diff --git a/Assets/AddOns/HumanModels/CustomShader.meta b/Assets/AddOns/HumanModels/CustomShader.meta new file mode 100644 index 0000000000000000000000000000000000000000..e02b54cc1f9cd798860046108de278b3fe3adaa6 --- /dev/null +++ b/Assets/AddOns/HumanModels/CustomShader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 7a24c6234fd15e04e9254d5609af6b6c +folderAsset: yes +timeCreated: 1520865285 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader new file mode 100644 index 0000000000000000000000000000000000000000..cffb3377d545c2a8638ba858a3d7ce6a3e7c61ab --- /dev/null +++ b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader @@ -0,0 +1,116 @@ +// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. + +Shader "Custom/HSVTextureVariation" { + Properties { + _Color ("Color", Color) = (1,1,1,1) + _MainTex ("Albedo (RGB)", 2D) = "white" {} + + _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 + + _Glossiness ("Smoothness", Range(0,1)) = 0.0 + _Metallic ("Metallic", Range(0,1)) = 0.0 + + _BumpScale("Scale", Float) = 1.0 + _BumpMap("Normal Map", 2D) = "bump" {} + + _EmissionColor("Color", Color) = (0,0,0) + + _AlphaMask("Alpha Mask", 2D) = "white" {} + + //_HSVoffset("HSV Offset", Color) = (0.5,0.5,0.5) + _HSVoffsetMap("HSV Offset", 2D) = "gray" {} + + _DoVariation("Do Variation", Range(0.0, 1.0)) = 1.0 + + // Blending state + [HideInInspector] _Mode ("__mode", Float) = 0.0 + + } + SubShader { + Tags { "RenderType"="Opaque" } + LOD 200 + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard fullforwardshadows + + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + + sampler2D _MainTex; + sampler2D _BumpMap; + sampler2D _AlphaMask; + sampler2D _HSVoffsetMap; + + struct Input { + float2 uv_MainTex; + }; + + half _Glossiness; + half _Metallic; + fixed4 _Color; + + float _DoVariation; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + float3 rgb2hsv(float3 c) + { + float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + float4 p = c.g < c.b ? float4(c.bg, K.wz) : float4(c.gb, K.xy); + float4 q = c.r < p.x ? float4(p.xyw, c.r) : float4(c.r, p.yzx); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + } + + float3 hsv2rgb(float3 c) + { + float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); + float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); + return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); + } + + void surf(Input IN, inout SurfaceOutputStandard o) { + // Albedo comes from a texture tinted by color + fixed4 c = tex2D(_MainTex, IN.uv_MainTex); + + if (_DoVariation > 0.0) + { + float channelVariationID = tex2D(_AlphaMask, IN.uv_MainTex).x; + float2 variationTexCoord = float2(channelVariationID, 0.0); + + fixed3 _HSVoffset = tex2D(_HSVoffsetMap, variationTexCoord); + _HSVoffset = (_HSVoffset * 2.0 - 1.0); + _HSVoffset.x = _HSVoffset.x * 0.5; + + fixed3 hsv = rgb2hsv(c.rgb) +_HSVoffset; + if (hsv.r > 1.0) + hsv.r -= 1.0; + if (hsv.r < 0) + hsv.r += 1.0; + hsv.g = clamp(hsv.g, 0.0, 1.0); + hsv.b = clamp(hsv.b, 0.0, 1.0); + c.rgb = hsv2rgb(hsv); + } + + o.Albedo = c * _Color; + + // Metallic and smoothness come from slider variables + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); + o.Metallic = _Metallic; + o.Smoothness = _Glossiness; + o.Alpha = c.a; + } + + ENDCG + } + FallBack "Diffuse" + CustomEditor "HSVTextureVariationGUI" +} diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader.meta b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader.meta new file mode 100644 index 0000000000000000000000000000000000000000..ca59c58fade8c540c6c82c5920ee02376c7c6042 --- /dev/null +++ b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ec5d30d21a4c2044dad1c40d9d2cb52d +timeCreated: 1520433258 +licenseType: Free +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader new file mode 100644 index 0000000000000000000000000000000000000000..6cd26d1eb755e95dc9067c8906b55349c0b9b18e --- /dev/null +++ b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader @@ -0,0 +1,117 @@ +// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. + +Shader "Custom/HSVTextureVariationFade" { + Properties { + _Color ("Color", Color) = (1,1,1,1) + _MainTex ("Albedo (RGB)", 2D) = "white" {} + + _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 + + _Glossiness ("Smoothness", Range(0,1)) = 0.0 + _Metallic ("Metallic", Range(0,1)) = 0.0 + + _BumpScale("Scale", Float) = 1.0 + _BumpMap("Normal Map", 2D) = "bump" {} + + _EmissionColor("Color", Color) = (0,0,0) + + _AlphaMask("Alpha Mask", 2D) = "white" {} + + //_HSVoffset("HSV