1. GL Rendering prototype
Gnomonin a uniform rendering framework.
State of the art
VTKRenderingalready uses OpenGL FrameBuffer Objects for composition and binds it to a texture for on screen rendering
VTKRenderingis all GLSL
#version 150for X-platform compliance
VTKRenderingbinds to no GUI Tk.
QVTKOpenGLWindowas an internal backend for its
QVTKdoesn't make use of the
QVTKhas to forget about
QOpenGLContextis mandatory, hence
QOpenGLFunctionprovider class which is INCOMPATIBLE with
GLcode, up to
2.1which has been deprecated there on.
QSurfaceFormat_3_2_Compatibilityprofile is mandatory for having both
- It is not available on most (if not nearly all) platforms
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