1. 21 Apr, 2020 1 commit
  2. 09 Apr, 2020 1 commit
    • VAN TOLL Wouter's avatar
      Output via the GUI: · 7bbda013
      VAN TOLL Wouter authored
      - Fixed the behavior of several GUI elements.
      - Bugfix in CrowdSimulator::StopCSVOutput().
      - CSVWriter: Added the "flushImmediately" variable, which is required for the GUI application.
      - Screenshots are now written to a different folder.
      7bbda013
  3. 07 Apr, 2020 2 commits
    • VAN TOLL Wouter's avatar
      - Changed the file hierarchy of all source code. · 24e628fb
      VAN TOLL Wouter authored
      - Changed CMakeLists accordingly.
      24e628fb
    • VAN TOLL Wouter's avatar
      Started adding a Qt GUI application: · 826f073d
      VAN TOLL Wouter authored
      - Added a project with the necessary files.
      - Updated CMake settings.
      - Added 3rd-party code for polygon triangulation.
      - Added tools/Color and tools/HelperFunctions.
      - Vector2D: Added code for disk approximation.
      - Renamed WorldBase::Type values, due to naming conflicts with Qt.
      - Moved some code to Library and ConsoleApplication subfolders.
      826f073d
  4. 06 Apr, 2020 1 commit
  5. 03 Mar, 2020 1 commit
  6. 17 Feb, 2020 1 commit
  7. 13 Feb, 2020 1 commit
  8. 03 Feb, 2020 1 commit
    • VAN TOLL Wouter's avatar
      Refactoring CrowdSimulator: · f58a7715
      VAN TOLL Wouter authored
      - Changed the way in which a CrowdSimulator object should be created.
      - Moved XMLParser code to the files of CrowdSimulator and CostFunctionParameters.
      - Removed the XMLParser class.
      - Renamed several methods of CrowdSimulator.
      - Removed the distinction between loadConfig and loadMainConfig.
      - Added Doxygen documentation.
      f58a7715
  9. 23 Jan, 2020 1 commit
    • VAN TOLL Wouter's avatar
      - Simplified ForceBasedFunction so it doesn't automatically include goal reaching. · 2179eaa2
      VAN TOLL Wouter authored
      - Added GoalReachingForce for the goal-reaching component that used to be in ForceBasedFunctions. You can now combine this with other forces (e.g. a child of AgentInteractionForces) in a policy.
      - Added AgentInteractionForces, an abstract class for cost functions that define an (attractive or repulsive) interaction force per agent.
      - PowerLaw and SocialForcesAvoidance now inherit from AgentInteractionForces.
      2179eaa2
  10. 29 Nov, 2019 1 commit
  11. 17 Jun, 2019 1 commit
  12. 10 May, 2019 2 commits
  13. 02 Apr, 2019 1 commit
  14. 29 Mar, 2019 2 commits
  15. 15 Mar, 2019 2 commits
  16. 28 Jan, 2019 1 commit
  17. 23 Nov, 2018 1 commit
  18. 16 Nov, 2018 1 commit
  19. 09 Nov, 2018 2 commits
  20. 09 Oct, 2018 1 commit
  21. 31 Aug, 2018 1 commit
  22. 24 Aug, 2018 4 commits
  23. 20 Jul, 2018 3 commits
  24. 13 Jul, 2018 1 commit
  25. 29 Jun, 2018 1 commit
  26. 22 Jun, 2018 3 commits
  27. 01 Jun, 2018 1 commit