpeed                  += 1; }
+			if (Input.GetKey("q") && rollSpeed > 0) { rollSpeed -= 1; }
 
-			transform.rotation *= Quaternion.Euler(_yawSpeed * Time.deltaTime, _pitchSpeed * Time.deltaTime, _rollSpeed * Time.deltaTime);
+			transform.rotation *= Quaternion.Euler(yawSpeed * Time.deltaTime, pitchSpeed * Time.deltaTime, rollSpeed * Time.deltaTime);
 		}
 	}
 }
diff --git a/Demos/LSLTransformDemoOutlet.cs b/Demos/LSLTransformDemoOutlet.cs
index 82883fe6a77478c13c4be0a28137eda754a1af48..aa6b38edbab9be016189a89079d50df6d6547a20 100644
--- a/Demos/LSLTransformDemoOutlet.cs
+++ b/Demos/LSLTransformDemoOutlet.cs
@@ -1,71 +1,67 @@
-using LSL4Unity.Scripts;
 using UnityEngine;
 
 namespace LSL4Unity.Demos
 {
-	/// <summary>
-	/// An reusable example of an outlet which provides the orientation of an entity to LSL
-	/// </summary>
+	/// <summary> An reusable example of an outlet which provides the orientation of an entity to LSL. </summary>
 	public class LSLTransformDemoOutlet : MonoBehaviour
 	{
 		private const string UNIQUE_SOURCE_ID = "D256CFBDBA3145978CFA641403219531";
 
-		private liblsl.StreamOutlet _outlet;
-		private liblsl.StreamInfo   _streamInfo;
-		public  liblsl.StreamInfo   GetStreamInfo() { return _streamInfo; }
+		private liblsl.StreamOutlet outlet;
+		private liblsl.StreamInfo   info;
+		//public  liblsl.StreamInfo   GetStreamInfo() { return info; }
 
-		/// <summary> Use a array to reduce allocation costs. </summary>
-		private float[] _currentSample;
-
-		private double _dataRate;
+		public string streamName   = "BeMoBI.Unity.Orientation.<Add_a_entity_id_here>";
+		public string streamType   = "Unity.Quaternion";
+		public int    channelCount = 4;
 
-		public double GetDataRate() { return _dataRate; }
-		public bool   HasConsumer() { return _outlet != null && _outlet.HaveConsumers(); }
+		public MomentForSampling sampling;
+		public Transform         sampleSource;
 
-		public string StreamName   = "BeMoBI.Unity.Orientation.<Add_a_entity_id_here>";
-		public string StreamType   = "Unity.Quaternion";
-		public int    ChannelCount = 4;
+		/// <summary> Use a array to reduce allocation costs. </summary>
+		private float[] sample;
 
-		public MomentForSampling Sampling;
+		private double dataRate;
 
-		public Transform SampleSource;
+		public double GetDataRate() { return dataRate; }
+		public bool   HasConsumer() { return outlet != null && outlet.HaveConsumers(); }
 
 		private void Start()
 		{
 			// initialize the array once
-			_currentSample = new float[ChannelCount];
-			_dataRate      = LSLUtils.GetSamplingRateFor(Sampling);
-			_streamInfo    = new liblsl.StreamInfo(StreamName, StreamType, ChannelCount, _dataRate, liblsl.channel_format_t.cf_float32, UNIQUE_SOURCE_ID);
-			_outlet        = new liblsl.StreamOutlet(_streamInfo);
+			sample = new float[channelCount];
+			dataRate      = LSLUtils.GetSamplingRateFor(sampling);
+			info          = new liblsl.StreamInfo(streamName, streamType, channelCount, dataRate, liblsl.channel_format_t.cf_float32, UNIQUE_SOURCE_ID);
+			outlet        = new liblsl.StreamOutlet(info);
 		}
 
 		private void PushSample()
 		{
-			if (_outlet == null) { return; }
-			var rotation = SampleSource.rotation;
+			if (outlet == null) { return; }
+			var rotation = sampleSource.rotation;
 
 			// reuse the array for each sample to reduce allocation costs
-			_currentSample[0] = rotation.x;
-			_currentSample[1] = rotation.y;
-			_currentSample[2] = rotation.z;
-			_currentSample[3] = rotation.w;
+			sample[0] = rotation.x;
+			sample[1] = rotation.y;
+			sample[2] = rotation.z;
+			sample[3] = rotation.w;
 
-			_outlet.PushSample(_currentSample, liblsl.LocalClock());
+			outlet.PushSample(sample, liblsl.LocalClock());
 		}
 
 		private void FixedUpdate()
 		{
-			if (Sampling == MomentForSampling.FixedUpdate) { PushSample(); }
+			if (sampling == MomentForSampling.FixedUpdate) { PushSample(); }
 		}
 
 		private void Update()
 		{
-			if (Sampling == MomentForSampling.Update) { PushSample(); }
+			if (sampling == MomentForSampling.Update) { PushSample(); }
 		}
 
 		private void LateUpdate()
 		{
-			if (Sampling == MomentForSampling.LateUpdate) { PushSample(); }
+			if (sampling == MomentForSampling.LateUpdate) { PushSample(); }
 		}
 	}
 }
diff --git a/Demos/RandomMarker.cs b/Demos/RandomMarker.cs
index 344917171c28c4c8c8852dedaaf2e9e81c480cad..4532f941fe48708cfd93a6e6f34264d677e1094c 100644
--- a/Demos/RandomMarker.cs
+++ b/Demos/RandomMarker.cs
@@ -1,5 +1,4 @@
-using System.Collections;
-using LSL4Unity.Scripts;
+using System.Collections;
 using UnityEngine;
 using UnityEngine.Assertions;
 
@@ -7,13 +6,13 @@ namespace LSL4Unity.Demos
 {
 	public class RandomMarker : MonoBehaviour
 	{
-		public LSLMarkerStream MarkerStream;
+		public LSLMarkerStream stream;
 
 		private void Start()
 		{
-			Assert.IsNotNull(MarkerStream, "You forgot to assign the reference to a marker stream implementation!");
+			Assert.IsNotNull(stream, "You forgot to assign the reference to a marker stream implementation!");
 
-			if (MarkerStream != null) { StartCoroutine(WriteContinouslyMarkerEachSecond()); }
+			if (stream != null) { StartCoroutine(WriteContinouslyMarkerEachSecond()); }
 		}
 
 		private IEnumerator WriteContinouslyMarkerEachSecond()
@@ -21,8 +20,8 @@ namespace LSL4Unity.Demos
 			while (true)
 			{
 				// an example for demonstrating the usage of marker stream
-				var currentMarker = GetARandomMarker();
-				MarkerStream.Write(currentMarker);
+				string currentMarker = GetARandomMarker();
+				stream.Write(currentMarker);
 				yield return new WaitForSecondsRealtime(1f);
 			}
 		}
diff --git a/Demos/StreamInfo.cs b/Demos/StreamInfo.cs
index ebad639366cd750d25cc27f7244955bac9f5a3bd..e0e195c75e39c6d658db50a2a74a180eae9ffe4b 100644
--- a/Demos/StreamInfo.cs
+++ b/Demos/StreamInfo.cs
@@ -1,38 +1,38 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 
 namespace LSL4Unity.Demos
 {
 	public class StreamInfo : MonoBehaviour
 	{
-		public LSLTransformDemoOutlet Outlet;
+		public LSLTransformDemoOutlet outlet;
 
-		public Text StreamNameLabel;
-		public Text StreamTypeLabel;
-		public Text DataRate;
-		public Text HasConsumerLabel;
+		public Text streamNameLabel;
+		public Text streamTypeLabel;
+		public Text dataRate;
+		public Text hasConsumerLabel;
 
 		// Use this for initialization
 		private void Start()
 		{
-			StreamNameLabel.text  = Outlet.StreamName;
-			StreamTypeLabel.text  = Outlet.StreamType;
-			DataRate.text         = $"Data Rate: {Outlet.GetDataRate()}";
-			HasConsumerLabel.text = "Has no consumers";
+			streamNameLabel.text  = outlet.streamName;
+			streamTypeLabel.text  = outlet.streamType;
+			dataRate.text         = $"Data Rate: {outlet.GetDataRate()}";
+			hasConsumerLabel.text = "Has no consumers";
 		}
 
 		// Update is called once per frame
 		private void Update()
 		{
-			if (Outlet.HasConsumer())
+			if (outlet.HasConsumer())
 			{
-				HasConsumerLabel.text  = "Has consumers";
-				HasConsumerLabel.color = Color.green;
+				hasConsumerLabel.text  = "Has consumers";
+				hasConsumerLabel.color = Color.green;
 			}
 			else
 			{
-				HasConsumerLabel.text  = "No Consumers";
-				HasConsumerLabel.color = Color.black;
+				hasConsumerLabel.text  = "No Consumers";
+				hasConsumerLabel.color = Color.black;
 			}
 		}
 	}
diff --git a/Editor/BuildHooks.cs b/Editor/BuildHooks.cs
index f0fc520377b9147316bd3ecc62d663e69bb3733f..ed9f26691a66d46b0df371c16515aaad5faec5dd 100644
--- a/Editor/BuildHooks.cs
+++ b/Editor/BuildHooks.cs
@@ -1,4 +1,3 @@
-using System;
 using System.IO;
 using UnityEditor;
 using UnityEditor.Callbacks;
@@ -14,48 +13,39 @@ namespace LSL4Unity.Editor
 		[PostProcessBuild(1)]
 		public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
 		{
-			var buildName = Path.GetFileNameWithoutExtension(pathToBuiltProject);
-
-			var buildHostDirectory = pathToBuiltProject.Replace(Path.GetFileName(pathToBuiltProject), "");
-
-			var dataDirectoryName = buildName + "_Data";
-
-			var pathToDataDirectory = Path.Combine(buildHostDirectory, dataDirectoryName);
-
-			var pluginDirectory = Path.Combine(pathToDataDirectory, PLUGIN_DIR);
+			var buildDir      = Path.GetFileNameWithoutExtension(pathToBuiltProject);
+			var buildHostDir  = pathToBuiltProject.Replace(Path.GetFileName(pathToBuiltProject), "");
+			var dataDir       = buildDir + "_Data";
+			var pathToDataDir = Path.Combine(buildHostDir,  dataDir);
+			var pluginDir     = Path.Combine(pathToDataDir, PLUGIN_DIR);
 
 			switch (target)
 			{
 				case BuildTarget.StandaloneWindows:
-					RenameLibFile(pluginDirectory, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.DLL_ENDING);
+					RenameLibFile(pluginDir, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.DLL_ENDING);
 					break;
 				case BuildTarget.StandaloneWindows64:
-					RenameLibFile(pluginDirectory, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.DLL_ENDING);
+					RenameLibFile(pluginDir, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.DLL_ENDING);
 					break;
 				case BuildTarget.StandaloneLinux64:
-					RenameLibFile(pluginDirectory, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.SO_ENDING);
+					RenameLibFile(pluginDir, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.SO_ENDING);
 					break;
 				case BuildTarget.StandaloneOSX:
-					RenameLibFile(pluginDirectory, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.BUNDLE_ENDING);
+					RenameLibFile(pluginDir, LSLEditorIntegration.LIB64_NAME, LSLEditorIntegration.LIB32_NAME, LSLEditorIntegration.BUNDLE_ENDING);
 					break;
 			}
 		}
 
