diff --git a/Assets/AddOns/HumanModels/CustomShader.meta b/Assets/AddOns/HumanModels/CustomShader.meta
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diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader
new file mode 100644
index 0000000000000000000000000000000000000000..cffb3377d545c2a8638ba858a3d7ce6a3e7c61ab
--- /dev/null
+++ b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader
@@ -0,0 +1,116 @@
+// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax.
+
+Shader "Custom/HSVTextureVariation" {
+	Properties {
+		_Color ("Color", Color) = (1,1,1,1)
+		_MainTex ("Albedo (RGB)", 2D) = "white" {}
+		
+		_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
+
+		_Glossiness ("Smoothness", Range(0,1)) = 0.0
+		_Metallic ("Metallic", Range(0,1)) = 0.0
+		
+		_BumpScale("Scale", Float) = 1.0
+        _BumpMap("Normal Map", 2D) = "bump" {}
+
+        _EmissionColor("Color", Color) = (0,0,0)
+        
+		_AlphaMask("Alpha Mask", 2D) = "white" {}
+
+		//_HSVoffset("HSV Offset", Color) = (0.5,0.5,0.5)
+		_HSVoffsetMap("HSV Offset", 2D) = "gray" {}
+
+		_DoVariation("Do Variation", Range(0.0, 1.0)) = 1.0
+		
+		// Blending state
+        [HideInInspector] _Mode ("__mode", Float) = 0.0
+        
+	}
+	SubShader {
+		Tags { "RenderType"="Opaque" }
+		LOD 200
+		
+		CGPROGRAM
+		// Physically based Standard lighting model, and enable shadows on all light types
+		#pragma surface surf Standard fullforwardshadows
+
+		// Use shader model 3.0 target, to get nicer looking lighting
+		#pragma target 3.0
+
+		sampler2D _MainTex;
+		sampler2D _BumpMap;
+		sampler2D _AlphaMask;
+		sampler2D _HSVoffsetMap;
+
+		struct Input {
+			float2 uv_MainTex;
+		};
+
+		half _Glossiness;
+		half _Metallic;
+		fixed4 _Color;
+		
+		float _DoVariation;
+	
+		// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
+		// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
+		// #pragma instancing_options assumeuniformscaling
+		UNITY_INSTANCING_BUFFER_START(Props)
+			// put more per-instance properties here
+		UNITY_INSTANCING_BUFFER_END(Props)
+
+		float3 rgb2hsv(float3 c)
+		{
+			float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
+			float4 p = c.g < c.b ? float4(c.bg, K.wz) : float4(c.gb, K.xy);
+			float4 q = c.r < p.x ? float4(p.xyw, c.r) : float4(c.r, p.yzx);
+
+			float d = q.x - min(q.w, q.y);
+			float e = 1.0e-10;
+			return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
+		}
+
+		float3 hsv2rgb(float3 c)
+		{
+			float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+			float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
+			return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
+		}
+
+		void surf(Input IN, inout SurfaceOutputStandard o) {
+			// Albedo comes from a texture tinted by color
+			fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
+			
+			if (_DoVariation > 0.0)
+			{
+				float channelVariationID = tex2D(_AlphaMask, IN.uv_MainTex).x;
+				float2 variationTexCoord = float2(channelVariationID, 0.0);
+
+				fixed3 _HSVoffset = tex2D(_HSVoffsetMap, variationTexCoord);
+				_HSVoffset = (_HSVoffset * 2.0 - 1.0);
+				_HSVoffset.x = _HSVoffset.x * 0.5;
+				
+				fixed3 hsv = rgb2hsv(c.rgb) +_HSVoffset;
+				if (hsv.r > 1.0)
+					hsv.r -= 1.0;
+				if (hsv.r < 0)
+					hsv.r += 1.0;
+				hsv.g = clamp(hsv.g, 0.0, 1.0);
+				hsv.b = clamp(hsv.b, 0.0, 1.0);
+				c.rgb = hsv2rgb(hsv);
+			}
+
+			o.Albedo = c * _Color;
+
+			// Metallic and smoothness come from slider variables
+			o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex));
+			o.Metallic = _Metallic;
+			o.Smoothness = _Glossiness;
+			o.Alpha = c.a;
+		}
+
+		ENDCG
+	}
+	FallBack "Diffuse"
+    CustomEditor "HSVTextureVariationGUI"
+}
diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader.meta b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader.meta
new file mode 100644
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--- /dev/null
+++ b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariation.shader.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader
new file mode 100644
index 0000000000000000000000000000000000000000..6cd26d1eb755e95dc9067c8906b55349c0b9b18e
--- /dev/null
+++ b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader
@@ -0,0 +1,117 @@
+// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax.
