Commit 31cbfc7f authored by Serrière Guillaume's avatar Serrière Guillaume

Application: bugifx: Edit the tips of the message interface in the skeleton genrator.

Signed-off-by: default avatarSerrière Guillaume <guillaume.serriere@inria.fr>
parent f276feb5
......@@ -1503,12 +1503,12 @@ OpenViBE::boolean CBoxAlgorithmSkeletonGenerator::initialize( void )
// m_vTooltips[l_pTooltipButton_UseCodecToolkit] = CString("Codec Toolkit: \nTells the generator to use or not the Codec Toolkit in the box implementation. \nThe Codec Toolkit makes the decoding and encoding process much more simpler.\nCurrently the Skeleton Generator only creates templates using the codec toolkit.\n\n\n\n\n");
m_vTooltips[l_pTooltipButton_BoxListener] = CString("Box Listener: \nImplement or not a box listener class in the header.\nA box listener has various callbacks that you can overwrite, related to any modification of the box structure.\n------\nExample:\nThe Identity box uses a box listener with 2 callbacks: 'onInputAdded' and 'onOutputAdded'.\nWhenever an input (output) is added, the listener automatically add an output (input) of the same type.\n");
//
m_vTooltips[l_pTooltipButton_Messageinputs] = CString("MessageInputs: \nUse the 'Add' and 'Remove' buttons to set all the message inputs your box will have.\nWhen pressing 'Add' a dialog window will appear to know the name and type of the new input.\n------\nExample:\n'Incoming Signal' of type 'Signal'\n\n");
m_vTooltips[l_pTooltipButton_Messageinputs_modify] = CString("Modify: \nCheck this option if the input(s) of your box can be modified (type and name) in the Designer by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanModifyInput'.\n\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageinputs_addRemove] = CString("Add/Remove: \nCheck this option if the user must be able to add (or remove) inputs, by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanAddInput'.\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageoutputs] = CString("MessageOutputs: \nUse the 'Add' and 'Remove' buttons to set all the message outputs your box will have.\nWhen pressing 'Add' a dialog window will appear to know the name and type of the new output.\n------\nExample:\n'Filtered Signal' of type 'Signal'\n\n");
m_vTooltips[l_pTooltipButton_Messageoutputs_modify] = CString("Modify: \nCheck this option if the output(s) of your box can be modified (type and name) in the Designer by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanModifyOutput'.\n\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageoutputs_addRemove] = CString("Add/Remove: \nCheck this option if the user must be able to add (or remove) outputs, by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanAddOutput'.\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageinputs] = CString("MessageInputs: \nUse the 'Add' and 'Remove' buttons to set all the message inputs your box will have.\nWhen pressing 'Add' a dialog window will appear to know the name of the new message input.\n------\nExample:\n'Incoming Signal'\n\n");
m_vTooltips[l_pTooltipButton_Messageinputs_modify] = CString("Modify: \nCheck this option if the message input(s) of your box can be modified (name) in the Designer by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanModifyMessageInput'.\n\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageinputs_addRemove] = CString("Add/Remove: \nCheck this option if the user must be able to add (or remove) message inputs, by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanAddMessageInput'.\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageoutputs] = CString("MessageOutputs: \nUse the 'Add' and 'Remove' buttons to set all the message outputs your box will have.\nWhen pressing 'Add' a dialog window will appear to know the name of the new message output.\n------\nExample:\n'Filtered Signal'\n\n");
m_vTooltips[l_pTooltipButton_Messageoutputs_modify] = CString("Modify: \nCheck this option if the message output(s) of your box can be modified (name) in the Designer by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanModifyMessageOutput'.\n\n\n\n\n");
m_vTooltips[l_pTooltipButton_Messageoutputs_addRemove] = CString("Add/Remove: \nCheck this option if the user must be able to add (or remove) message outputs, by right-clicking the box.\nIn the implementation, this option decides whether or not the box will have the flag 'BoxFlag_CanAddMessageOutput'.\n\n\n\n");
//
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