-		private static void RenameLibFile(string pluginDirectory, string sourceName, string nameOfObsoleteFile, string fileEnding)
+		private static void RenameLibFile(string pluginDir, string srcName, string oldName, string extension)
 		{
-			var obsoleteFile = Path.Combine(pluginDirectory, nameOfObsoleteFile + fileEnding);
-
-			Debug.Log("[LSL BUILD Hook] Delete obsolete file: " + obsoleteFile);
-
-			File.Delete(obsoleteFile);
-
-			var sourceFile = Path.Combine(pluginDirectory, sourceName + fileEnding);
-
-			var targetFile = Path.Combine(pluginDirectory, LIB_LSL_NAME + fileEnding);
-
-			Debug.Log($"[LSL BUILD Hook] Renaming: {sourceFile} to {targetFile}");
-
-			File.Move(sourceFile, targetFile);
+			var oldFile = Path.Combine(pluginDir, oldName + extension);
+			Debug.Log("[LSL BUILD Hook] Delete obsolete file: " + oldFile);
+			File.Delete(oldFile);
+
+			var srcFile = Path.Combine(pluginDir, srcName + extension);
+			var dstFile = Path.Combine(pluginDir, LIB_LSL_NAME + extension);
+			Debug.Log($"[LSL BUILD Hook] Renaming: {srcFile} to {dstFile}");
+			File.Move(srcFile, dstFile);
 		}
 	}
 }
diff --git a/Editor/LSLEditorIntegration.cs b/Editor/LSLEditorIntegration.cs
index bf3a2ce148bf79ece6a2c793975653c7d1679a67..80a58fdcc95f7970cd7a38c516c9fcf6216a1955 100644
--- a/Editor/LSLEditorIntegration.cs
+++ b/Editor/LSLEditorIntegration.cs
@@ -1,4 +1,4 @@
-using System.IO;
+using System.IO;
 using System.Linq;
 using UnityEditor;
 using UnityEngine;
@@ -8,12 +8,11 @@ namespace LSL4Unity.Editor
 {
 	public class LSLEditorIntegration
 	{
-		public const string LIB64_NAME    = "liblsl64";
-		public const string LIB32_NAME    = "liblsl32";
-		public const string DLL_ENDING    = ".dll";
-		public const string SO_ENDING     = ".so";
-		public const string BUNDLE_ENDING = ".bundle";
-
+		public const  string LIB64_NAME       = "liblsl64";
+		public const  string LIB32_NAME       = "liblsl32";
+		public const  string DLL_ENDING       = ".dll";
+		public const  string SO_ENDING        = ".so";
+		public const  string BUNDLE_ENDING    = ".bundle";
 		private const string WIKI_URL         = "https://github.com/xfleckx/LSL4Unity/wiki";
 		private const string WRAPPER_FILENAME = "LSL.cs";
 		private const string ASSET_SUB_FOLDER = "LSL4Unity";
diff --git a/Editor/LSLEditorWindow.cs b/Editor/LSLEditorWindow.cs
index 17f7ae6e23d4babdbaa1ef3dbf5968c7a6296a1e..6a0f11d715b8adcdaa3cd80dbe5a92cd2314e454 100644
--- a/Editor/LSLEditorWindow.cs
+++ b/Editor/LSLEditorWindow.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEditor;
 using UnityEngine;
 
@@ -13,27 +13,27 @@ namespace LSL4Unity.Editor
 
 		//private const string CLICK_LOOK_UP_FIRST = "Click lookup first";
 
-		private readonly List<string> _listNamesOfStreams = new List<string>();
+		private readonly List<string> namesOfStreams = new List<string>();
 
-		private Vector2 _scrollVector;
-		private string  _streamLookUpResult;
+		private Vector2 scrollVector;
+		private string  streamLookUpResult;
 
-		private liblsl.ContinuousResolver _resolver;
-		private string                    _lslVersionInfos;
+		private liblsl.ContinuousResolver resolver;
+		private string                    lslVersionInfos;
 
 		public void Init()
 		{
-			_resolver = new liblsl.ContinuousResolver();
+			resolver = new liblsl.ContinuousResolver();
 
-			var libVersion      = liblsl.LibraryVersion();
-			var protocolVersion = liblsl.ProtocolVersion();
+			int libVersion      = liblsl.LibraryVersion();
+			int protocolVersion = liblsl.ProtocolVersion();
 
-			var libMajor  = libVersion / 100;
-			var libMinor  = libVersion % 100;
-			var protMajor = protocolVersion / 100;
-			var protMinor = protocolVersion % 100;
+			int libMajor  = libVersion / 100;
+			int libMinor  = libVersion % 100;
+			int protMajor = protocolVersion / 100;
+			int protMinor = protocolVersion % 100;
 
-			_lslVersionInfos = $"You are using LSL library: {libMajor}.{libMinor} implementing protocol version: {protMajor}.{protMinor}";
+			lslVersionInfos = $"You are using LSL library: {libMajor}.{libMinor} implementing protocol version: {protMajor}.{protMinor}";
 
 			titleContent = new GUIContent("LSL Utility");
 		}
@@ -42,20 +42,20 @@ namespace LSL4Unity.Editor
 
 		private void OnGUI()
 		{
-			if (_resolver == null) { Init(); }
+			if (resolver == null) { Init(); }
 
 			UpdateStreams();
 
 			EditorGUILayout.BeginVertical();
 			EditorGUILayout.Space();
-			EditorGUILayout.LabelField(_lslVersionInfos, EditorStyles.miniLabel);
+			EditorGUILayout.LabelField(lslVersionInfos, EditorStyles.miniLabel);
 			EditorGUILayout.BeginHorizontal();
-			EditorGUILayout.LabelField(_streamLookUpResult, EditorStyles.boldLabel);
+			EditorGUILayout.LabelField(streamLookUpResult, EditorStyles.boldLabel);
 			EditorGUILayout.EndHorizontal();
 			EditorGUILayout.Space();
 			EditorGUILayout.Separator();
 
-			_scrollVector = EditorGUILayout.BeginScrollView(_scrollVector, GUILayout.Width(EditorGUIUtility.currentViewWidth));
+			scrollVector = EditorGUILayout.BeginScrollView(scrollVector, GUILayout.Width(EditorGUIUtility.currentViewWidth));
 			GUILayoutOption fieldWidth = GUILayout.Width(EditorGUIUtility.currentViewWidth / 4.3f);
 
 			EditorGUILayout.BeginHorizontal();
@@ -66,7 +66,7 @@ namespace LSL4Unity.Editor
 			EditorGUILayout.LabelField("Data Rate", EditorStyles.boldLabel, fieldWidth);
 			EditorGUILayout.EndHorizontal();
 
-			foreach (var item in _listNamesOfStreams)
+			foreach (string item in namesOfStreams)
 			{
 				string[] s = item.Split(' ');
 
@@ -83,14 +83,14 @@ namespace LSL4Unity.Editor
 
 		private void UpdateStreams()
 		{
-			_listNamesOfStreams.Clear();
-			_streamInfos = _resolver.Results();
+			namesOfStreams.Clear();
+			_streamInfos = resolver.Results();
 
-			if (_streamInfos.Length == 0) { _streamLookUpResult = NO_STREAMS_FOUND; }
+			if (_streamInfos.Length == 0) { streamLookUpResult = NO_STREAMS_FOUND; }
 			else
 			{
-				foreach (var item in _streamInfos) { _listNamesOfStreams.Add($"{item.Name()} {item.Type()} {item.Hostname()} {item.Sampling()}"); }
-				_streamLookUpResult = _listNamesOfStreams.Count + N_STREAMS_FOUND;
+				foreach (liblsl.StreamInfo item in _streamInfos) { namesOfStreams.Add($"{item.Name()} {item.Type()} {item.Hostname()} {item.Sampling()}"); }
+				streamLookUpResult = namesOfStreams.Count + N_STREAMS_FOUND;
 			}
 		}
 	}
diff --git a/Editor/ScriptOrderManagement.cs b/Editor/ScriptOrderManagement.cs
index a5a510e271a35e0e29a51043e57c6703b6155be8..2c2153fe1cd25f519625041d93624ab2e15fda8b 100644
--- a/Editor/ScriptOrderManagement.cs
+++ b/Editor/ScriptOrderManagement.cs
@@ -1,5 +1,4 @@
-using System;
-using LSL4Unity.Scripts;
+using System;
 using UnityEditor;
 
 namespace LSL4Unity.Editor
@@ -13,10 +12,10 @@ namespace LSL4Unity.Editor
 			{
 				if (monoScript.GetClass() != null)
 				{
-					foreach (var a in Attribute.GetCustomAttributes(monoScript.GetClass(), typeof(ScriptOrder)))
+					foreach (Attribute a in Attribute.GetCustomAttributes(monoScript.GetClass(), typeof(ScriptOrder)))
 					{
-						var currentOrder = MonoImporter.GetExecutionOrder(monoScript);
-						var newOrder     = ((ScriptOrder) a).Order;
+						int currentOrder = MonoImporter.GetExecutionOrder(monoScript);
+						int newOrder     = ((ScriptOrder)a).order;
 						if (currentOrder != newOrder) { MonoImporter.SetExecutionOrder(monoScript, newOrder); }
 					}
 				}
diff --git a/Editor/TimeSyncEditor.cs b/Editor/TimeSyncEditor.cs
index 1c311f75ab6c0d307f7a9a572ff7742ec1da589f..e8e8da5b370fa67d77192ac8260d4392cf7a81cc 100644
--- a/Editor/TimeSyncEditor.cs
+++ b/Editor/TimeSyncEditor.cs
@@ -1,4 +1,3 @@
-using LSL4Unity.Scripts;
 using UnityEditor;
 
 namespace LSL4Unity.Editor
diff --git a/LSL.cs b/LSL.cs
index db07b643076abf17bd8eff4486519d426effa9fa..4f349ea470e9ed1f36797970398945b68ca12943 100644
--- a/LSL.cs
+++ b/LSL.cs
@@ -29,7 +29,7 @@ namespace LSL4Unity
 		public const double DEDUCED_TIMESTAMP = -1.0;
 
