Commit 675ba0ab authored by BERTON Florian Gaetan Hubert's avatar BERTON Florian Gaetan Hubert
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Merge remote-tracking branch 'origin/dev' into 7_command_line

parents 076a8f76 46a934c5
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MIT License
Copyright (c) 2017 Gökhan Gökçe
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# Unity Standalone File Browser
A simple wrapper for native file dialogs on Windows/Mac/Linux.
- Works in editor and runtime.
- Open file/folder, save file dialogs supported.
- Multiple file selection.
- File extension filter.
- Mono/IL2CPP backends supported.
- Linux support by [Ricardo Rodrigues](https://github.com/RicardoEPRodrigues).
- Basic WebGL support.
[Download Package](https://github.com/gkngkc/UnityStandaloneFileBrowser/releases/download/1.2/StandaloneFileBrowser.unitypackage)
Example usage:
```csharp
// Open file
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false);
// Open file async
StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", "", false, (string[] paths) => { });
// Open file with filter
var extensions = new [] {
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
new ExtensionFilter("Sound Files", "mp3", "wav" ),
new ExtensionFilter("All Files", "*" ),
};
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", extensions, true);
// Save file
var path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", "");
// Save file async
StandaloneFileBrowser.SaveFilePanelAsync("Save File", "", "", "", (string path) => { });
// Save file with filter
var extensionList = new [] {
new ExtensionFilter("Binary", "bin"),
new ExtensionFilter("Text", "txt"),
};
var path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", extensionList);
```
See Sample/BasicSampleScene.unity for more detailed examples.
Mac Screenshot
![Alt text](/Images/sfb_mac.jpg?raw=true "Mac")
Windows Screenshot
![Alt text](/Images/sfb_win.jpg?raw=true "Win")
Linux Screenshot
![Alt text](/Images/sfb_linux.jpg?raw=true "Win")
Notes:
- Windows
* Requires .NET 2.0 api compatibility level
* Async dialog opening not implemented, ..Async methods simply calls regular sync methods.
* Plugin import settings should be like this;
![Alt text](/Images/win_import_1.jpg?raw=true "Plugin Import Ookii") ![Alt text](/Images/win_import_2.jpg?raw=true "Plugin Import System.Forms")
- Mac
* Sync calls are throws an exception at development build after native panel loses and gains focus. Use async calls to avoid this.
WebGL:
- Basic upload/download file support.
- File filter support.
- Not well tested, probably not much reliable.
- Since browsers require more work to do file operations, webgl isn't directly implemented to Open/Save calls. You can check CanvasSampleScene.unity and canvas sample scripts for example usages.
Live Demo: https://gkngkc.github.io/
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