Offset", Color) = (0.5,0.5,0.5) + _HSVoffsetMap("HSV Offset", 2D) = "gray" {} + + _DoVariation("Do Variation", Range(0.0, 1.0)) = 1.0 + + // Blending state + [HideInInspector] _Mode ("__mode", Float) = 0.0 + + } + SubShader { + Tags { "RenderType"="Opaque" } + LOD 200 + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard alpha:fade fullforwardshadows + + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + + sampler2D _MainTex; + sampler2D _BumpMap; + sampler2D _AlphaMask; + sampler2D _HSVoffsetMap; + + struct Input { + float2 uv_MainTex; + }; + + half _Glossiness; + half _Metallic; + fixed4 _Color; + + float _DoVariation; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + float3 rgb2hsv(float3 c) + { + float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + float4 p = c.g < c.b ? float4(c.bg, K.wz) : float4(c.gb, K.xy); + float4 q = c.r < p.x ? float4(p.xyw, c.r) : float4(c.r, p.yzx); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + } + + float3 hsv2rgb(float3 c) + { + float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); + float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); + return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); + } + + void surf(Input IN, inout SurfaceOutputStandard o) { + // Albedo comes from a texture tinted by color + fixed4 c = tex2D(_MainTex, IN.uv_MainTex); + + if (_DoVariation > 0.0) + { + //float channelVariationID = tex2D(_AlphaMask, IN.uv_MainTex).x; + float channelVariationID = 176.0 / 255.0; // Fix for Hair with opacity -> Single texture = no mask + float2 variationTexCoord = float2(channelVariationID, 0.0); + + fixed3 _HSVoffset = tex2D(_HSVoffsetMap, variationTexCoord); + _HSVoffset = (_HSVoffset * 2.0 - 1.0); + _HSVoffset.x = _HSVoffset.x * 0.5; + + fixed3 hsv = rgb2hsv(c.rgb) +_HSVoffset; + if (hsv.r > 1.0) + hsv.r -= 1.0; + if (hsv.r < 0) + hsv.r += 1.0; + hsv.g = clamp(hsv.g, 0.0, 1.0); + hsv.b = clamp(hsv.b, 0.0, 1.0); + c.rgb = hsv2rgb(hsv); + } + + o.Albedo = c * _Color; + + // Metallic and smoothness come from slider variables + o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); + o.Metallic = _Metallic; + o.Smoothness = _Glossiness; + o.Alpha = c.a; + } + + ENDCG + } + FallBack "Diffuse" + CustomEditor "HSVTextureVariationGUI" +} diff --git 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These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95136513460562612 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1989084183353640} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 6bc3629c115cbe5448bc17c6b3b92316, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95159137834632168 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1359373163516598} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: be6c52a7b6b7c80458f632f9a631409c, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95185865344192906 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1012608592017586} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 0a4a9944821b4f145b36d26490aa1eb0, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95195618567298290 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1634634570121122} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: d69d56f297486e74e8655c5c3fd56ba9, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95218472253754034 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1757057979535932} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 0dd0ae48df9c8f64fae589a7f1db9d68, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95221921911762990 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1866881860823106} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 56e64e32a046a274588d397b92e8800b, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95290931861141538 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1248658155122266} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 3b16a875216f945498308a663c4f600c, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95321794674197990 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1546202786931222} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 74783a814f4b08446a64b7ff21f38cbb, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95377484472525138 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1863965905291488} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: aa3875ca8498f5d48a89bc186ce1bbc4, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95389802988741584 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1263181921716004} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 