 		/// <summary> A very large time duration (> 1 year) for timeout values. </summary>
-		/// <remarks>Note that significantly larger numbers can cause the timeout to be invalid on some operating systems (e.g., 32-bit UNIX).</remarks>
+		/// <remarks> Note that significantly larger numbers can cause the timeout to be invalid on some operating systems (e.g., 32-bit UNIX). </remarks>
 		public const double FOREVER = 32000000.0;
 
 		/// <summary> Data format of a channel (each transmitted sample holds an array of channels). </summary>
diff --git a/Scripts/AInlet.cs b/Scripts/AInlet.cs
index d0e827862290c8a26a67ed82f18cadb0571316ad..b1930dfe506848c2675117c603739b03e7aaa533 100644
--- a/Scripts/AInlet.cs
+++ b/Scripts/AInlet.cs
@@ -1,11 +1,11 @@
-using System;
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
-using LSL4Unity.Scripts.OV;
+using LSL4Unity.OV;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	/// <summary> Float Inlet. </summary>
 	/// <seealso cref="UnityEngine.MonoBehaviour" />
@@ -13,23 +13,22 @@ namespace LSL4Unity.Scripts
 	{
 		public enum UpdateMoment { FixedUpdate, Update }
 
-		public UpdateMoment Moment;
+		public UpdateMoment moment;
 
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		private liblsl.StreamInfo[]       _results;
-		private liblsl.StreamInlet        _inlet;
-		private liblsl.ContinuousResolver _resolver;
+		private liblsl.StreamInlet        inlet;
+		private liblsl.ContinuousResolver resolver;
 
-		private int _expectedChannels = 0;
+		private int expectedChannels = 0;
 
-		private float[] _sample;
+		private float[] sample;
 
 		private void Start()
 		{
-			var hasAName = StreamName.Length != 0;
-			var hasAType = StreamType.Length != 0;
+			bool hasAName = streamName.Length != 0;
+			bool hasAType = streamType.Length != 0;
 
 			if (!hasAName && !hasAType)
 			{
@@ -40,13 +39,13 @@ namespace LSL4Unity.Scripts
 
 			if (hasAName)
 			{
-				Debug.Log("Creating LSL resolver for stream " + StreamName);
-				_resolver = new liblsl.ContinuousResolver("name", StreamName);
+				Debug.Log("Creating LSL resolver for stream " + streamName);
+				resolver = new liblsl.ContinuousResolver("name", streamName);
 			}
-			else // if (expectedStreamHasAType) // Useless with the first if
+			else // if (hasAType) // Useless with the first if
 			{
-				Debug.Log("Creating LSL resolver for stream with type " + StreamType);
-				_resolver = new liblsl.ContinuousResolver("type ", StreamType);
+				Debug.Log("Creating LSL resolver for stream with type " + streamType);
+				resolver = new liblsl.ContinuousResolver("type ", streamType);
 			}
 
 			StartCoroutine(ResolveExpectedStream());
@@ -59,40 +58,40 @@ namespace LSL4Unity.Scripts
 
 		private IEnumerator ResolveExpectedStream()
 		{
-			var results = _resolver.Results();
+			var results = resolver.Results();
 
 			yield return new WaitUntil(() => results.Length > 0);
 
-			Debug.Log($"Resolving Stream: {StreamName}");
+			Debug.Log($"Resolving Stream: {streamName}");
 
-			_inlet = new liblsl.StreamInlet(results[0]);
+			inlet = new liblsl.StreamInlet(results[0]);
 
-			_expectedChannels = _inlet.Info().ChannelCount();
+			expectedChannels = inlet.Info().ChannelCount();
 
 			yield return null;
 		}
 
 		protected void PullSamples()
 		{
-			_sample = new float[_expectedChannels];
+			sample = new float[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = _inlet.PullSample(_sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(_sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = _inlet.PullSample(_sample, 0.0f)) > Constants.TOLERANCE) { Process(_sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 
@@ -103,12 +102,12 @@ namespace LSL4Unity.Scripts
 
 		private void FixedUpdate()
 		{
-			if (Moment == UpdateMoment.FixedUpdate && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.FixedUpdate && inlet != null) { PullSamples(); }
 		}
 
 		private void Update()
 		{
-			if (Moment == UpdateMoment.Update && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.Update && inlet != null) { PullSamples(); }
 		}
 	}
 
@@ -118,40 +117,39 @@ namespace LSL4Unity.Scripts
 	{
 		public enum UpdateMoment { FixedUpdate, Update }
 
-		public UpdateMoment Moment;
+		public UpdateMoment moment;
 
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		private liblsl.StreamInfo[]       _results;
-		private liblsl.StreamInlet        _inlet;
-		private liblsl.ContinuousResolver _resolver;
+		private liblsl.StreamInlet        inlet;
+		private liblsl.ContinuousResolver resolver;
 
-		private int _expectedChannels = 0;
+		private int expectedChannels = 0;
 
-		private double[] _sample;
+		private double[] sample;
 
 		private void Start()
 		{
-			var expectedStreamHasAName = !StreamName.Equals("");
-			var expectedStreamHasAType = !StreamType.Equals("");
+			bool hasAName = streamName.Length != 0;
+			bool hasAType = streamType.Length != 0;
 
-			if (!expectedStreamHasAName && !expectedStreamHasAType)
+			if (!hasAName && !hasAType)
 			{
 				Debug.LogError("Inlet has to specify a name or a type before it is able to lookup a stream.");
 				enabled = false;
 				return;
 			}
 
-			if (expectedStreamHasAName)
+			if (hasAName)
 			{
-				Debug.Log("Creating LSL resolver for stream " + StreamName);
-				_resolver = new liblsl.ContinuousResolver("name", StreamName);
+				Debug.Log("Creating LSL resolver for stream " + streamName);
+				resolver = new liblsl.ContinuousResolver("name", streamName);
 			}
-			else // if (expectedStreamHasAType) // Useless with the first if
+			else // if (hasAType) // Useless with the first if
 			{
-				Debug.Log("Creating LSL resolver for stream with type " + StreamType);
-				_resolver = new liblsl.ContinuousResolver("type", StreamType);
+				Debug.Log("Creating LSL resolver for stream with type " + streamType);
+				resolver = new liblsl.ContinuousResolver("type", streamType);
 			}
 
 			StartCoroutine(ResolveExpectedStream());
@@ -164,15 +162,15 @@ namespace LSL4Unity.Scripts
 
 		private IEnumerator ResolveExpectedStream()
 		{
-			var results = _resolver.Results();
+			var results = resolver.Results();
 
-			while (_inlet == null)
+			while (inlet == null)
 			{
 				yield return new WaitUntil(() => results.Length > 0);
 
-				_inlet = new liblsl.StreamInlet(GetStreamInfoFrom(results));
+				inlet = new liblsl.StreamInlet(GetStreamInfoFrom(results));
 
-				_expectedChannels = _inlet.Info().ChannelCount();
+				expectedChannels = inlet.Info().ChannelCount();
 			}
 
 			yield return null;
@@ -180,31 +178,31 @@ namespace LSL4Unity.Scripts
 
 		private liblsl.StreamInfo GetStreamInfoFrom(IEnumerable<liblsl.StreamInfo> results)
 		{
-			var targetInfo = results.First(r => r.Name().Equals(StreamName));
+			var targetInfo = results.First(r => r.Name().Equals(streamName));
 			return targetInfo;
 		}
 
 		protected void PullSamples()
 		{
-			_sample = new double[_expectedChannels];
+			sample = new double[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = _inlet.PullSample(_sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(_sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = _inlet.PullSample(_sample, 0.0f)) > Constants.TOLERANCE) { Process(_sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 
@@ -213,12 +211,12 @@ namespace LSL4Unity.Scripts
 
 		private void FixedUpdate()
 		{
-			if (Moment == UpdateMoment.FixedUpdate && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.FixedUpdate && inlet != null) { PullSamples(); }
 		}
 
 		private void Update()
 		{
-			if (Moment == UpdateMoment.Update && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.Update && inlet != null) { PullSamples(); }
 		}
 	}
 
@@ -228,40 +226,39 @@ namespace LSL4Unity.Scripts
 	{
 		public enum UpdateMoment { FixedUpdate, Update }
 
-		public UpdateMoment Moment;
+		public UpdateMoment moment;
 
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		private liblsl.StreamInfo[]       _results;
-		private liblsl.StreamInlet        _inlet;
-		private liblsl.ContinuousResolver _resolver;
+		private liblsl.StreamInlet        inlet;
+		private liblsl.ContinuousResolver resolver;
 
-		private int _expectedChannels = 0;
+		private int expectedChannels = 0;
 
-		private char[] _sample;
+		private char[] sample;
 
 		private void Start()
 		{
-			var expectedStreamHasAName = !StreamName.Equals("");
-			var expectedStreamHasAType = !StreamType.Equals("");
+			bool hasAName = streamName.Length != 0;
+			bool hasAType = streamType.Length != 0;
 
-			if (!expectedStreamHasAName && !expectedStreamHasAType)
+			if (!hasAName && !hasAType)
 			{
 				Debug.LogError("Inlet has to specify a name or a type before it is able to lookup a stream.");
 				enabled = false;
 				return;
 			}
 
-			if (expectedStreamHasAName)
+			if (hasAName)
 			{
-				Debug.Log("Creating LSL resolver for stream " + StreamName);
-				_resolver = new liblsl.ContinuousResolver("name", StreamName);
+				Debug.Log("Creating LSL resolver for stream " + streamName);
+				resolver = new liblsl.ContinuousResolver("name", streamName);
 			}
-			else // if (expectedStreamHasAType) // Useless with the first if
+			else // if (hasAType) // Useless with the first if
 			{
-				Debug.Log("Creating LSL resolver for stream with type " + StreamType);
-				_resolver = new liblsl.ContinuousResolver("type", StreamType);
+				Debug.Log("Creating LSL resolver for stream with type " + streamType);
+				resolver = new liblsl.ContinuousResolver("type", streamType);
 			}
 