+
+Shader "Custom/HSVTextureVariationFade" {
+	Properties {
+		_Color ("Color", Color) = (1,1,1,1)
+		_MainTex ("Albedo (RGB)", 2D) = "white" {}
+		
+		_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
+
+		_Glossiness ("Smoothness", Range(0,1)) = 0.0
+		_Metallic ("Metallic", Range(0,1)) = 0.0
+		
+		_BumpScale("Scale", Float) = 1.0
+        _BumpMap("Normal Map", 2D) = "bump" {}
+
+        _EmissionColor("Color", Color) = (0,0,0)
+        
+		_AlphaMask("Alpha Mask", 2D) = "white" {}
+
+		//_HSVoffset("HSV Offset", Color) = (0.5,0.5,0.5)
+		_HSVoffsetMap("HSV Offset", 2D) = "gray" {}
+
+		_DoVariation("Do Variation", Range(0.0, 1.0)) = 1.0
+		
+		// Blending state
+        [HideInInspector] _Mode ("__mode", Float) = 0.0
+        
+	}
+	SubShader {
+		Tags { "RenderType"="Opaque" }
+		LOD 200
+		
+		CGPROGRAM
+		// Physically based Standard lighting model, and enable shadows on all light types
+		#pragma surface surf Standard alpha:fade fullforwardshadows
+
+		// Use shader model 3.0 target, to get nicer looking lighting
+		#pragma target 3.0
+
+		sampler2D _MainTex;
+		sampler2D _BumpMap;
+		sampler2D _AlphaMask;
+		sampler2D _HSVoffsetMap;
+
+		struct Input {
+			float2 uv_MainTex;
+		};
+
+		half _Glossiness;
+		half _Metallic;
+		fixed4 _Color;
+		
+		float _DoVariation;
+	
+		// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
+		// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
+		// #pragma instancing_options assumeuniformscaling
+		UNITY_INSTANCING_BUFFER_START(Props)
+			// put more per-instance properties here
+		UNITY_INSTANCING_BUFFER_END(Props)
+
+		float3 rgb2hsv(float3 c)
+		{
+			float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
+			float4 p = c.g < c.b ? float4(c.bg, K.wz) : float4(c.gb, K.xy);
+			float4 q = c.r < p.x ? float4(p.xyw, c.r) : float4(c.r, p.yzx);
+
+			float d = q.x - min(q.w, q.y);
+			float e = 1.0e-10;
+			return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
+		}
+
+		float3 hsv2rgb(float3 c)
+		{
+			float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+			float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
+			return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
+		}
+
+		void surf(Input IN, inout SurfaceOutputStandard o) {
+			// Albedo comes from a texture tinted by color
+			fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
+			
+			if (_DoVariation > 0.0)
+			{
+				//float channelVariationID = tex2D(_AlphaMask, IN.uv_MainTex).x;
+				float channelVariationID = 176.0 / 255.0; // Fix for Hair with opacity -> Single texture = no mask
+				float2 variationTexCoord = float2(channelVariationID, 0.0);
+
+				fixed3 _HSVoffset = tex2D(_HSVoffsetMap, variationTexCoord);
+				_HSVoffset = (_HSVoffset * 2.0 - 1.0);
+				_HSVoffset.x = _HSVoffset.x * 0.5;
+				
+				fixed3 hsv = rgb2hsv(c.rgb) +_HSVoffset;
+				if (hsv.r > 1.0)
+					hsv.r -= 1.0;
+				if (hsv.r < 0)
+					hsv.r += 1.0;
+				hsv.g = clamp(hsv.g, 0.0, 1.0);
+				hsv.b = clamp(hsv.b, 0.0, 1.0);
+				c.rgb = hsv2rgb(hsv);
+			}
+
+			o.Albedo = c * _Color;
+
+			// Metallic and smoothness come from slider variables
+			o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex));
+			o.Metallic = _Metallic;
+			o.Smoothness = _Glossiness;
+			o.Alpha = c.a;
+		}
+
+		ENDCG
+	}
+	FallBack "Diffuse"
+    CustomEditor "HSVTextureVariationGUI"
+}
diff --git a/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader.meta b/Assets/AddOns/HumanModels/CustomShader/HSVTextureVariationFade.shader.meta
new file mode 100644
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diff --git a/Assets/AddOns/HumanModels/RocketBoxModels.prefab b/Assets/AddOns/HumanModels/RocketBoxModels.prefab
