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Commit 15ef967a authored by BRUNEAU Julien's avatar BRUNEAU Julien
Browse files

+ Fix: not spawned agents still visible with LOD

parent 76e4ddb8
...@@ -25,24 +25,26 @@ using UnityEngine; ...@@ -25,24 +25,26 @@ using UnityEngine;
public class ObjectInterface public class ObjectInterface
{ {
protected GameObject _MyObj; protected GameObject _MyObj;
protected SkinnedMeshRenderer _MeshRenderer = null; protected SkinnedMeshRenderer[] _MeshRenderer = null;
public void Init(GameObject obj) public void Init(GameObject obj)
{ {
_MyObj = obj; _MyObj = obj;
_MeshRenderer = _MyObj.GetComponentInChildren<SkinnedMeshRenderer>(); _MeshRenderer = _MyObj.GetComponentsInChildren<SkinnedMeshRenderer>();
} }
public virtual void Show() public virtual void Show()
{ {
if(_MeshRenderer) if(_MeshRenderer.Length>1)
{ {
_MeshRenderer.enabled = true; foreach(SkinnedMeshRenderer mesh in _MeshRenderer)
mesh.enabled = true;
} }
} }
public virtual void Hide() public virtual void Hide()
{ {
if(_MeshRenderer) if (_MeshRenderer.Length > 1)
{ {
_MeshRenderer.enabled = false; foreach (SkinnedMeshRenderer mesh in _MeshRenderer)
mesh.enabled = false;
} }
} }
public virtual void OnLODChange(int current_lod_id) public virtual void OnLODChange(int current_lod_id)
......
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