 			StartCoroutine(ResolveExpectedStream());
@@ -275,38 +272,38 @@ namespace LSL4Unity.Scripts
 
 		private IEnumerator ResolveExpectedStream()
 		{
-			var results = _resolver.Results();
+			var results = resolver.Results();
 
 			yield return new WaitUntil(() => results.Length > 0);
 
-			_inlet = new liblsl.StreamInlet(results[0]);
+			inlet = new liblsl.StreamInlet(results[0]);
 
-			_expectedChannels = _inlet.Info().ChannelCount();
+			expectedChannels = inlet.Info().ChannelCount();
 
 			yield return null;
 		}
 
 		protected void PullSamples()
 		{
-			_sample = new char[_expectedChannels];
+			sample = new char[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = _inlet.PullSample(_sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(_sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = _inlet.PullSample(_sample, 0.0f)) > Constants.TOLERANCE) { Process(_sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 
@@ -315,12 +312,12 @@ namespace LSL4Unity.Scripts
 
 		private void FixedUpdate()
 		{
-			if (Moment == UpdateMoment.FixedUpdate && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.FixedUpdate && inlet != null) { PullSamples(); }
 		}
 
 		private void Update()
 		{
-			if (Moment == UpdateMoment.Update && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.Update && inlet != null) { PullSamples(); }
 		}
 	}
 
@@ -330,40 +327,39 @@ namespace LSL4Unity.Scripts
 	{
 		public enum UpdateMoment { FixedUpdate, Update }
 
-		public UpdateMoment Moment;
+		public UpdateMoment moment;
 
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		private liblsl.StreamInfo[]       _results;
-		private liblsl.StreamInlet        _inlet;
-		private liblsl.ContinuousResolver _resolver;
+		private liblsl.StreamInlet        inlet;
+		private liblsl.ContinuousResolver resolver;
 
-		private int _expectedChannels = 0;
+		private int expectedChannels = 0;
 
-		private short[] _sample;
+		private short[] sample;
 
 		private void Start()
 		{
-			var expectedStreamHasAName = !StreamName.Equals("");
-			var expectedStreamHasAType = !StreamType.Equals("");
+			bool hasAName = streamName.Length != 0;
+			bool hasAType = streamType.Length != 0;
 
-			if (!expectedStreamHasAName && !expectedStreamHasAType)
+			if (!hasAName && !hasAType)
 			{
 				Debug.LogError("Inlet has to specify a name or a type before it is able to lookup a stream.");
 				enabled = false;
 				return;
 			}
 
-			if (expectedStreamHasAName)
+			if (hasAName)
 			{
-				Debug.Log("Creating LSL resolver for stream " + StreamName);
-				_resolver = new liblsl.ContinuousResolver("name", StreamName);
+				Debug.Log("Creating LSL resolver for stream " + streamName);
+				resolver = new liblsl.ContinuousResolver("name", streamName);
 			}
-			else // if (expectedStreamHasAType) // Useless with the first if
+			else // if (hasAType) // Useless with the first if
 			{
-				Debug.Log("Creating LSL resolver for stream with type " + StreamType);
-				_resolver = new liblsl.ContinuousResolver("type", StreamType);
+				Debug.Log("Creating LSL resolver for stream with type " + streamType);
+				resolver = new liblsl.ContinuousResolver("type", streamType);
 			}
 
 			StartCoroutine(ResolveExpectedStream());
@@ -376,38 +372,38 @@ namespace LSL4Unity.Scripts
 
 		private IEnumerator ResolveExpectedStream()
 		{
-			var results = _resolver.Results();
+			var results = resolver.Results();
 
 			yield return new WaitUntil(() => results.Length > 0);
 
-			_inlet = new liblsl.StreamInlet(results[0]);
+			inlet = new liblsl.StreamInlet(results[0]);
 
-			_expectedChannels = _inlet.Info().ChannelCount();
+			expectedChannels = inlet.Info().ChannelCount();
 
 			yield return null;
 		}
 
 		protected void PullSamples()
 		{
-			_sample = new short[_expectedChannels];
+			sample = new short[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = _inlet.PullSample(_sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(_sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = _inlet.PullSample(_sample, 0.0f)) > Constants.TOLERANCE) { Process(_sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 
@@ -416,12 +412,12 @@ namespace LSL4Unity.Scripts
 
 		private void FixedUpdate()
 		{
-			if (Moment == UpdateMoment.FixedUpdate && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.FixedUpdate && inlet != null) { PullSamples(); }
 		}
 
 		private void Update()
 		{
-			if (Moment == UpdateMoment.Update && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.Update && inlet != null) { PullSamples(); }
 		}
 	}
 
@@ -431,40 +427,39 @@ namespace LSL4Unity.Scripts
 	{
 		public enum UpdateMoment { FixedUpdate, Update }
 
-		public UpdateMoment Moment;
+		public UpdateMoment moment;
 
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		private liblsl.StreamInfo[]       _results;
-		private liblsl.StreamInlet        _inlet;
-		private liblsl.ContinuousResolver _resolver;
+		private liblsl.StreamInlet        inlet;
+		private liblsl.ContinuousResolver resolver;
 
-		private int _expectedChannels = 0;
+		private int expectedChannels = 0;
 
-		private int[] _sample;
+		private int[] sample;
 
 		private void Start()
 		{
-			var expectedStreamHasAName = !StreamName.Equals("");
-			var expectedStreamHasAType = !StreamType.Equals("");
+			bool hasAName = streamName.Length != 0;
+			bool hasAType = streamType.Length != 0;
 
-			if (!expectedStreamHasAName && !expectedStreamHasAType)
+			if (!hasAName && !hasAType)
 			{
 				Debug.LogError("Inlet has to specify a name or a type before it is able to lookup a stream.");
 				enabled = false;
 				return;
 			}
 
-			if (expectedStreamHasAName)
+			if (hasAName)
 			{
-				Debug.Log("Creating LSL resolver for stream " + StreamName);
-				_resolver = new liblsl.ContinuousResolver("name", StreamName);
+				Debug.Log("Creating LSL resolver for stream " + streamName);
+				resolver = new liblsl.ContinuousResolver("name", streamName);
 			}
-			else // if (expectedStreamHasAType) // Useless with the first if
+			else // if (hasAType) // Useless with the first if
 			{
-				Debug.Log("Creating LSL resolver for stream with type " + StreamType);
-				_resolver = new liblsl.ContinuousResolver("type", StreamType);
+				Debug.Log("Creating LSL resolver for stream with type " + streamType);
+				resolver = new liblsl.ContinuousResolver("type", streamType);
 			}
 
 			StartCoroutine(ResolveExpectedStream());
@@ -477,38 +472,37 @@ namespace LSL4Unity.Scripts
 
 		private IEnumerator ResolveExpectedStream()
 		{
-			var results = _resolver.Results();
+			var results = resolver.Results();
 
 			yield return new WaitUntil(() => results.Length > 0);
 
-			_inlet = new liblsl.StreamInlet(results[0]);
-
-			_expectedChannels = _inlet.Info().ChannelCount();
+			inlet = new liblsl.StreamInlet(results[0]);
+			expectedChannels = inlet.Info().ChannelCount();
 
 			yield return null;
 		}
 
 		protected void PullSamples()
 		{
-			_sample = new int[_expectedChannels];
+			sample = new int[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = _inlet.PullSample(_sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(_sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = _inlet.PullSample(_sample, 0.0f)) > Constants.TOLERANCE) { Process(_sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 
@@ -517,12 +511,12 @@ namespace LSL4Unity.Scripts
 
 		private void FixedUpdate()
 		{
-			if (Moment == UpdateMoment.FixedUpdate && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.FixedUpdate && inlet != null) { PullSamples(); }
 		}
 
 		private void Update()
 		{
-			if (Moment == UpdateMoment.Update && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.Update && inlet != null) { PullSamples(); }
 		}
 	}
 
@@ -532,40 +526,39 @@ namespace LSL4Unity.Scripts
 	{
 		public enum UpdateMoment { FixedUpdate, Update }
 
-		public UpdateMoment Moment;
+		public UpdateMoment moment;
 
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		private liblsl.StreamInfo[]       _results;
-		private liblsl.StreamInlet        _inlet;
-		private liblsl.ContinuousResolver _resolver;
+		private liblsl.StreamInlet        inlet;
+		private liblsl.ContinuousResolver resolver;
 
-		private int _expectedChannels = 0;
+		private int expectedChannels = 0;
 
-		private string[] _sample;
+		private string[] sample;
 
 		private void Start()
 		{
-			var expectedStreamHasAName = !StreamName.Equals("");
-			var expectedStreamHasAType = !StreamType.Equals("");
+			bool hasAName = streamName.Length != 0;
+			bool hasAType = streamType.Length != 0;
 
-			if (!expectedStreamHasAName && !expectedStreamHasAType)
+			if (!hasAName && !hasAType)
 			{
 				Debug.LogError("Inlet has to specify a name or a type before it is able to lookup a stream.");
 				enabled = false;
 				return;
 			}
 
-			if (expectedStreamHasAName)
+			if (hasAName)
 			{
-				Debug.Log("Creating LSL resolver for stream " + StreamName);
-				_resolver = new liblsl.ContinuousResolver("name", StreamName);
+				Debug.Log("Creating LSL resolver for stream " + streamName);
+				resolver = new liblsl.ContinuousResolver("name", streamName);
 			}
-			else // if (expectedStreamHasAType) // Useless with the first if
+			else // if (hasAType) // Useless with the first if
 			{
-				Debug.Log("Creating LSL resolver for stream with type " + StreamType);
-				_resolver = new liblsl.ContinuousResolver("type", StreamType);
+				Debug.Log("Creating LSL resolver for stream with type " + streamType);
+				resolver = new liblsl.ContinuousResolver("type", streamType);
 			}
 
 			StartCoroutine(ResolveExpectedStream());
@@ -578,38 +571,38 @@ namespace LSL4Unity.Scripts
 
 		private IEnumerator ResolveExpectedStream()
 		{
-			var results = _resolver.Results();
+			var results = resolver.Results();
 
 			yield return new WaitUntil(() => results.Length > 0);
 
-			_inlet = new liblsl.StreamInlet(results[0]);
+			inlet = new liblsl.StreamInlet(results[0]);
 