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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+    'default_squeleton'\n\tFrom animation clip 'default_squeleton'\n\tFrom animation
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diff --git a/Assets/AddOns/HumanModels/RocketBoxModels.prefab.meta b/Assets/AddOns/HumanModels/RocketBoxModels.prefab.meta
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diff --git a/Assets/AddOns/HumanModels/VariationScripts.meta b/Assets/AddOns/HumanModels/VariationScripts.meta
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diff --git a/Assets/AddOns/HumanModels/VariationScripts/CharacterWithVariation.cs b/Assets/AddOns/HumanModels/VariationScripts/CharacterWithVariation.cs
new file mode 100644
index 0000000000000000000000000000000000000000..602458098451ae9979360f7484195cfa8e54c4a4
--- /dev/null
+++ b/Assets/AddOns/HumanModels/VariationScripts/CharacterWithVariation.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CharacterWithVariation : MonoBehaviour
+{
+    public GameObject[] characters;
+
+
+    // Use this for initialization
+    public GameObject Create (int Id) {
+        GameObject character=null;
+
+        int model = Id % characters.Length;
+        int variation = Id / characters.Length;
+
+
+        character = UnityEngine.Object.Instantiate(characters[model], new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 0)) as GameObject;
+
+        TextureVariation tv = character.GetComponentInChildren<TextureVariation>();
+//        tv.automaticVariationId = false;
+        tv.InitialiseTextureVariation();
+        tv.SetVariationId(variation% tv.getNumberOfVariationsMax());
+
+        return character;
+    }
+
+}
+
+
diff --git a/Assets/AddOns/HumanModels/VariationScripts/CharacterWithVariation.cs.meta b/Assets/AddOns/HumanModels/VariationScripts/CharacterWithVariation.cs.meta
new file mode 100644
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diff --git a/Assets/AddOns/HumanModels/VariationScripts/TextureVariation.cs b/Assets/AddOns/HumanModels/VariationScripts/TextureVariation.cs
new file mode 100644
index 0000000000000000000000000000000000000000..d355dad2b151f56af040092776eae33e5ef23d05
--- /dev/null
+++ b/Assets/AddOns/HumanModels/VariationScripts/TextureVariation.cs
@@ -0,0 +1,85 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TextureVariation : MonoBehaviour
+{
+    public Texture v0;
+    public Texture v1;
+    public Texture variation_0;
+    public Texture[] variations;
+
+//    public bool automaticVariationId = true;
+    public int variationID = 0;
+
+    bool initialised = false;
+
+    Material[] materials;
+    int materialBodyId;
+
+    // Use this for initialization
+    void Start ()
+    {
+        //if (automaticVariationId)
+        //    variationID = Random.Range(0, getNumberOfVariationsMax());
+
+        if (!initialised)
+            InitialiseTextureVariation();
+
+        SetVariation();
+	}
+
+    public void InitialiseTextureVariation()
+    {
+        materials = GetComponent<Renderer>().materials;
+        for (int i = 0; i < materials.Length; ++i)
+        {
+            if (materials[i].name.Contains("body"))
+                materialBodyId = i;
+        }
+
+        initialised = true;
+    }
+
+    // Update is called once per frame
+    void Update () {
+		
+	}
+
+    public int getNumberOfVariationsMax()
+    {
+        return 2 + variations.Length;
+    }
+
+    public void SetVariationId(int id)
+    {
+        if (!initialised)
+            Start();
+        variationID = id% getNumberOfVariationsMax();
+        SetVariation();
+    }