6aab073e24412334dba92249e47dd5db, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95392991993440498 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1624125802027590} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 800010bbfc7ad894eb7480201321ffa8, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95396764755135808 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1538182897587764} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: e632fd0fb5c89d4478d05972e0b0636a, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95437250018174016 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1204324703358138} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 391a70c9b0768804c990484f0dffacb0, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95476651046078974 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1362909071634930} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: c1c9a959bd8dfe649a3738505ae06f33, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95477919582693490 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1894353329899508} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: c211ea398c32e4b46a3880399b48413e, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95483982217356738 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1244791077844680} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: cac961912f00c264ebe1fe2509f9057a, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95518358536106332 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1309972224850090} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 684d7525f2720364db384f29d6974216, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95536034693295738 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1465216304362036} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: ec29ce701d7ee944da50a7916b282f07, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95570117441542586 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1039905481778110} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: a38eda727d1a68143b311d4f35a3746a, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95574176450884188 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1070432246410832} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 5ee64df9e9ac0cf46bfe268376666969, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95630576398645430 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1688730005983284} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 7e409ebca10c5ac4aa29d9399b2dbfe5, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95639071314005420 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1035491308095818} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 99ce0fb8bfaaa194d91fad65d4d5b8b2, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95665237718140886 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1214916211868072} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 5ba95a056e30fdf40aae8569a8d29f91, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95665367170152352 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1659671047010558} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 71793e5c69cebf943909b0afd1c22231, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95665671003548874 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1098395968507350} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: a6f33bd59632f20418cf12152cf7b30c, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95674619868140246 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1924445971555290} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 5b46747887e94d445835337e8e421232, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95688486471554290 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1209184067565308} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 63e725b7c21b20a43a0f2789fcac7d01, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95731110860194606 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1242353851597212} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: de87e272d5292374bb4cb76ed856ed1f, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95732023217170138 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1271861255027486} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 344dd16c101f1594888f014df705df5a, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95789581536072772 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1359938796675984} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: fa28ca7b54ed63044b67194a2d60a131, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95793550858299530 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1481838267804468} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 824e5d3304849c04c9be3255f05aa184, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95796224436310988 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1915626869427326} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: fe7bdf2960f7283419936da4cddbf420, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95867318131493288 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1990037596701042} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: a2ff6da953c1f8248a439511c3b1bdb3, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. These transforms can only be changed by + Humanoid clips.\n\tFrom animation clip 'default_squeleton'\n\tFrom animation clip + 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation + clip 'default_squeleton'\n\tand more ..." + m_HasTransformHierarchy: 0 + m_AllowConstantClipSamplingOptimization: 1 +--- !u!95 &95899752911207184 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1760770779918214} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: 8730067c06aa5ff47a328d6bd7eb48c0, type: 3} + m_Controller: {fileID: 9100000, guid: e37e8b2ec0a63b3459448625bc18fa2c, type: 2} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_WarningMessage: "\nBinding warning: Some generic clip(s) animate transforms that + are already bound by a Humanoid avatar. 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Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub + 400216: Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: f003_hipoly_81_bones + 400250: f003_hipoly_81_bones_opacity + 400252: f003_lowpoly_33_bones + 400254: f003_midpoly_42_bones + 400256: f003_midpoly_49_bones + 400258: f003_ultralowpoly_23_bones + 4300000: f003_midpoly_49_bones + 4300002: f003_midpoly_42_bones + 4300004: f003_lowpoly_33_bones + 4300006: f003_ultralowpoly_23_bones + 4300008: f003_hipoly_81_bones_opacity + 4300010: f003_hipoly_81_bones + 9500000: //RootNode + 13700000: f003_hipoly_81_bones + 13700002: f003_hipoly_81_bones_opacity + 13700004: f003_lowpoly_33_bones + 13700006: f003_midpoly_42_bones + 13700008: f003_midpoly_49_bones + 13700010: f003_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg 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limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + 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LMouthCorner + 400100: Bip01 LMouthCornerNub + 400102: Bip01 LOuterEyebrow + 400104: Bip01 LOuterEyebrowNub + 400106: Bip01 LUpperlip + 400108: Bip01 LUpperlipNub + 400110: Bip01 MBottomLip + 400112: Bip01 MBottomLipNub + 400114: Bip01 MJaw + 400116: Bip01 MJawNub + 400118: Bip01 MMiddleEyebrow + 400120: Bip01 MMiddleEyebrowNub + 400122: Bip01 MNose + 400124: Bip01 MNoseNub + 400126: Bip01 MTongue + 400128: Bip01 MTongueNub + 400130: Bip01 MUpperLip + 400132: Bip01 MUpperLipNub + 400134: Bip01 Neck + 400136: Bip01 Pelvis + 400138: Bip01 R Calf + 400140: Bip01 R Clavicle + 400142: Bip01 R Finger0 + 400144: Bip01 R Finger01 + 400146: Bip01 R Finger02 + 400148: Bip01 R Finger0Nub + 400150: Bip01 R Finger1 + 400152: Bip01 R Finger11 + 400154: Bip01 R Finger12 + 400156: Bip01 R Finger1Nub + 400158: Bip01 R Finger2 + 400160: Bip01 R Finger21 + 400162: Bip01 R Finger22 + 400164: Bip01 R Finger2Nub + 400166: Bip01 R Finger3 + 400168: Bip01 R Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub + 400216: Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: f004_hipoly_81_bones + 400250: f004_hipoly_81_bones_opacity + 400252: f004_lowpoly_33_bones + 400254: f004_midpoly_42_bones + 400256: f004_midpoly_49_bones + 400258: f004_ultralowpoly_23_bones + 4300000: f004_midpoly_49_bones + 4300002: f004_midpoly_42_bones + 4300004: f004_lowpoly_33_bones + 4300006: f004_ultralowpoly_23_bones + 4300008: f004_hipoly_81_bones_opacity + 4300010: f004_hipoly_81_bones + 9500000: //RootNode + 13700000: f004_hipoly_81_bones + 13700002: f004_hipoly_81_bones_opacity + 13700004: f004_lowpoly_33_bones + 13700006: f004_midpoly_42_bones + 13700008: f004_midpoly_49_bones + 13700010: f004_ultralowpoly_23_bones + 2186277476908879412: ImportLogs + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: f004_body + second: {fileID: 2100000, guid: 7b6fc18a04290fb45b93c3319daaf0e4, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: f004_head + second: 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+ 