-			_expectedChannels = _inlet.Info().ChannelCount();
+			expectedChannels = inlet.Info().ChannelCount();
 
 			yield return null;
 		}
 
 		protected void PullSamples()
 		{
-			_sample = new string[_expectedChannels];
+			sample = new string[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = _inlet.PullSample(_sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(_sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = _inlet.PullSample(_sample, 0.0f)) > Constants.TOLERANCE) { Process(_sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 
@@ -618,12 +611,12 @@ namespace LSL4Unity.Scripts
 
 		private void FixedUpdate()
 		{
-			if (Moment == UpdateMoment.FixedUpdate && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.FixedUpdate && inlet != null) { PullSamples(); }
 		}
 
 		private void Update()
 		{
-			if (Moment == UpdateMoment.Update && _inlet != null) { PullSamples(); }
+			if (moment == UpdateMoment.Update && inlet != null) { PullSamples(); }
 		}
 	}
 }
diff --git a/Scripts/BaseInlet.cs b/Scripts/BaseInlet.cs
index 79d87566f6acd8af1dd774c04143879541c0375a..5b330008d20e8e04ff334bf112d6aa5249a189fd 100644
--- a/Scripts/BaseInlet.cs
+++ b/Scripts/BaseInlet.cs
@@ -1,34 +1,34 @@
-using System;
+using System;
 using System.Linq;
-using LSL4Unity.Scripts.OV;
+using LSL4Unity.OV;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	public abstract class ABaseInlet : MonoBehaviour
 	{
-		public string StreamName;
-		public string StreamType;
+		public string streamName;
+		public string streamType;
 
-		protected liblsl.StreamInlet Inlet;
+		protected liblsl.StreamInlet inlet;
 
-		protected int ExpectedChannels;
+		protected int expectedChannels;
 
-		protected Resolver Resolver;
+		protected Resolver resolver;
 
 		/// <summary> Call this method when your inlet implementation got created at runtime. </summary>
 		protected virtual void RegisterAndLookUpStream()
 		{
-			Resolver = FindObjectOfType<Resolver>();
+			resolver = FindObjectOfType<Resolver>();
 
 			//Resolver.OnStreamFound.AddListener(new UnityAction<LSLStreamInfoWrapper>(AStreamIsFound));	// Redundant to explicit delegate creation
 			//Resolver.OnStreamLost.AddListener(new UnityAction<LSLStreamInfoWrapper>(AStreamGotLost));		// Redundant to explicit delegate creation
-			Resolver.OnStreamFound.AddListener(AStreamIsFound);
-			Resolver.OnStreamLost.AddListener(AStreamGotLost);
+			resolver.onStreamFound.AddListener(AStreamIsFound);
+			resolver.onStreamLost.AddListener(AStreamGotLost);
 
-			if (Resolver.KnownStreams.Any(IsTheExpected))
+			if (resolver.streams.Any(IsTheExpected))
 			{
-				var stream = Resolver.KnownStreams.First(IsTheExpected);
+				var stream = resolver.streams.First(IsTheExpected);
 				AStreamIsFound(stream);
 			}
 		}
@@ -39,10 +39,10 @@ namespace LSL4Unity.Scripts
 		{
 			if (!IsTheExpected(stream)) { return; }
 
-			Debug.Log($"LSL Stream {stream.Name} found for {name}");
+			Debug.Log($"LSL Stream {stream.name} found for {name}");
 
-			Inlet            = new liblsl.StreamInlet(stream.Item);
-			ExpectedChannels = stream.ChannelCount;
+			inlet            = new liblsl.StreamInlet(stream.Item);
+			expectedChannels = stream.ChannelCount;
 
 			OnStreamAvailable();
 		}
@@ -53,7 +53,7 @@ namespace LSL4Unity.Scripts
 		{
 			if (!IsTheExpected(stream)) { return; }
 
-			Debug.Log($"LSL Stream {stream.Name} Lost for {name}");
+			Debug.Log($"LSL Stream {stream.name} Lost for {name}");
 
 			OnStreamLost();
 		}
@@ -63,8 +63,8 @@ namespace LSL4Unity.Scripts
 		/// <returns> <c>true</c> if if the specified stream is the expected stream; otherwise, <c>false</c>. </returns>
 		protected virtual bool IsTheExpected(LSLStreamInfoWrapper stream)
 		{
-			bool predicate = StreamName.Equals(stream.Name);
-			predicate &= StreamType.Equals(stream.Type);
+			bool predicate = streamName.Equals(stream.name);
+			predicate &= streamType.Equals(stream.type);
 
 			return predicate;
 		}
@@ -97,29 +97,29 @@ namespace LSL4Unity.Scripts
 		/// <param name="time"> The current Time. </param>
 		protected abstract void Process(float[] sample, double time);
 
-		protected float[] Sample;
+		protected float[] sample;
 
 		protected override void PullSamples()
 		{
-			Sample = new float[ExpectedChannels];
+			sample = new float[expectedChannels];
 
 			try
 			{
-				double time = Inlet.PullSample(Sample, 0.0f);
+				double time = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(time) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(Sample, time);
+					Process(sample, time);
 					// pull as long samples are available
-					while (Math.Abs(time = Inlet.PullSample(Sample, 0.0f)) > Constants.TOLERANCE) { Process(Sample, time); }
+					while (Math.Abs(time = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, time); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 	}
@@ -130,29 +130,29 @@ namespace LSL4Unity.Scripts
 		/// <inheritdoc cref="InletFloatSamples.Process"/>
 		protected abstract void Process(double[] sample, double time);
 
-		protected double[] Sample;
+		protected double[] sample;
 
 		protected override void PullSamples()
 		{
-			Sample = new double[ExpectedChannels];
+			sample = new double[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = Inlet.PullSample(Sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(Sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = Inlet.PullSample(Sample, 0.0f)) > Constants.TOLERANCE) { Process(Sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 	}
@@ -163,29 +163,29 @@ namespace LSL4Unity.Scripts
 		/// <inheritdoc cref="InletFloatSamples.Process"/>
 		protected abstract void Process(int[] sample, double time);
 
-		protected int[] Sample;
+		protected int[] sample;
 
 		protected override void PullSamples()
 		{
-			Sample = new int[ExpectedChannels];
+			sample = new int[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = Inlet.PullSample(Sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(Sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = Inlet.PullSample(Sample, 0.0f)) > Constants.TOLERANCE) { Process(Sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 	}
@@ -196,29 +196,29 @@ namespace LSL4Unity.Scripts
 		/// <inheritdoc cref="InletFloatSamples.Process"/>
 		protected abstract void Process(char[] sample, double time);
 
-		protected char[] Sample;
+		protected char[] sample;
 
 		protected override void PullSamples()
 		{
-			Sample = new char[ExpectedChannels];
+			sample = new char[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = Inlet.PullSample(Sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(Sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = Inlet.PullSample(Sample, 0.0f)) > Constants.TOLERANCE) { Process(Sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 	}
@@ -229,29 +229,29 @@ namespace LSL4Unity.Scripts
 		/// <inheritdoc cref="InletFloatSamples.Process"/>
 		protected abstract void Process(string[] sample, double time);
 
-		protected string[] Sample;
+		protected string[] sample;
 
 		protected override void PullSamples()
 		{
-			Sample = new string[ExpectedChannels];
+			sample = new string[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = Inlet.PullSample(Sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(Sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = Inlet.PullSample(Sample, 0.0f)) > Constants.TOLERANCE) { Process(Sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 	}
@@ -262,29 +262,29 @@ namespace LSL4Unity.Scripts
 		/// <inheritdoc cref="InletFloatSamples.Process"/>
 		protected abstract void Process(short[] sample, double time);
 
-		protected short[] Sample;
+		protected short[] sample;
 
 		protected override void PullSamples()
 		{
-			Sample = new short[ExpectedChannels];
+			sample = new short[expectedChannels];
 
 			try
 			{
-				double lastTimeStamp = Inlet.PullSample(Sample, 0.0f);
+				double lastTimeStamp = inlet.PullSample(sample, 0.0f);
 
 				if (Math.Abs(lastTimeStamp) > Constants.TOLERANCE)
 				{
 					// do not miss the first one found
-					Process(Sample, lastTimeStamp);
+					Process(sample, lastTimeStamp);
 					// pull as long samples are available
-					while (Math.Abs(lastTimeStamp = Inlet.PullSample(Sample, 0.0f)) > Constants.TOLERANCE) { Process(Sample, lastTimeStamp); }
+					while (Math.Abs(lastTimeStamp = inlet.PullSample(sample, 0.0f)) > Constants.TOLERANCE) { Process(sample, lastTimeStamp); }
 				}
 			}
-			catch (ArgumentException aex)
+			catch (ArgumentException e)
 			{
 				Debug.LogError("An Error on pulling samples deactivating LSL inlet on...", this);
 				enabled = false;
-				Debug.LogException(aex, this);
+				Debug.LogException(e, this);
 			}
 		}
 	}
diff --git a/Scripts/Examples/DemoInletForFloatSamples.cs b/Scripts/Examples/DemoInletForFloatSamples.cs
index 4565f838b0cfa8671a6b20db3d5a01b8bb6b4da1..19876bd8968c45b4e2b167df7db91a3372903767 100644
--- a/Scripts/Examples/DemoInletForFloatSamples.cs
+++ b/Scripts/Examples/DemoInletForFloatSamples.cs
@@ -1,6 +1,6 @@
-using UnityEngine;
+using UnityEngine;
 
-namespace LSL4Unity.Scripts.Examples
+namespace LSL4Unity.Examples
 {
 	/// <summary>
 	/// Example that works with the Resolver component.
@@ -13,13 +13,9 @@ namespace LSL4Unity.Scripts.Examples
 	/// </summary>
 	public class DemoInletForFloatSamples : InletFloatSamples
 	{
-		public Transform TargetTransform;
-
-		public bool UseX;
-		public bool UseY;
-		public bool UseZ;
-
-		private bool _pullSamplesContinuously = false;
+		public  Transform targetTransform;
+		public  bool      useX, useY, useZ;
+		private bool      pullContinuously = false;
 
 		//void Start()
 		//{
@@ -31,7 +27,7 @@ namespace LSL4Unity.Scripts.Examples
 		protected override bool IsTheExpected(LSLStreamInfoWrapper stream)
 		{
 			// the base implementation just checks for stream name and type
-			var predicate = base.IsTheExpected(stream);
+			bool predicate = base.IsTheExpected(stream);
 			// add a more specific description for your stream here specifying hostname etc.
 			//predicate &= stream.HostName.Equals("Expected Hostname");
 			return predicate;
@@ -48,24 +44,24 @@ namespace LSL4Unity.Scripts.Examples
 		protected override void Process(float[] sample, double time)
 		{
 			//Assuming that a samples contains at least 3 values for x,y,z
-			float x = UseX ? sample[0] : 1;
-			float y = UseY ? sample[1] : 1;
-			float z = UseZ ? sample[2] : 1;
+			float x = useX ? sample[0] : 1;
+			float y = useY ? sample[1] : 1;
+			float z = useZ ? sample[2] : 1;
 