+
+    private void SetVariation()
+    {
+        if(variationID >= getNumberOfVariationsMax())
+        {
+            Debug.Log("Error variation ID " + variationID + " incorrect for GameObject " + gameObject.name);
+            return;
+        }
+        if(variationID < 2)
+        {
+            materials[materialBodyId].mainTexture = (variationID == 0 ? v0 : v1);
+            for (int i = 0; i < materials.Length; ++i)
+                materials[i].SetTexture("_HSVoffsetMap", variation_0);
+        }
+        else 
+        {
+            if(variations[variationID - 2].name.Contains("_v1_"))
+                materials[materialBodyId].mainTexture = v1;
+            else
+                materials[materialBodyId].mainTexture = v0;
+            for (int i = 0; i < materials.Length; ++i)
+                materials[i].SetTexture("_HSVoffsetMap", variations[variationID - 2]);
+        }
+    }
+}
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diff --git a/Assets/AddOns/HumanModels/a.txt b/Assets/AddOns/HumanModels/a.txt
new file mode 100644
index 0000000000000000000000000000000000000000..2067bfab069b661a8c8075421f2064fee9ef63f7
--- /dev/null
+++ b/Assets/AddOns/HumanModels/a.txt
@@ -0,0 +1 @@
+delo,fapof,dp
diff --git a/Assets/AddOns/HumanModels/female.meta b/Assets/AddOns/HumanModels/female.meta
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diff --git a/Assets/AddOns/HumanModels/female/f003/f003.fbx b/Assets/AddOns/HumanModels/female/f003/f003.fbx
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Binary files /dev/null and b/Assets/AddOns/HumanModels/female/f003/f003.fbx differ
diff --git a/Assets/AddOns/HumanModels/female/f003/f003.fbx.meta b/Assets/AddOns/HumanModels/female/f003/f003.fbx.meta
new file mode 100644
index 0000000000000000000000000000000000000000..05ee53d3c58faa62b1df38445bc79c1ae1e181fb
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+    100016: Bip01 L Finger02
+    100018: Bip01 L Finger0Nub
+    100020: Bip01 L Finger1
+    100022: Bip01 L Finger11
+    100024: Bip01 L Finger12
+    100026: Bip01 L Finger1Nub
+    100028: Bip01 L Finger2
+    100030: Bip01 L Finger21
+    100032: Bip01 L Finger22
+    100034: Bip01 L Finger2Nub
+    100036: Bip01 L Finger3
+    100038: Bip01 L Finger31
+    100040: Bip01 L Finger32
+    100042: Bip01 L Finger3Nub
+    100044: Bip01 L Finger4
+    100046: Bip01 L Finger41
+    100048: Bip01 L Finger42
+    100050: Bip01 L Finger4Nub
+    100052: Bip01 L Foot
+    100054: Bip01 L Forearm
+    100056: Bip01 L Hand
+    100058: Bip01 L Thigh
+    100060: Bip01 L Toe0
+    100062: Bip01 L Toe0Nub
+    100064: Bip01 L UpperArm
+    100066: Bip01 LCaninus
+    100068: Bip01 LCaninusNub
+    100070: Bip01 LCheek
+    100072: Bip01 LCheekNub
+    100074: Bip01 LEye
+    100076: Bip01 LEyeBlinkBottom
+    100078: Bip01 LEyeBlinkBottomNub
+    100080: Bip01 LEyeBlinkTop
+    100082: Bip01 LEyeBlinkTopNub
+    100084: Bip01 LEyeNub
+    100086: Bip01 LInnerEyebrow
+    100088: Bip01 LInnerEyebrowNub
+    100090: Bip01 LMasseter
+    100092: Bip01 LMasseterNub
+    100094: Bip01 LMouthBottom
+    100096: Bip01 LMouthBottomNub
+    100098: Bip01 LMouthCorner
+    100100: Bip01 LMouthCornerNub
+    100102: Bip01 LOuterEyebrow
+    100104: Bip01 LOuterEyebrowNub
+    100106: Bip01 LUpperlip
+    100108: Bip01 LUpperlipNub
+    100110: Bip01 MBottomLip
+    100112: Bip01 MBottomLipNub
+    100114: Bip01 MJaw
+    100116: Bip01 MJawNub
+    100118: Bip01 MMiddleEyebrow
+    100120: Bip01 MMiddleEyebrowNub
+    100122: Bip01 MNose
+    100124: Bip01 MNoseNub
+    100126: Bip01 MTongue
+    100128: Bip01 MTongueNub
+    100130: Bip01 MUpperLip
