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Commit 17980d3b authored by Laurent Belcour's avatar Laurent Belcour

Got the same result than Pascal for the moment of Beige, the chrome is too noisy

parent 3d3bb949
......@@ -97,6 +97,7 @@ int main(int argc, char** argv)
m_xy = vec::Zero(nY);
m_yy = vec::Zero(nY);
#ifndef INTEGRATE_ANGLES
// Theta angle in [0 .. PI / 2]
for(int theta_out=0; theta_out<nb_theta_int; theta_out++)
{
......@@ -121,14 +122,31 @@ int main(int argc, char** argv)
xy[0] = stereographics[2];
xy[1] = stereographics[3];
}
#else
for(int x=0; x<100; ++x)
{
for(int y=0; y<100; ++y)
{
vec in(nX), stereographics(4);
stereographics[0] = 0;
stereographics[1] = 0;
stereographics[2] = 2.0 * (x/100.0) - 0.5;
stereographics[3] = 2.0 * (y/100.0) - 0.5;
params::convert(&stereographics[0], params::STEREOGRAPHIC, params::SPHERICAL_TL_PL_TV_PV, in_angle);
in_angle[0] = theta_in * 0.5*M_PI / 90.0;
in_angle[1] = 0.0;
params::convert(in_angle, params::SPHERICAL_TL_PL_TV_PV, data_param, &in[0]);
#endif
// Copy the input vector
vec x = d->value(in);
for(int i=0; i<nY; ++i)
{
double val = x[i] * normalization;
double val = x[i] * normalization * sin(in_angle[2]);
if(with_cosine)
{
val *= cos(in_angle[2]);
......
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