 			// we map the data to the scale factors
-			var targetScale = new Vector3(x, y, z);
+			Vector3 targetScale = new Vector3(x, y, z);
 
 			// apply the rotation to the target transform
-			TargetTransform.localScale = targetScale;
+			targetTransform.localScale = targetScale;
 		}
 
-		protected override void OnStreamAvailable() { _pullSamplesContinuously = true; }
+		protected override void OnStreamAvailable() { pullContinuously = true; }
 
-		protected override void OnStreamLost() { _pullSamplesContinuously = false; }
+		protected override void OnStreamLost() { pullContinuously = false; }
 
 		private void Update()
 		{
-			if (_pullSamplesContinuously) { PullSamples(); }
+			if (pullContinuously) { PullSamples(); }
 		}
 	}
 }
diff --git a/Scripts/Examples/ExampleFloatInlet.cs b/Scripts/Examples/ExampleFloatInlet.cs
index 8d3c42f67bc784181db652724de29526578925cc..f31fb23a0d1c831ed02ecea8315e09affa7b8988 100644
--- a/Scripts/Examples/ExampleFloatInlet.cs
+++ b/Scripts/Examples/ExampleFloatInlet.cs
@@ -1,15 +1,15 @@
-using UnityEngine;
+using UnityEngine;
 
-namespace LSL4Unity.Scripts.Examples
+namespace LSL4Unity.Examples
 {
 	/// <summary> Just an example implementation for a Inlet recieving float values. </summary>
 	public class ExampleFloatInlet : AFloatInlet
 	{
-		public float[] LastSample;
+		public float[] lastSample;
 
 		protected override void Process(float[] sample, double time)
 		{
-			LastSample = sample;
+			lastSample = sample;
 			Debug.Log($"Got {sample.Length} samples at {time}");
 		}
 	}
diff --git a/Scripts/Examples/ScaleMapping.cs b/Scripts/Examples/ScaleMapping.cs
index 89803bacbc940672ff6a7f964d77d208d78f01b3..e93049c46ec60251626d54b8e42fde2b615abc95 100644
--- a/Scripts/Examples/ScaleMapping.cs
+++ b/Scripts/Examples/ScaleMapping.cs
@@ -1,25 +1,24 @@
 using UnityEngine;
 
-namespace LSL4Unity.Scripts.Examples
+namespace LSL4Unity.Examples
 {
 	public class ScaleMapping : AFloatInlet
 	{
-		public Transform TargetTransform;
-
-		public bool UseX, UseY, UseZ;
+		public Transform targetTransform;
+		public bool      useX, useY, useZ;
 
 		protected override void Process(float[] sample, double time)
 		{
 			//Assuming that a sample contains at least 3 values for x,y,z
-			float x = UseX ? sample[0] : 1;
-			float y = UseY ? sample[1] : 1;
-			float z = UseZ ? sample[2] : 1;
+			float x = useX ? sample[0] : 1;
+			float y = useY ? sample[1] : 1;
+			float z = useZ ? sample[2] : 1;
 
 			// we map the data to the scale factors
 			var targetScale = new Vector3(x, y, z);
 
 			// apply the rotation to the target transform
-			TargetTransform.localScale = targetScale;
+			targetTransform.localScale = targetScale;
 		}
 	}
 }
diff --git a/Scripts/Examples/TransformMapping.cs b/Scripts/Examples/TransformMapping.cs
index 2ae00ea054586e36af9690f3ababe4089bc71701..440c93b77bfdba1dcdf3d3d3582c15415a06237a 100644
--- a/Scripts/Examples/TransformMapping.cs
+++ b/Scripts/Examples/TransformMapping.cs
@@ -1,10 +1,10 @@
 using UnityEngine;
 
-namespace LSL4Unity.Scripts.Examples
+namespace LSL4Unity.Examples
 {
 	public class TransformMapping : AFloatInlet
 	{
-		public Transform TargetTransform;
+		public Transform targetTransform;
 
 		protected override void Process(float[] sample, double time)
 		{
@@ -17,7 +17,7 @@ namespace LSL4Unity.Scripts.Examples
 			var targetRotation = Quaternion.Euler(x, y, z);
 
 			// apply the rotation to the target transform
-			TargetTransform.rotation = targetRotation;
+			targetTransform.rotation = targetRotation;
 		}
 	}
 }
diff --git a/Scripts/LSLCommon.cs b/Scripts/LSLCommon.cs
index 33e77cf8938c0b9ee8b548bd2b6023af9e093254..917da8a7c9f4552050b2ca63294cb69fbfe77dc0 100644
--- a/Scripts/LSLCommon.cs
+++ b/Scripts/LSLCommon.cs
@@ -1,7 +1,7 @@
 using System;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	public static class LSLUtils
 	{
@@ -41,10 +41,10 @@ namespace LSL4Unity.Scripts
 	/// A support class to construct channel definitions automatically.
 	/// See Transform Outlet as an example.
 	/// </summary>
-	public struct ChannelDefinition
+	internal struct ChannelDefinition
 	{
-		public string Label;
-		public string Unit;
-		public string Type;
+		public string label;
+		public string unit;
+		public string type;
 	}
 }
diff --git a/Scripts/LSLMarkerStream.cs b/Scripts/LSLMarkerStream.cs
index b5dae5fe26af102258ca5cfd4369d9f8a4742d84..09084de7b63edb375c1b0bcc869a9232225463a1 100644
--- a/Scripts/LSLMarkerStream.cs
+++ b/Scripts/LSLMarkerStream.cs
@@ -1,13 +1,13 @@
-using System.Collections;
+using System.Collections;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	[HelpURL("https://github.com/xfleckx/LSL4Unity/wiki#using-a-marker-stream")]
 	public class LSLMarkerStream : MonoBehaviour
 	{
-		public string LSLStreamName = "Unity_<Paradigma_Name_here>";
-		public string LSLStreamType = "LSL_Marker_Strings";
+		public string streamName = "Unity_<Paradigma_Name_here>";
+		public string streamType = "LSL_Marker_Strings";
 
 		private const string UNIQUE_SOURCE_ID  = "D3F83BB699EB49AB94A9FA44B88882AB";
 		private const int    LSL_CHANNEL_COUNT = 1;
@@ -15,35 +15,23 @@ namespace LSL4Unity.Scripts
 
 		private const liblsl.channel_format_t LSL_CHANNEL_FORMAT = liblsl.channel_format_t.cf_string;
 
-		private liblsl.StreamInfo   _lslStreamInfo;
-		private liblsl.StreamOutlet _lslOutlet;
+		private liblsl.StreamInfo   info;
+		private liblsl.StreamOutlet outlet;
 
 		//Assuming that markers are never send in regular intervalls
-		private string[] _sample;
+		private string[] sample;
 
 		private void Awake()
 		{
-			_sample        = new string[LSL_CHANNEL_COUNT];
-			_lslStreamInfo = new liblsl.StreamInfo(LSLStreamName, LSLStreamType, LSL_CHANNEL_COUNT, NOMINAL_SRATE, LSL_CHANNEL_FORMAT, UNIQUE_SOURCE_ID);
-			_lslOutlet     = new liblsl.StreamOutlet(_lslStreamInfo);
+			sample = new string[LSL_CHANNEL_COUNT];
+			info   = new liblsl.StreamInfo(streamName, streamType, LSL_CHANNEL_COUNT, NOMINAL_SRATE, LSL_CHANNEL_FORMAT, UNIQUE_SOURCE_ID);
+			outlet = new liblsl.StreamOutlet(info);
 		}
 
-		public void Write(string marker)
+		public void Write(string marker, double timeStamp = 0)
 		{
-			_sample[0] = marker;
-			_lslOutlet.PushSample(_sample);
-		}
-
-		public void Write(string marker, double customTimeStamp)
-		{
-			_sample[0] = marker;
-			_lslOutlet.PushSample(_sample, customTimeStamp);
-		}
-
-		public void Write(string marker, float customTimeStamp)
-		{
-			_sample[0] = marker;
-			_lslOutlet.PushSample(_sample, customTimeStamp);
+			sample[0] = marker;
+			outlet.PushSample(sample, timeStamp);
 		}
 
 		public void WriteBeforeFrameIsDisplayed(string marker) { StartCoroutine(WriteMarkerAfterImageIsRendered(marker)); }
diff --git a/Scripts/LSLOutlet.cs b/Scripts/LSLOutlet.cs
index b6181db1d20f46337a124733905a33f40a540b4e..53b695781014152a9ef17d517c332ed297f82f10 100644
--- a/Scripts/LSLOutlet.cs
+++ b/Scripts/LSLOutlet.cs
@@ -1,45 +1,45 @@
-using System.Diagnostics;
+using System.Diagnostics;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	public enum MomentForSampling { Update, FixedUpdate, LateUpdate }
 
 	public class LSLOutlet : MonoBehaviour
 	{
-		private liblsl.StreamOutlet _outlet;
-		private liblsl.StreamInfo   _streamInfo;
-		private float[]             _currentSample;
+		private liblsl.StreamOutlet outlet;
+		private liblsl.StreamInfo   info;
+		private float[]             sample;
 
-		public string StreamName   = "Unity.ExampleStream";
-		public string StreamType   = "Unity.FixedUpdateTime";
-		public int    ChannelCount = 1;
+		public string streamName   = "Unity.ExampleStream";
+		public string streamType   = "Unity.FixedUpdateTime";
+		public int    channelCount = 1;
 
-		private Stopwatch _watch;
+		private Stopwatch watch;
 
 		/// <summary> Use this for initialization. </summary>
 		private void Start()
 		{
-			_watch = new Stopwatch();
-			_watch.Start();
+			watch = new Stopwatch();
+			watch.Start();
 
