Commit 26a662c2 authored by Eric Bruneton's avatar Eric Bruneton
Browse files

Normalize line endings.

parent 71cc5777
* text eof=lf
project(Ork CXX C)
cmake_minimum_required(VERSION 2.6)
cmake_policy(VERSION 2.6)
SET(ORK_VERSION_MAJOR 3)
SET(ORK_VERSION_MINOR 2)
SET(ORK_VERSION "${ORK_VERSION_MAJOR}.${ORK_VERSION_MINOR}")
# Avoid source tree pollution
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not permitted. Make a separate folder for building:\nmkdir build; cd build; cmake ..\nBefore that, remove the files already created:\nrm -rf CMakeCache.txt CMakeFiles")
endif(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
# Add a sensible build type default and warning because empty means no optimization and no debug info.
if(NOT CMAKE_BUILD_TYPE)
message("WARNING: CMAKE_BUILD_TYPE is not defined!\n Defaulting to CMAKE_BUILD_TYPE=RelWithDebInfo. Use ccmake to set a proper value.")
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif(NOT CMAKE_BUILD_TYPE)
# Common deps
find_package(PkgConfig)
PKG_CHECK_MODULES(Glew glew REQUIRED)
include_directories(${Glew_INCLUDE_DIRS})
link_directories(${Glew_LIBRARY_DIRS})
find_package(GLUT)
set(LIB_INSTALL_DIR "lib" CACHE STRING "Library directory name (lib/lib32/lib64)" )
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin)
add_definitions("-DORK_API=" "-DTIXML_USE_STL" "-fPIC")
option(BUILD_SHARED "Build shared library instead of static" OFF)
option(BUILD_EXAMPLES "Build examples" ON )
option(BUILD_TESTS "Build tests" ON )
# Sub dirs
add_subdirectory(libraries)
add_subdirectory(ork)
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif(BUILD_EXAMPLES)
if(BUILD_TESTS)
add_subdirectory(test)
endif(BUILD_TESTS)
project(Ork CXX C)
cmake_minimum_required(VERSION 2.6)
cmake_policy(VERSION 2.6)
SET(ORK_VERSION_MAJOR 3)
SET(ORK_VERSION_MINOR 2)
SET(ORK_VERSION "${ORK_VERSION_MAJOR}.${ORK_VERSION_MINOR}")
# Avoid source tree pollution
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not permitted. Make a separate folder for building:\nmkdir build; cd build; cmake ..\nBefore that, remove the files already created:\nrm -rf CMakeCache.txt CMakeFiles")
endif(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
# Add a sensible build type default and warning because empty means no optimization and no debug info.
if(NOT CMAKE_BUILD_TYPE)
message("WARNING: CMAKE_BUILD_TYPE is not defined!\n Defaulting to CMAKE_BUILD_TYPE=RelWithDebInfo. Use ccmake to set a proper value.")
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif(NOT CMAKE_BUILD_TYPE)
# Common deps
find_package(PkgConfig)
PKG_CHECK_MODULES(Glew glew REQUIRED)
include_directories(${Glew_INCLUDE_DIRS})
link_directories(${Glew_LIBRARY_DIRS})
find_package(GLUT)
set(LIB_INSTALL_DIR "lib" CACHE STRING "Library directory name (lib/lib32/lib64)" )
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin)
add_definitions("-DORK_API=" "-DTIXML_USE_STL" "-fPIC")
option(BUILD_SHARED "Build shared library instead of static" OFF)
option(BUILD_EXAMPLES "Build examples" ON )
option(BUILD_TESTS "Build tests" ON )
# Sub dirs
add_subdirectory(libraries)
add_subdirectory(ork)
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif(BUILD_EXAMPLES)
if(BUILD_TESTS)
add_subdirectory(test)
endif(BUILD_TESTS)
Ork 3.1 (october 2010)
Release of Ork as an Open Source project, with LGPL license.
Ork 3.1 (october 2010)
Release of Ork as an Open Source project, with LGPL license.
REQUIREMENTS
------------------------------------------------------------------------------
Ork requires the latest driver for your graphics card, providing support for
OpenGL 3.3. Ork can also benefit from some OpenGL 4.1 features (like the
glProgramUniform* entry points), but it does not require a full support of
OpenGL 4.0 or 4.1 to be used (unless you want to use the new features provided
by OpenGL 4, like tesselation).