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: f009_hipoly_81_bones + 400250: f009_hipoly_81_bones_opacity + 400252: f009_lowpoly_33_bones + 400254: f009_midpoly_42_bones + 400256: f009_midpoly_49_bones + 400258: f009_ultralowpoly_23_bones + 4300000: f009_hipoly_81_bones_opacity + 4300002: f009_hipoly_81_bones + 4300004: f009_midpoly_42_bones + 4300006: f009_lowpoly_33_bones + 4300008: f009_ultralowpoly_23_bones + 4300010: f009_midpoly_49_bones + 9500000: //RootNode + 13700000: f009_hipoly_81_bones + 13700002: f009_hipoly_81_bones_opacity + 13700004: f009_lowpoly_33_bones + 13700006: f009_midpoly_42_bones + 13700008: f009_midpoly_49_bones + 13700010: f009_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 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100182: Bip01 R Foot + 100184: Bip01 R Forearm + 100186: Bip01 R Hand + 100188: Bip01 R Thigh + 100190: Bip01 R Toe0 + 100192: Bip01 R Toe0Nub + 100194: Bip01 R UpperArm + 100196: Bip01 RCaninus + 100198: Bip01 RCaninusNub + 100200: Bip01 RCheek + 100202: Bip01 RCheekNub + 100204: Bip01 REye + 100206: Bip01 REyeBlinkBottom + 100208: Bip01 REyeBlinkBottomNub + 100210: Bip01 REyeBlinkTop + 100212: Bip01 REyeBlinkTopNub + 100214: Bip01 REyeNub + 100216: Bip01 RInnerEyebrow + 100218: Bip01 RInnerEyebrowNub + 100220: Bip01 RMasseter + 100222: Bip01 RMasseterNub + 100224: Bip01 RMouthBottom + 100226: Bip01 RMouthBottomNub + 100228: Bip01 RMouthCorner + 100230: Bip01 RMouthCornerNub + 100232: Bip01 ROuterEyebrow + 100234: Bip01 ROuterEyebrowNub + 100236: Bip01 RUpperlip + 100238: Bip01 RUpperlipNub + 100240: Bip01 Spine + 100242: Bip01 Spine1 + 100244: Bip01 Spine2 + 100246: //RootNode + 100248: f010_hipoly_81_bones + 100250: f010_hipoly_81_bones_opacity + 100252: f010_lowpoly_33_bones + 100254: f010_midpoly_42_bones + 100256: f010_midpoly_49_bones + 100258: f010_ultralowpoly_23_bones + 400000: Bip01 + 400002: Bip01 Footsteps + 400004: Bip01 Head + 400006: Bip01 HeadNub + 400008: Bip01 L Calf + 400010: Bip01 L Clavicle + 400012: Bip01 L Finger0 + 400014: Bip01 L Finger01 + 400016: Bip01 L Finger02 + 400018: Bip01 L Finger0Nub + 400020: Bip01 L Finger1 + 400022: Bip01 L Finger11 + 400024: Bip01 L Finger12 + 400026: Bip01 L Finger1Nub + 400028: Bip01 L Finger2 + 400030: Bip01 L Finger21 + 400032: Bip01 L Finger22 + 400034: Bip01 L Finger2Nub + 400036: Bip01 L Finger3 + 400038: Bip01 L Finger31 + 400040: Bip01 L Finger32 + 400042: Bip01 L Finger3Nub + 400044: Bip01 L Finger4 + 400046: Bip01 L Finger41 + 400048: Bip01 L Finger42 + 400050: Bip01 L Finger4Nub + 400052: Bip01 L Foot + 400054: Bip01 L Forearm + 400056: Bip01 L Hand + 400058: Bip01 L Thigh + 400060: Bip01 L Toe0 + 400062: Bip01 L Toe0Nub + 400064: Bip01 L UpperArm + 400066: Bip01 LCaninus + 400068: Bip01 LCaninusNub + 400070: Bip01 LCheek + 400072: Bip01 LCheekNub + 400074: Bip01 LEye + 400076: Bip01 LEyeBlinkBottom + 400078: Bip01 LEyeBlinkBottomNub + 400080: Bip01 LEyeBlinkTop + 400082: Bip01 LEyeBlinkTopNub + 400084: Bip01 LEyeNub + 400086: Bip01 LInnerEyebrow + 400088: Bip01 LInnerEyebrowNub + 400090: Bip01 LMasseter + 400092: Bip01 LMasseterNub + 400094: Bip01 LMouthBottom + 400096: Bip01 LMouthBottomNub + 400098: Bip01 LMouthCorner + 400100: Bip01 LMouthCornerNub + 400102: Bip01 LOuterEyebrow + 400104: Bip01 LOuterEyebrowNub + 400106: Bip01 LUpperlip + 400108: Bip01 LUpperlipNub + 400110: Bip01 MBottomLip + 400112: Bip01 MBottomLipNub + 400114: Bip01 MJaw + 400116: Bip01 MJawNub + 400118: Bip01 MMiddleEyebrow + 400120: Bip01 MMiddleEyebrowNub + 400122: Bip01 MNose + 400124: Bip01 MNoseNub + 400126: Bip01 MTongue + 400128: Bip01 MTongueNub + 400130: Bip01 MUpperLip + 400132: Bip01 MUpperLipNub + 400134: Bip01 Neck + 400136: Bip01 Pelvis + 400138: Bip01 R Calf + 400140: Bip01 R Clavicle + 400142: Bip01 R Finger0 + 400144: Bip01 R Finger01 + 400146: Bip01 R Finger02 + 400148: Bip01 R Finger0Nub + 400150: Bip01 R Finger1 + 400152: Bip01 R Finger11 + 400154: Bip01 R Finger12 + 400156: Bip01 R Finger1Nub + 400158: Bip01 R Finger2 + 400160: Bip01 R Finger21 + 400162: Bip01 R Finger22 + 400164: Bip01 R Finger2Nub + 400166: Bip01 R Finger3 + 400168: Bip01 R Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub 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f010_midpoly_42_bones + 13700008: f010_midpoly_49_bones + 13700010: f010_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + 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{x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger21 + humanName: 