-			_currentSample = new float[ChannelCount];
-			_streamInfo    = new liblsl.StreamInfo(StreamName, StreamType, ChannelCount, Time.fixedDeltaTime * 1000);
-			_outlet        = new liblsl.StreamOutlet(_streamInfo);
+			sample = new float[channelCount];
+			info   = new liblsl.StreamInfo(streamName, streamType, channelCount, Time.fixedDeltaTime * 1000);
+			outlet = new liblsl.StreamOutlet(info);
 		}
 
 		public void FixedUpdate()
 		{
-			if (_watch == null) { return; }
+			if (watch == null) { return; }
 
-			_watch.Stop();
+			watch.Stop();
 
-			_currentSample[0] = _watch.ElapsedMilliseconds;
+			sample[0] = watch.ElapsedMilliseconds;
 
-			_watch.Reset();
-			_watch.Start();
+			watch.Reset();
+			watch.Start();
 
-			_outlet.PushSample(_currentSample);
+			outlet.PushSample(sample);
 		}
 	}
 }
diff --git a/Scripts/LSLTimeSync.cs b/Scripts/LSLTimeSync.cs
index 5260cde63c7921d43172e486bc4e1cba63443fee..f23f969758ec1dde57721933e25653dfb505fe37 100644
--- a/Scripts/LSLTimeSync.cs
+++ b/Scripts/LSLTimeSync.cs
@@ -1,6 +1,6 @@
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	/// <summary>
 	/// This singleton should provide an dedicated timestamp for each update call or fixed update LSL sample!
@@ -16,12 +16,9 @@ namespace LSL4Unity.Scripts
 		public double UpdateTimeStamp      { get; private set; }
 		public double LateUpdateTimeStamp  { get; private set; }
 
-		private void Awake() { Instance = this; }
-
+		private void Awake()       { Instance             = this; }
 		private void FixedUpdate() { FixedUpdateTimeStamp = liblsl.LocalClock(); }
-
-		private void Update() { UpdateTimeStamp = liblsl.LocalClock(); }
-
-		private void LateUpdate() { LateUpdateTimeStamp = liblsl.LocalClock(); }
+		private void Update()      { UpdateTimeStamp      = liblsl.LocalClock(); }
+		private void LateUpdate()  { LateUpdateTimeStamp  = liblsl.LocalClock(); }
 	}
 }
diff --git a/Scripts/LSLTransformOutlet.cs b/Scripts/LSLTransformOutlet.cs
index 88f13cb86decc9138d4b6f007b22fdacde9d7c59..0cf2a0bd3efe13ed76c50ebb7d9cfa9c1e169f18 100644
--- a/Scripts/LSLTransformOutlet.cs
+++ b/Scripts/LSLTransformOutlet.cs
@@ -1,32 +1,29 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	/// <summary> An reusable example of an outlet which provides the orientation and world position of an entity of an Unity Scene to LSL. </summary>
 	public class LSLTransformOutlet : MonoBehaviour
 	{
 		private const string UNIQUE_SOURCE_ID_SUFFIX = "63CE5B03731944F6AC30DBB04B451A94";
+		private       string uniqueSourceId;
+		private       int    channelCount = 0;
 
-		private string _uniqueSourceId;
-
-		private liblsl.StreamOutlet _outlet;
-		private liblsl.StreamInfo   _streamInfo;
-
-		private int _channelCount = 0;
+		private liblsl.StreamOutlet outlet;
+		private liblsl.StreamInfo   streamInfo;
 
 		/// <summary> Use a array to reduce allocation costs and reuse it for each sampling call. </summary>
-		private float[] _currentSample;
+		private float[] sample;
 
-		public Transform SampleSource;
 
-		public string StreamName = "BeMoBI.Unity.Orientation.<Add_a_entity_id_here>";
-		public string StreamType = "Unity.Quaternion";
-
-		public bool StreamRotationAsQuaternion = true;
-		public bool StreamRotationAsEuler      = true;
-		public bool StreamPosition             = true;
+		public string    streamName           = "BeMoBI.Unity.Orientation.<Add_a_entity_id_here>";
+		public string    streamType           = "Unity.Quaternion";
+		public bool      rotationAsQuaternion = true;
+		public bool      rotationAsEuler      = true;
+		public bool      position             = true;
+		public Transform sampleSource;
 
 		/// <summary> Due to an instable framerate we assume a irregular data rate. </summary>
 		private const double DATA_RATE = liblsl.IRREGULAR_RATE;
@@ -35,26 +32,26 @@ namespace LSL4Unity.Scripts
 		{
 			// assigning a unique source id as a combination of a the instance ID for the case that
 			// multiple LSLTransformOutlet are used and a guid identifing the script itself.
-			_uniqueSourceId = $"{GetInstanceID()}_{UNIQUE_SOURCE_ID_SUFFIX}";
+			uniqueSourceId = $"{GetInstanceID()}_{UNIQUE_SOURCE_ID_SUFFIX}";
 		}
 
 		private void Start()
 		{
 			var channelDefinitions = SetupChannels();
 			// initialize the array once
-			_channelCount  = channelDefinitions.Count;
-			_currentSample = new float[_channelCount];
-			_streamInfo    = new liblsl.StreamInfo(StreamName, StreamType, _channelCount, DATA_RATE, liblsl.channel_format_t.cf_float32, _uniqueSourceId);
+			channelCount = channelDefinitions.Count;
+			sample       = new float[channelCount];
+			streamInfo   = new liblsl.StreamInfo(streamName, streamType, channelCount, DATA_RATE, liblsl.channel_format_t.cf_float32, uniqueSourceId);
 
 			// it's not possible to create a XMLElement before and append it.
-			liblsl.XMLElement chns = _streamInfo.Desc().AppendChild("channels");
+			var chns = streamInfo.Desc().AppendChild("channels");
 			// so this workaround has been introduced.
 			foreach (var def in channelDefinitions)
 			{
-				chns.AppendChild("channel").AppendChildValue("label", def.Label).AppendChildValue("unit", def.Unit).AppendChildValue("type", def.Type);
+				chns.AppendChild("channel").AppendChildValue("label", def.label).AppendChildValue("unit", def.unit).AppendChildValue("type", def.type);
 			}
 
-			_outlet = new liblsl.StreamOutlet(_streamInfo);
+			outlet = new liblsl.StreamOutlet(streamInfo);
 		}
 
 		/// <summary>
@@ -62,8 +59,7 @@ namespace LSL4Unity.Scripts
 		/// </summary>
 		private void LateUpdate()
 		{
-			if (_outlet == null) { return; }
-
+			if (outlet == null) { return; }
 			Sample();
 		}
 
@@ -71,33 +67,33 @@ namespace LSL4Unity.Scripts
 		{
 			int offset = -1;
 
-			if (StreamRotationAsQuaternion)
+			if (rotationAsQuaternion)
 			{
-				var rotation = SampleSource.rotation;
+				var rotation = sampleSource.rotation;
 
-				_currentSample[++offset] = rotation.x;
-				_currentSample[++offset] = rotation.y;
-				_currentSample[++offset] = rotation.z;
-				_currentSample[++offset] = rotation.w;
+				sample[++offset] = rotation.x;
+				sample[++offset] = rotation.y;
+				sample[++offset] = rotation.z;
+				sample[++offset] = rotation.w;
 			}
-			if (StreamRotationAsEuler)
+			if (rotationAsEuler)
 			{
-				var rotation = SampleSource.rotation.eulerAngles;
+				var rotation = sampleSource.rotation.eulerAngles;
 
-				_currentSample[++offset] = rotation.x;
-				_currentSample[++offset] = rotation.y;
-				_currentSample[++offset] = rotation.z;
+				sample[++offset] = rotation.x;
+				sample[++offset] = rotation.y;
+				sample[++offset] = rotation.z;
 			}
-			if (StreamPosition)
+			if (position)
 			{
-				var position = SampleSource.position;
+				var pos = sampleSource.position;
 
-				_currentSample[++offset] = position.x;
-				_currentSample[++offset] = position.y;
-				_currentSample[++offset] = position.z;
+				sample[++offset] = pos.x;
+				sample[++offset] = pos.y;
+				sample[++offset] = pos.z;
 			}
 
-			_outlet.PushSample(_currentSample, liblsl.LocalClock());
+			outlet.PushSample(sample, liblsl.LocalClock());
 		}
 
 
@@ -107,26 +103,26 @@ namespace LSL4Unity.Scripts
 		{
 			var list = new List<ChannelDefinition>();
 
-			if (StreamRotationAsQuaternion)
+			if (rotationAsQuaternion)
 			{
 				string[] quatlabels = { "x", "y", "z", "w" };
 
-				list.AddRange(quatlabels.Select(item => new ChannelDefinition { Label = item, Unit = "unit quaternion", Type = "quaternion component" }));
+				list.AddRange(quatlabels.Select(item => new ChannelDefinition { label = item, unit = "unit quaternion", type = "quaternion component" }));
 			}
 
-			if (StreamRotationAsEuler)
+			if (rotationAsEuler)
 			{
 				string[] eulerLabels = { "x", "y", "z" };
 
-				list.AddRange(eulerLabels.Select(item => new ChannelDefinition { Label = item, Unit = "degree", Type = "axis angle" }));
+				list.AddRange(eulerLabels.Select(item => new ChannelDefinition { label = item, unit = "degree", type = "axis angle" }));
 			}
 
 
-			if (StreamPosition)
+			if (position)
 			{
 				string[] eulerLabels = { "x", "y", "z" };
 
-				list.AddRange(eulerLabels.Select(item => new ChannelDefinition { Label = item, Unit = "meter", Type = "position in world space" }));
+				list.AddRange(eulerLabels.Select(item => new ChannelDefinition { label = item, unit = "meter", type = "position in world space" }));
 			}
 
 			return list;
diff --git a/Scripts/OV/Defines.cs b/Scripts/OV/Defines.cs
index 503484a24dcdd35ffe6157155dd84c5623e78d26..d6925897d6ab21cf754bdb7a5a992b487821e213 100644
--- a/Scripts/OV/Defines.cs
+++ b/Scripts/OV/Defines.cs
@@ -1,11 +1,14 @@
-namespace LSL4Unity.Scripts.OV
+namespace LSL4Unity.OV
 {
-	internal static class Constants
+	public static class Constants
 	{
 		public const double TOLERANCE = 1e-6;
 	}
 
-	internal static class GDFStimulations
+	/// <summary> List of GDF Stimulations. </summary>
+	/// <remarks> You cna use nameof operator to see the name instead of the value of the staimulation in log or other. </remarks>
+	/// <seealso cref="https://docs.microsoft.com/dotnet/csharp/language-reference/operators/nameof"/>
+	public static class GDFStimulations
 	{
 		public const int GDF_ARTIFACT_EOG_LARGE             = 00257;
 		public const int GDF_ARTIFACT_ECG                   = 00258;
@@ -122,7 +125,10 @@
 		public const int GDF_NON_EQUIDISTANT_SAMPLING_VALUE = 32767;
 	}
 