Ork also requires the following external libraries:
- glew-1.5.6
- pthreads-2.8.0 (only the task graph and scene graph frameworks)
- glut or freeglut (only for the GlutWindow class)
INSTALLATION WITH PROJECT FILES
------------------------------------------------------------------------------
Ork comes with two project files, one for Code::Blocks (either on Windows or
Linux), the other for Microsoft Visual C++ 2010. Each project has four targets
to build:
- the Ork library in debug mode
- the Ork library in release mode
- unit tests for Ork
- examples using Ork
For the Code::Blocks project you need to define the following global compiler
variables:
- glut (base) : either glut32 or freeglut
- glut (cflags) : either USEGLUT or USEFREEGLUT
- glew : the path to the glew DLL, e.g. C:\Progra~1\glew\glew32.dll
You also need to set the "Explicitly add project's top-level directory to
compiler search dirs" options in "Global compiler settings/Other settings"
The USE_SHARED_PTR preprocessor flag can be set to use std::tr1::shared_ptr
(needs a compiler providing support for this). Otherwise smart pointers use
an Ork specific implementation (potentially more efficient since based on
intrusive counters).
INSTALLATION WITH CMAKE
------------------------------------------------------------------------------
CMake (http://www.cmake.org) is a cross-platform build system able to generate
Makefiles and project files for various IDEs.
The following instructions assume Linux/MSYS-like environment.
$ mkdir build
$ cd build
$ cmake ..
$ make
It will output a library to $SOURCE_DIR/lib and executables to $SOURCE_DIR/bin
You can control the build with certain variables that can be edited with a
CMake GUI, such as ccmake, or by directly giving arguments to cmake in the
form: -DVARIABLE_NAME=VALUE
The variables (and their defaults) are:
BUILD_SHARED OFF
BUILD_EXAMPLES ON
BUILD_TESTS ON
CMAKE_BUILD_TYPE RelWithDebInfo
UNIT TESTS
------------------------------------------------------------------------------
The unit tests are launched with the following command line:
ork-tests (ALL | FORK | testName) [GL4]
ALL runs all the tests in a single process, FORK runs each test in a separate
process, and 'testName' runs only the test named 'testName'. GL4 is optional.
If present, it means that a GL4 context should be used to run the tests (this
only works with freeglut - in other cases the default context is used).
EXAMPLES
------------------------------------------------------------------------------
Nine examples are provided with Ork. They are run with the following
command lines:
- ork-examples minimal
- ork-examples render examples
- ork-examples resource examples
- ork-examples scenegraph examples
- ork-examples scenegraphresource examples exampleScene
- ork-examples scenegraphresource examples postprocessScene
- ork-examples scenegraphresource examples skyboxScene
- ork-examples scenegraphresource examples cubesScene
- ork-examples tessellation
The minimal example displays a checkerboard pattern. The next four examples
are four different implementations of the same "application", showing a cube
floating over a plane. The first implementation uses the core API only, the
second one uses this API together with the resource framework, the third
implementation uses the scene graph framework, and the fourth uses the scene
graph framework via the resource framework. This fourth implementation can in
fact load any scene graph, as shown by the next three examples:
postprocessScene shows how the generic scene graph can be use to define
various rendering strategies, skyboxScene illustrates how cubemap textures
must be defined in 2D textures, and cubesScene shows how uniforms defined in
scene nodes can be used in GLSL programs. The last example illustrates how
tessellation shaders can be used (it only works with an OpenGL 4 graphics
card).
KNOWN BUGS
------------------------------------------------------------------------------
Some tests fail with ATI cards (e.g. HD 2400 or HD 5400), in particular all
the tests related to uniform blocks. As a consequence, many examples fail too.
These bugs do not appear with NVIDIA cards (e.g. GTX 470 or GTX 260M), so we
suspect driver bugs.
REQUIREMENTS
------------------------------------------------------------------------------
Ork requires the latest driver for your graphics card, providing support for
OpenGL 3.3. Ork can also benefit from some OpenGL 4.1 features (like the
glProgramUniform* entry points), but it does not require a full support of
OpenGL 4.0 or 4.1 to be used (unless you want to use the new features provided
by OpenGL 4, like tesselation).