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Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub + 400216: Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: f015_hipoly_81_bones + 400250: f015_hipoly_81_bones_opacity + 400252: f015_lowpoly_33_bones + 400254: f015_midpoly_42_bones + 400256: f015_midpoly_49_bones + 400258: f015_ultralowpoly_23_bones + 4300000: f015_hipoly_81_bones_opacity + 4300002: f015_hipoly_81_bones + 4300004: f015_midpoly_49_bones + 4300006: f015_midpoly_42_bones + 4300008: f015_lowpoly_33_bones + 4300010: f015_ultralowpoly_23_bones + 9500000: //RootNode + 13700000: f015_hipoly_81_bones + 13700002: f015_hipoly_81_bones_opacity + 13700004: f015_lowpoly_33_bones + 13700006: f015_midpoly_42_bones + 13700008: f015_midpoly_49_bones + 13700010: f015_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: f015(Clone) + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 + position: {x: 0, y: .923290253, z: 0} + rotation: {x: -.500000358, y: .499999642, z: .499999642, w: .500000358} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 Footsteps + position: {x: -0, y: 0, z: -.923290253} + rotation: {x: 0, y: 0, z: -.707106292, w: .707107246} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 Pelvis + position: {x: 0, y: 0, z: 0} + rotation: {x: -.499999642, y: .500000358, z: .499999642, w: .500000358} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 Spine + position: {x: -.120262675, y: -.00160549011, z: 1.69006668e-07} + rotation: {x: -2.07251946e-06, y: 6.85801467e-07, z: .0108991386, w: .999940634} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 Spine1 + position: {x: 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Bip01 L Finger11 + 400024: Bip01 L Finger12 + 400026: Bip01 L Finger1Nub + 400028: Bip01 L Finger2 + 400030: Bip01 L Finger21 + 400032: Bip01 L Finger22 + 400034: Bip01 L Finger2Nub + 400036: Bip01 L Finger3 + 400038: Bip01 L Finger31 + 400040: Bip01 L Finger32 + 400042: Bip01 L Finger3Nub + 400044: Bip01 L Finger4 + 400046: Bip01 L Finger41 + 400048: Bip01 L Finger42 + 400050: Bip01 L Finger4Nub + 400052: Bip01 L Foot + 400054: Bip01 L Forearm + 400056: Bip01 L Hand + 400058: Bip01 L Thigh + 400060: Bip01 L Toe0 + 400062: Bip01 L Toe0Nub + 400064: Bip01 L UpperArm + 400066: Bip01 LCaninus + 400068: Bip01 LCaninusNub + 400070: Bip01 LCheek + 400072: Bip01 LCheekNub + 400074: Bip01 LEye + 400076: Bip01 LEyeBlinkBottom + 400078: Bip01 LEyeBlinkBottomNub + 400080: Bip01 LEyeBlinkTop + 400082: Bip01 LEyeBlinkTopNub + 400084: Bip01 LEyeNub + 400086: Bip01 LInnerEyebrow + 400088: Bip01 LInnerEyebrowNub + 400090: Bip01 LMasseter + 400092: Bip01 LMasseterNub + 400094: Bip01 LMouthBottom + 400096: Bip01 LMouthBottomNub + 400098: Bip01 LMouthCorner + 400100: Bip01 LMouthCornerNub + 400102: Bip01 LOuterEyebrow + 400104: Bip01 LOuterEyebrowNub + 400106: Bip01 LUpperlip + 400108: Bip01 LUpperlipNub + 400110: Bip01 MBottomLip + 400112: Bip01 MBottomLipNub + 400114: Bip01 MJaw + 400116: Bip01 MJawNub + 400118: Bip01 MMiddleEyebrow + 400120: Bip01 MMiddleEyebrowNub + 400122: Bip01 MNose + 400124: Bip01 MNoseNub + 400126: Bip01 MTongue + 400128: Bip01 MTongueNub + 400130: Bip01 MUpperLip + 400132: Bip01 MUpperLipNub + 400134: Bip01 Neck + 400136: Bip01 Pelvis + 400138: Bip01 R Calf + 400140: Bip01 R Clavicle + 400142: Bip01 R Finger0 + 400144: Bip01 R Finger01 + 400146: Bip01 R Finger02 + 400148: Bip01 R Finger0Nub + 400150: Bip01 R Finger1 + 400152: Bip01 R Finger11 + 400154: Bip01 R Finger12 + 400156: Bip01 R Finger1Nub + 400158: Bip01 R Finger2 + 400160: Bip01 R Finger21 + 400162: Bip01 R Finger22 + 400164: Bip01 R Finger2Nub + 400166: Bip01 R Finger3 + 400168: Bip01 R Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub + 400216: Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: f016_hipoly_81_bones + 400250: f016_hipoly_81_bones_opacity + 400252: f016_lowpoly_33_bones + 400254: f016_midpoly_42_bones + 400256: f016_midpoly_49_bones + 400258: f016_ultralowpoly_23_bones + 4300000: f016_hipoly_81_bones_opacity + 4300002: f016_midpoly_49_bones + 4300004: f016_midpoly_42_bones + 4300006: f016_lowpoly_33_bones + 4300008: f016_ultralowpoly_23_bones + 4300010: f016_hipoly_81_bones + 9500000: //RootNode + 13700000: f016_hipoly_81_bones + 13700002: f016_hipoly_81_bones_opacity + 13700004: f016_lowpoly_33_bones + 13700006: f016_midpoly_42_bones + 13700008: f016_midpoly_49_bones + 13700010: f016_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + 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0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + 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value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left 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animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left 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100226: Bip01 RMouthBottomNub + 100228: Bip01 RMouthCorner + 100230: Bip01 RMouthCornerNub + 100232: Bip01 ROuterEyebrow + 100234: Bip01 ROuterEyebrowNub + 100236: Bip01 RUpperlip + 100238: Bip01 RUpperlipNub + 100240: Bip01 Spine + 100242: Bip01 Spine1 + 100244: Bip01 Spine2 + 100246: //RootNode + 100248: m009_hipoly_81_bones + 100250: m009_hipoly_81_bones_opacity + 100252: m009_lowpoly_33_bones + 100254: m009_midpoly_42_bones + 100256: m009_midpoly_49_bones + 100258: m009_ultralowpoly_23_bones + 400000: Bip01 + 400002: Bip01 Footsteps + 400004: Bip01 Head + 400006: Bip01 HeadNub + 400008: Bip01 L Calf + 400010: Bip01 L Clavicle + 400012: Bip01 L Finger0 + 400014: Bip01 L Finger01 + 400016: Bip01 L Finger02 + 400018: Bip01 L Finger0Nub + 400020: Bip01 L Finger1 + 400022: Bip01 L Finger11 + 400024: Bip01 L Finger12 + 400026: Bip01 L Finger1Nub + 400028: Bip01 L Finger2 + 400030: Bip01 L Finger21 + 400032: Bip01 L Finger22 + 400034: Bip01 L Finger2Nub + 400036: Bip01 L Finger3 + 400038: Bip01 L Finger31 + 400040: Bip01 L Finger32 + 400042: Bip01 L Finger3Nub + 400044: Bip01 L Finger4 + 400046: Bip01 L Finger41 + 400048: Bip01 L Finger42 + 400050: Bip01 L Finger4Nub + 400052: Bip01 L Foot + 400054: Bip01 L Forearm + 400056: Bip01 L Hand + 400058: Bip01 L Thigh + 400060: Bip01 L Toe0 + 400062: Bip01 L Toe0Nub + 400064: Bip01 L UpperArm + 400066: Bip01 LCaninus + 400068: Bip01 LCaninusNub + 400070: Bip01 LCheek + 400072: Bip01 LCheekNub + 400074: Bip01 LEye + 400076: Bip01 LEyeBlinkBottom + 400078: Bip01 LEyeBlinkBottomNub + 400080: Bip01 LEyeBlinkTop + 400082: Bip01 LEyeBlinkTopNub + 400084: Bip01 LEyeNub + 400086: Bip01 LInnerEyebrow + 400088: Bip01 LInnerEyebrowNub + 400090: Bip01 LMasseter + 400092: Bip01 LMasseterNub + 400094: Bip01 LMouthBottom + 400096: Bip01 LMouthBottomNub + 400098: Bip01 LMouthCorner + 400100: Bip01 LMouthCornerNub + 400102: Bip01 LOuterEyebrow + 400104: Bip01 LOuterEyebrowNub + 400106: Bip01 LUpperlip + 400108: Bip01 LUpperlipNub + 400110: Bip01 MBottomLip + 400112: Bip01 MBottomLipNub + 400114: Bip01 MJaw + 400116: Bip01 MJawNub + 400118: Bip01 MMiddleEyebrow + 400120: Bip01 MMiddleEyebrowNub + 400122: Bip01 MNose + 400124: Bip01 MNoseNub + 400126: Bip01 MTongue + 400128: Bip01 MTongueNub + 400130: Bip01 MUpperLip + 400132: Bip01 MUpperLipNub + 400134: Bip01 Neck + 400136: Bip01 Pelvis + 400138: Bip01 R Calf + 400140: Bip01 R Clavicle + 400142: Bip01 R Finger0 + 400144: Bip01 R Finger01 + 400146: Bip01 R Finger02 + 400148: Bip01 R Finger0Nub + 400150: Bip01 R Finger1 + 400152: Bip01 R Finger11 + 400154: Bip01 R Finger12 + 400156: Bip01 R Finger1Nub + 400158: Bip01 R Finger2 + 400160: Bip01 R Finger21 + 400162: Bip01 R Finger22 + 400164: Bip01 R Finger2Nub + 400166: Bip01 R Finger3 + 400168: Bip01 R Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub + 400216: Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: m009_hipoly_81_bones + 400250: m009_hipoly_81_bones_opacity + 400252: m009_lowpoly_33_bones + 400254: m009_midpoly_42_bones + 400256: m009_midpoly_49_bones + 400258: m009_ultralowpoly_23_bones + 4300000: m009_midpoly_49_bones + 4300002: m009_midpoly_42_bones + 4300004: m009_lowpoly_33_bones + 4300006: m009_ultralowpoly_23_bones + 4300008: m009_hipoly_81_bones_opacity + 4300010: m009_hipoly_81_bones + 9500000: //RootNode + 13700000: m009_hipoly_81_bones + 13700002: m009_hipoly_81_bones_opacity + 13700004: m009_lowpoly_33_bones + 13700006: m009_midpoly_42_bones + 13700008: m009_midpoly_49_bones + 13700010: m009_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger31 + humanName: Right Ring Intermediate + limit: + min: 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13700008: m012_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + 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Bip01 L UpperArm + 400066: Bip01 LCaninus + 400068: Bip01 LCaninusNub + 400070: Bip01 LCheek + 400072: Bip01 LCheekNub + 400074: Bip01 LEye + 400076: Bip01 LEyeBlinkBottom + 400078: Bip01 LEyeBlinkBottomNub + 400080: Bip01 LEyeBlinkTop + 400082: Bip01 LEyeBlinkTopNub + 400084: Bip01 LEyeNub + 400086: Bip01 LInnerEyebrow + 400088: Bip01 LInnerEyebrowNub + 400090: Bip01 LMasseter + 400092: Bip01 LMasseterNub + 400094: Bip01 LMouthBottom + 400096: Bip01 