Create a basic class representing a LabelledTetrahedralMesh (and wrap it)
-
vertexPoints()
-> array Vx3 (float) -
tetrahedraVertices()
-> array Tx4 (uint) -
tetrahedraLabels()
-> arrat T (uint)
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vertexPoints()
-> array Vx3 (float)tetrahedraVertices()
-> array Tx4 (uint)tetrahedraLabels()
-> arrat T (uint)