Ork also requires the following external libraries:
- glew-1.5.6
- pthreads-2.8.0 (only the task graph and scene graph frameworks)
- glut or freeglut (only for the GlutWindow class)
INSTALLATION WITH PROJECT FILES
------------------------------------------------------------------------------
Ork comes with two project files, one for Code::Blocks (either on Windows or
Linux), the other for Microsoft Visual C++ 2010. Each project has four targets
to build:
- the Ork library in debug mode
- the Ork library in release mode
- unit tests for Ork
- examples using Ork
For the Code::Blocks project you need to define the following global compiler
variables:
- glut (base) : either glut32 or freeglut
- glut (cflags) : either USEGLUT or USEFREEGLUT
- glew : the path to the glew DLL, e.g. C:\Progra~1\glew\glew32.dll
You also need to set the "Explicitly add project's top-level directory to
compiler search dirs" options in "Global compiler settings/Other settings"
The USE_SHARED_PTR preprocessor flag can be set to use std::tr1::shared_ptr
(needs a compiler providing support for this). Otherwise smart pointers use
an Ork specific implementation (potentially more efficient since based on
intrusive counters).
INSTALLATION WITH CMAKE
------------------------------------------------------------------------------
CMake (http://www.cmake.org) is a cross-platform build system able to generate
Makefiles and project files for various IDEs.
The following instructions assume Linux/MSYS-like environment.
$ mkdir build
$ cd build
$ cmake ..
$ make
It will output a library to $SOURCE_DIR/lib and executables to $SOURCE_DIR/bin
You can control the build with certain variables that can be edited with a
CMake GUI, such as ccmake, or by directly giving arguments to cmake in the
form: -DVARIABLE_NAME=VALUE
The variables (and their defaults) are:
BUILD_SHARED OFF
BUILD_EXAMPLES ON
BUILD_TESTS ON
CMAKE_BUILD_TYPE RelWithDebInfo
UNIT TESTS
------------------------------------------------------------------------------
The unit tests are launched with the following command line:
ork-tests (ALL | FORK | testName) [GL4]
ALL runs all the tests in a single process, FORK runs each test in a separate
process, and 'testName' runs only the test named 'testName'. GL4 is optional.
If present, it means that a GL4 context should be used to run the tests (this
only works with freeglut - in other cases the default context is used).
EXAMPLES
------------------------------------------------------------------------------
Nine examples are provided with Ork. They are run with the following
command lines:
- ork-examples minimal
- ork-examples render examples
- ork-examples resource examples
- ork-examples scenegraph examples
- ork-examples scenegraphresource examples exampleScene
- ork-examples scenegraphresource examples postprocessScene
- ork-examples scenegraphresource examples skyboxScene
- ork-examples scenegraphresource examples cubesScene
- ork-examples tessellation
The minimal example displays a checkerboard pattern. The next four examples
are four different implementations of the same "application", showing a cube
floating over a plane. The first implementation uses the core API only, the
second one uses this API together with the resource framework, the third
implementation uses the scene graph framework, and the fourth uses the scene
graph framework via the resource framework. This fourth implementation can in
fact load any scene graph, as shown by the next three examples:
postprocessScene shows how the generic scene graph can be use to define
various rendering strategies, skyboxScene illustrates how cubemap textures
must be defined in 2D textures, and cubesScene shows how uniforms defined in
scene nodes can be used in GLSL programs. The last example illustrates how
tessellation shaders can be used (it only works with an OpenGL 4 graphics
card).
KNOWN BUGS
------------------------------------------------------------------------------
Some tests fail with ATI cards (e.g. HD 2400 or HD 5400), in particular all
the tests related to uniform blocks. As a consequence, many examples fail too.
These bugs do not appear with NVIDIA cards (e.g. GTX 470 or GTX 260M), so we
suspect driver bugs.
/*
* Ork: a small object-oriented OpenGL Rendering Kernel.
* Website : http://ork.gforge.inria.fr/
* Copyright (c) 2008-2015 INRIA - LJK (CNRS - Grenoble University)
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*
* Ork is distributed under the BSD3 Licence.
* For any assistance, feedback and remarks, you can check out the
* mailing list on the project page :
* http://ork.gforge.inria.fr/
*/
/*
* Main authors: Eric Bruneton, Antoine Begault, Guillaume Piolat.
*/
/*
* Ork: a small object-oriented OpenGL Rendering Kernel.
* Website : http://ork.gforge.inria.fr/
* Copyright (c) 2008-2015 INRIA - LJK (CNRS - Grenoble University)
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*
* Ork is distributed under the BSD3 Licence.
* For any assistance, feedback and remarks, you can check out the
* mailing list on the project page :
* http://ork.gforge.inria.fr/
*/
/*
* Main authors: Eric Bruneton, Antoine Begault, Guillaume Piolat.
*/
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