LMouthBottomNub + 400098: Bip01 LMouthCorner + 400100: Bip01 LMouthCornerNub + 400102: Bip01 LOuterEyebrow + 400104: Bip01 LOuterEyebrowNub + 400106: Bip01 LUpperlip + 400108: Bip01 LUpperlipNub + 400110: Bip01 MBottomLip + 400112: Bip01 MBottomLipNub + 400114: Bip01 MJaw + 400116: Bip01 MJawNub + 400118: Bip01 MMiddleEyebrow + 400120: Bip01 MMiddleEyebrowNub + 400122: Bip01 MNose + 400124: Bip01 MNoseNub + 400126: Bip01 MTongue + 400128: Bip01 MTongueNub + 400130: Bip01 MUpperLip + 400132: Bip01 MUpperLipNub + 400134: Bip01 Neck + 400136: Bip01 Pelvis + 400138: Bip01 R Calf + 400140: Bip01 R Clavicle + 400142: Bip01 R Finger0 + 400144: Bip01 R Finger01 + 400146: Bip01 R Finger02 + 400148: Bip01 R Finger0Nub + 400150: Bip01 R Finger1 + 400152: Bip01 R Finger11 + 400154: Bip01 R Finger12 + 400156: Bip01 R Finger1Nub + 400158: Bip01 R Finger2 + 400160: Bip01 R Finger21 + 400162: Bip01 R Finger22 + 400164: Bip01 R Finger2Nub + 400166: Bip01 R Finger3 + 400168: Bip01 R Finger31 + 400170: Bip01 R Finger32 + 400172: Bip01 R Finger3Nub + 400174: Bip01 R Finger4 + 400176: Bip01 R Finger41 + 400178: Bip01 R Finger42 + 400180: Bip01 R Finger4Nub + 400182: Bip01 R Foot + 400184: Bip01 R Forearm + 400186: Bip01 R Hand + 400188: Bip01 R Thigh + 400190: Bip01 R Toe0 + 400192: Bip01 R Toe0Nub + 400194: Bip01 R UpperArm + 400196: Bip01 RCaninus + 400198: Bip01 RCaninusNub + 400200: Bip01 RCheek + 400202: Bip01 RCheekNub + 400204: Bip01 REye + 400206: Bip01 REyeBlinkBottom + 400208: Bip01 REyeBlinkBottomNub + 400210: Bip01 REyeBlinkTop + 400212: Bip01 REyeBlinkTopNub + 400214: Bip01 REyeNub + 400216: Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: m015_hipoly_81_bones + 400250: m015_lowpoly_33_bones + 400252: m015_midpoly_42_bones + 400254: m015_midpoly_49_bones + 400256: m015_ultralowpoly_23_bones + 4300000: m015_midpoly_49_bones + 4300002: m015_midpoly_42_bones + 4300004: m015_lowpoly_33_bones + 4300006: m015_ultralowpoly_23_bones + 4300008: m015_hipoly_81_bones + 9500000: //RootNode + 13700000: m015_hipoly_81_bones + 13700002: m015_lowpoly_33_bones + 13700004: m015_midpoly_42_bones + 13700006: m015_midpoly_49_bones + 13700008: m015_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: m015(Clone) + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 + position: {x: 0, y: .895184815, z: -2.7097638e-10} + rotation: {x: -.500000358, y: .499999642, z: .499999642, w: .500000358} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 Footsteps + position: {x: -0, y: 0, z: -.895184755} + rotation: {x: 0, y: 0, z: -.707106292, w: .707107246} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Bip01 Pelvis + position: {x: 0, y: 0, z: 0} + rotation: {x: -.499999642, y: .500000358, z: .499999642, w: 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Bip01 RInnerEyebrow + 400218: Bip01 RInnerEyebrowNub + 400220: Bip01 RMasseter + 400222: Bip01 RMasseterNub + 400224: Bip01 RMouthBottom + 400226: Bip01 RMouthBottomNub + 400228: Bip01 RMouthCorner + 400230: Bip01 RMouthCornerNub + 400232: Bip01 ROuterEyebrow + 400234: Bip01 ROuterEyebrowNub + 400236: Bip01 RUpperlip + 400238: Bip01 RUpperlipNub + 400240: Bip01 Spine + 400242: Bip01 Spine1 + 400244: Bip01 Spine2 + 400246: //RootNode + 400248: m017_hipoly_81_bones + 400250: m017_hipoly_81_bones_opacity + 400252: m017_lowpoly_33_bones + 400254: m017_midpoly_42_bones + 400256: m017_midpoly_49_bones + 400258: m017_ultralowpoly_23_bones + 4300000: m017_hipoly_81_bones_opacity + 4300002: m017_midpoly_49_bones + 4300004: m017_midpoly_42_bones + 4300006: m017_lowpoly_33_bones + 4300008: m017_ultralowpoly_23_bones + 4300010: m017_hipoly_81_bones + 9500000: //RootNode + 13700000: m017_hipoly_81_bones + 13700002: m017_hipoly_81_bones_opacity + 13700004: m017_lowpoly_33_bones + 13700006: m017_midpoly_42_bones + 13700008: m017_midpoly_49_bones + 13700010: m017_ultralowpoly_23_bones + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 1 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: + - boneName: Bip01 Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 LEyeBlinkBottom + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 REyeBlinkBottom + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 MJaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 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Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, 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value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip01 L Finger21 + humanName: Left 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