-	internal static class Stimulations
+	/// <summary> List of OpenViBE Stimulations. </summary>
+	/// <remarks> You cna use nameof operator to see the name instead of the value of the staimulation in log or other. </remarks>
+	/// <seealso cref="https://docs.microsoft.com/dotnet/csharp/language-reference/operators/nameof"/>
+	public static class Stimulations
 	{
 		public const int NUMBER_00 = 00000;
 		public const int NUMBER_01 = 00001;
diff --git a/Scripts/OV/OVInlets.cs b/Scripts/OV/OVInlets.cs
index b79f135381d791ae200e6df901e8fcafd2f93973..ba10bc08e15a8d96aa40cecf586b8952b8e568aa 100644
--- a/Scripts/OV/OVInlets.cs
+++ b/Scripts/OV/OVInlets.cs
@@ -2,7 +2,7 @@ using System;
 using System.Collections;
 using UnityEngine;
 
-namespace LSL4Unity.Scripts.OV
+namespace LSL4Unity.OV
 {
 	/// <summary> Base Inlet for OpenViBE Link. </summary>
 	/// <seealso cref="MonoBehaviour" />
diff --git a/Scripts/OV/Template/DoubleInlet.cs b/Scripts/OV/Template/DoubleInlet.cs
index e8290d89724330058b7e20a381a08023c1ae8524..1261ad3d1835dbe4423446cdadb81dfe1b4a4528 100644
--- a/Scripts/OV/Template/DoubleInlet.cs
+++ b/Scripts/OV/Template/DoubleInlet.cs
@@ -1,7 +1,4 @@
-using System;
-using UnityEngine;
-
-namespace LSL4Unity.Scripts.OV.Template
+namespace LSL4Unity.OV.Template
 {
 	/// <summary> Just an example implementation for a Inlet receiving double values for OpenViBE Link. </summary>
 	/// <seealso cref="OVFloatInlet" />
diff --git a/Scripts/OV/Template/FloatInlet.cs b/Scripts/OV/Template/FloatInlet.cs
index 9b583593ca0f272328c232a9cd07c23a55a72fd0..da9c55d4f58e770005cdbd14fc5b89bf307480bc 100644
--- a/Scripts/OV/Template/FloatInlet.cs
+++ b/Scripts/OV/Template/FloatInlet.cs
@@ -1,7 +1,4 @@
-using System;
-using UnityEngine;
-
-namespace LSL4Unity.Scripts.OV.Template
+namespace LSL4Unity.OV.Template
 {
 	/// <summary> Just an example implementation for a Inlet receiving Float values for OpenViBE Link. </summary>
 	/// <seealso cref="OVFloatInlet" />
diff --git a/Scripts/OV/Template/MatrixInlet.cs b/Scripts/OV/Template/MatrixInlet.cs
index af5b5e501be079f7e9dfb80f3432b66da7865c32..ee4d9fc5b23ff98f318fdf287ffc1d22b08411ed 100644
--- a/Scripts/OV/Template/MatrixInlet.cs
+++ b/Scripts/OV/Template/MatrixInlet.cs
@@ -1,6 +1,4 @@
-using System;
-
-namespace LSL4Unity.Scripts.OV.Template
+namespace LSL4Unity.OV.Template
 {
 	/// <summary> Implementation for a Inlet receiving Matrix (double) from OpenViBE. </summary>
 	/// <seealso cref="OVDoubleInlet" />
@@ -27,10 +25,10 @@ namespace LSL4Unity.Scripts.OV.Template
 
 		protected override void Process(double[] input, double time)
 		{
-			if (NChannel == -1) { NChannel = (int) (input[0]); }
+			if (NChannel == -1) { NChannel = (int) input[0]; }
 			else if (NSample == -1)
 			{
-				NSample = (int) (input[0]);
+				NSample = (int) input[0];
 				Matrix  = new double[NChannel, NSample];
 				ResetMatrix();
 			}
diff --git a/Scripts/OV/Template/StimulationInlet.cs b/Scripts/OV/Template/StimulationInlet.cs
index ea0f6df2f2c923a1629ed7adefc94355649e2f99..0e366e13d61a90d952244640db12571c8e3372f2 100644
--- a/Scripts/OV/Template/StimulationInlet.cs
+++ b/Scripts/OV/Template/StimulationInlet.cs
@@ -1,6 +1,6 @@
 using UnityEngine;
 
-namespace LSL4Unity.Scripts.OV.Template
+namespace LSL4Unity.OV.Template
 {
 	/// <summary> Implementation for a Inlet receiving Stimulations (int) from OpenViBE. </summary>
 	/// <seealso cref="OVFloatInlet" />
diff --git a/Scripts/Resolver.cs b/Scripts/Resolver.cs
index b27210840a3a7c3d939a230a4f0dda585177996b..0a6114d4abcde70b1e8db0517a25a48f9cdfe922 100644
--- a/Scripts/Resolver.cs
+++ b/Scripts/Resolver.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
@@ -6,29 +6,29 @@ using UnityEngine;
 using UnityEngine.Events;
 using UnityEngine.EventSystems;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	/// <summary> Encapsulates the lookup logic for LSL streams with an event based appraoch your custom stream inlet implementations could be subscribed to the On. </summary>
 	public class Resolver : MonoBehaviour, IEventSystemHandler
 	{
-		public StreamEvent OnStreamFound     = new StreamEvent();
-		public StreamEvent OnStreamLost      = new StreamEvent();
-		public float       ForgetStreamAfter = 1.0f;
+		public StreamEvent onStreamFound     = new StreamEvent();
+		public StreamEvent onStreamLost      = new StreamEvent();
+		public float       forgetStreamAfter = 1.0f;
 
-		public  List<LSLStreamInfoWrapper> KnownStreams;
-		private liblsl.ContinuousResolver  _resolver;
+		public  List<LSLStreamInfoWrapper> streams;
+		private liblsl.ContinuousResolver  resolver;
 
 		/// <summary> Use this for initialization. </summary>
 		private void Start()
 		{
-			_resolver = new liblsl.ContinuousResolver(ForgetStreamAfter);
+			resolver = new liblsl.ContinuousResolver(forgetStreamAfter);
 			StartCoroutine(ResolveContinuously());
 		}
 
 		public bool IsStreamAvailable(out LSLStreamInfoWrapper info, string streamName = "", string streamType = "", string hostName = "")
 		{
-			var result = KnownStreams.Where(i => (streamName.Length == 0 || i.Name.Equals(streamName)) && (streamType.Length == 0 || i.Type.Equals(streamType))
-																									   && (hostName.Length == 0 || i.Type.Equals(hostName)))
+			var result = streams.Where(i => (streamName.Length == 0 || i.name.Equals(streamName)) && (streamType.Length == 0 || i.type.Equals(streamType))
+																									   && (hostName.Length == 0 || i.type.Equals(hostName)))
 				.ToList();
 
 			if (result.Any())
@@ -44,30 +44,30 @@ namespace LSL4Unity.Scripts
 		{
 			while (true)
 			{
-				var results = _resolver.Results();
+				var results = resolver.Results();
 
-				foreach (var item in KnownStreams)
+				foreach (var item in streams)
 				{
-					if (!results.Any(r => r.Name().Equals(item.Name)))
+					if (!results.Any(r => r.Name().Equals(item.name)))
 					{
-						if (OnStreamLost.GetPersistentEventCount() > 0) { OnStreamLost.Invoke(item); }
+						if (onStreamLost.GetPersistentEventCount() > 0) { onStreamLost.Invoke(item); }
 					}
 				}
 
 				// remove lost streams from cache
-				KnownStreams.RemoveAll(s => !results.Any(r => r.Name().Equals(s.Name)));
+				streams.RemoveAll(s => !results.Any(r => r.Name().Equals(s.name)));
 
 				// add new found streams to the cache
 				foreach (var item in results)
 				{
-					if (!KnownStreams.Any(s => s.Name == item.Name() && s.Type == item.Type()))
+					if (!streams.Any(s => s.name == item.Name() && s.type == item.Type()))
 					{
 						Debug.Log($"Found new Stream {item.Name()}");
 
 						var newStreamInfo = new LSLStreamInfoWrapper(item);
-						KnownStreams.Add(newStreamInfo);
+						streams.Add(newStreamInfo);
 
-						if (OnStreamFound.GetPersistentEventCount() > 0) { OnStreamFound.Invoke(newStreamInfo); }
+						if (onStreamFound.GetPersistentEventCount() > 0) { onStreamFound.Invoke(newStreamInfo); }
 					}
 				}
 				yield return new WaitForSecondsRealtime(0.1f);
@@ -78,8 +78,8 @@ namespace LSL4Unity.Scripts
 	[Serializable]
 	public class LSLStreamInfoWrapper
 	{
-		public string Name;
-		public string Type;
+		public string name;
+		public string type;
 
 		public liblsl.StreamInfo Item { get; }
 
@@ -94,8 +94,8 @@ namespace LSL4Unity.Scripts
 		public LSLStreamInfoWrapper(liblsl.StreamInfo item)
 		{
 			Item          = item;
-			Name          = item.Name();
-			Type          = item.Type();
+			name          = item.Name();
+			type          = item.Type();
 			ChannelCount  = item.ChannelCount();
 			StreamUid     = item.Uid();
 			SessionId     = item.SessionId();
diff --git a/Scripts/ScriptOrder.cs b/Scripts/ScriptOrder.cs
index f6f6ab63a70eea3514a04d2b0f57b026b2264bcb..e29736e0df56d7d9a7d6a25e51e896efb9b6493c 100644
--- a/Scripts/ScriptOrder.cs
+++ b/Scripts/ScriptOrder.cs
@@ -1,6 +1,6 @@
-using System;
+using System;
 
-namespace LSL4Unity.Scripts
+namespace LSL4Unity
 {
 	/// <summary>
 	/// This attribute is used to define specific script execution orders when necessary!
@@ -9,8 +9,8 @@ namespace LSL4Unity.Scripts
 	/// </summary>
 	public class ScriptOrder : Attribute
 	{
-		public readonly int Order;
+		public readonly int order;
 
-		public ScriptOrder(int order) { Order = order; }
+		public ScriptOrder(int order) { this.order = order; }
 	}
 }