1. 19 Jul, 2013 1 commit
  2. 25 Jun, 2013 1 commit
  3. 13 Jun, 2013 1 commit
  4. 16 May, 2013 2 commits
  5. 13 Mar, 2013 1 commit
    • Jussi Lindgren's avatar
      openvibe-scenarios: · 1ed3d3b6
      Jussi Lindgren authored
       * Example scenarios now write files such as classifiers, configs and signals under a folder specified by the scenario path token instead of what $Path_Samples points to. Lua scripts are likewise accessed using the scenario token. Shared, read-only data files are still read from $Path_Samples/signals/. The  purpose of this modification is to allow scenario folders to be copied around, and once a scenario is copied to user-writeable filesystem space, it no longer writes to the installation tree (e.g. under Program Files/ on Windows, which should be read-only for apps). This approach also allows several copies and parameterizations of the same scenario to co-exist without interference (provided that each scenario is in a different folder).
       * Moved python box tutorials one directory backwards in the tree so they can access their datas using the scenario token dir without having to refer backwards in the directory tree.
       + Added motor imagery classifier example config to handball scenario so it doesn't need to look inside motor imagery scenario directory.
       * Added .cfg extensions to the classifier files of the SSVEP scenario.
      
      
      git-svn-id: svn://scm.gforge.inria.fr/svn/openvibe@3517 c330d7e9-fc0c-0410-a5b3-fd85c6f5aa8f
      1ed3d3b6
  6. 01 Mar, 2013 1 commit
    • Jussi Lindgren's avatar
      everything: · b7ff1bc9
      Jussi Lindgren authored
       * Integrated NeuroDebian packaging patches from Nicolas Bourdaud with some heavy modifications
       * Build now 'understands' typical GNU install dirs on Linux
       * Path tokens in configuration manager now point to the install locations by default (can be overridden by .conf files)
       * Basic folders such as "log/" are no longer created by install as this can cause trouble with the GNU style installs
       * Various relative paths are no longer hard-coded. Paths pointing to "../share", "../lib" and "../bin" have been replaced with function calls that query environment variables OV_DATADIR, OV_LIBDIR, and OV_BINDIR respectively (in openvibe/ov_directories.h). The env variables are configured in the Linux launch scripts by CMake. For Windows, the launch scripts will set up env variable paths relative to the script folder. Additionally, after configuration manager is up, tokens such as Data_Path etc can be used instead to get these folders. Note that the getters in ov_directories.h will not be affected by changing the configuration token values.
       * COgreVisualisation will now expand OpenViBE style configuration tokens in the ogre's resources.cfg
       * By default everything is still installed under dist/. For Linux, its now a one-line change in the main CMakeLists.txt to get it to install everything to the usual GNU locations. However, this still needs testing.
       * Logs and configs now reside in $HOME/.config/openvibe on Linux and $APPDATA/openvibe on Windows. Configurations in old locations are still read, but not written. The new location is returned by the conf token ${OpenVibeUserFolder}.
       * Empty directories are no longer tried to be installed by CMake (git doesn't like empty dirs)
      applications/acquisition-server:
       * Restored g_thread_init() inside #if test for version. We still need this call on Windows or it'll crash.
       * Windows boost dependency updated to 1.47, added boost libs for filesystem. 
       * Changed Fieldtrip to rely on the stdint.h supplied with the compiler (works on VC10 at least) instead of the custom version, as that caused problems with the regular stdint.h brought in by boost 1.47. 
      openvibe:
       + CString: Added [] subscript operator, added length() member
      applications/vr-demo:
       * The VR demo will now create proper ogre/cegui file logs instead of spamming the console
      applications/ssvep-demo:
       * The VR demo will now create proper ogre/cegui file logs instead of spamming the console 
      
      
      git-svn-id: svn://scm.gforge.inria.fr/svn/openvibe@3474 c330d7e9-fc0c-0410-a5b3-fd85c6f5aa8f
      b7ff1bc9
  7. 08 Aug, 2011 1 commit
    • Laurent Bonnet's avatar
      openvibe-plugins/signal-processing-gpl: · d30d75d8
      Laurent Bonnet authored
      * ovpCBoxAlgorithmCSPSpatialFilterTrainer.cpp : proper train-completed stimulation when the train is successful.
      * ovpCBoxAlgorithmXDAWNSpatialFilterTrainer.cpp : same, plus info message when successful training.
      
      openvibe-scenarios:
      * motor-imagery-bci-2-train-CSP.xml : pause the scenario when training is complete
      * p300-speller-2-train-xDAWN.xml : update the xdawn box and pause the sceanrio when training is finished. 
      
      git-svn-id: svn://scm.gforge.inria.fr/svn/openvibe@3049 c330d7e9-fc0c-0410-a5b3-fd85c6f5aa8f
      d30d75d8
  8. 19 Sep, 2010 1 commit
  9. 28 Jun, 2010 2 commits
  10. 14 Apr, 2010 1 commit
  11. 29 Dec, 2009 1 commit
  12. 17 Dec, 2009 1 commit
  13. 23 Sep, 2009 1 commit
  14. 31 Mar, 2009 1 commit