diff --git a/README.md b/README.md index 8bcd1db538ccd3065ed7c03154ced5913d897f9d..a2dd60016ab22c957a9173d94046e071a3754b21 100644 --- a/README.md +++ b/README.md @@ -142,15 +142,10 @@ GLcv ShaderToy OpenCV host: --help show a help message -c [ --config ] arg path to toy config -f [ --fps ] arg (=60) target framerate - --cv arg OpenCV algorithm to apply -w [ --width ] arg (=800) window width -h [ --height ] arg (=600) window height -W [ --size ] arg (=-1) window size (square, overrides -w and -h) -z [ --zoom ] arg (=1) zoom factor, relative to specified size - --render.dir arg (="frames") screenshot output folder - --render.start arg (=-1) starting frame for render - --render.end arg (=-1) exclusive ending frame for render - --render.format arg (=0) screenshot format (PNG, TIFF or EXR) --accumulator.buffer arg buffer to accumulate the frames from --accumulator.depth arg (=128) number of frames to retain in the accumulator -r [ --restore ] [=arg(="")] restore the program state from the state file @@ -159,7 +154,14 @@ GLcv ShaderToy OpenCV host: -D [ --define ] arg preprocessor defines for the shader code --vsync enable VSync --postprocess arg (="") postprocessing pass, as a GLSL shader + --mouse.x arg (=0.75) default mouse X coordinate + --mouse.y arg (=0.25) default mouse Y coordinate --no-gui hide the GUI when starting the application + --cv arg OpenCV algorithm to apply + --render.dir arg (="frames") screenshot output folder + --render.start arg (=-1) starting frame for render + --render.end arg (=-1) exclusive ending frame for render + --render.format arg (=0) screenshot format (PNG, TIFF or EXR) --image.shader arg shader file for buffer image --image.0.type arg (=texture) type of input for image.0 --image.0.source arg source for input image.0