+    100132: Bip01 MUpperLipNub
+    100134: Bip01 Neck
+    100136: Bip01 Pelvis
+    100138: Bip01 R Calf
+    100140: Bip01 R Clavicle
+    100142: Bip01 R Finger0
+    100144: Bip01 R Finger01
+    100146: Bip01 R Finger02
+    100148: Bip01 R Finger0Nub
+    100150: Bip01 R Finger1
+    100152: Bip01 R Finger11
+    100154: Bip01 R Finger12
+    100156: Bip01 R Finger1Nub
+    100158: Bip01 R Finger2
+    100160: Bip01 R Finger21
+    100162: Bip01 R Finger22
+    100164: Bip01 R Finger2Nub
+    100166: Bip01 R Finger3
+    100168: Bip01 R Finger31
+    100170: Bip01 R Finger32
+    100172: Bip01 R Finger3Nub
+    100174: Bip01 R Finger4
+    100176: Bip01 R Finger41
+    100178: Bip01 R Finger42
+    100180: Bip01 R Finger4Nub
+    100182: Bip01 R Foot
+    100184: Bip01 R Forearm
+    100186: Bip01 R Hand
+    100188: Bip01 R Thigh
+    100190: Bip01 R Toe0
+    100192: Bip01 R Toe0Nub
+    100194: Bip01 R UpperArm
+    100196: Bip01 RCaninus
+    100198: Bip01 RCaninusNub
+    100200: Bip01 RCheek
+    100202: Bip01 RCheekNub
+    100204: Bip01 REye
+    100206: Bip01 REyeBlinkBottom
+    100208: Bip01 REyeBlinkBottomNub
+    100210: Bip01 REyeBlinkTop
+    100212: Bip01 REyeBlinkTopNub
+    100214: Bip01 REyeNub
+    100216: Bip01 RInnerEyebrow
+    100218: Bip01 RInnerEyebrowNub
+    100220: Bip01 RMasseter
+    100222: Bip01 RMasseterNub
+    100224: Bip01 RMouthBottom
+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
+    100246: //RootNode
+    100248: f006_hipoly_81_bones
+    100250: f006_hipoly_81_bones_opacity
+    100252: f006_lowpoly_33_bones
+    100254: f006_midpoly_42_bones
+    100256: f006_midpoly_49_bones
+    100258: f006_ultralowpoly_23_bones
+    400000: Bip01
+    400002: Bip01 Footsteps
+    400004: Bip01 Head
+    400006: Bip01 HeadNub
+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
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+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: f006_hipoly_81_bones
+    400250: f006_hipoly_81_bones_opacity
+    400252: f006_lowpoly_33_bones
+    400254: f006_midpoly_42_bones
+    400256: f006_midpoly_49_bones
+    400258: f006_ultralowpoly_23_bones
+    4300000: f006_hipoly_81_bones
+    4300002: f006_hipoly_81_bones_opacity
+    4300004: f006_midpoly_49_bones
+    4300006: f006_midpoly_42_bones
+    4300008: f006_lowpoly_33_bones
+    4300010: f006_ultralowpoly_23_bones
+    9500000: //RootNode
+    13700000: f006_hipoly_81_bones
+    13700002: f006_hipoly_81_bones_opacity
+    13700004: f006_lowpoly_33_bones
+    13700006: f006_midpoly_42_bones
+    13700008: f006_midpoly_49_bones
+    13700010: f006_ultralowpoly_23_bones
+  materials:
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+    materialName: 0
+    materialSearch: 1
+  animations:
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+    motionNodeName: 
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+    extraExposedTransformPaths: []
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+    isReadable: 1
+  meshes:
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+    tangentImportMode: 1
+  importAnimation: 1
+  copyAvatar: 0
+  humanDescription:
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+      humanName: Hips
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 Spine2
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 Head
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 L Clavicle
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 R Clavicle
+      humanName: RightShoulder
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L UpperArm
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R UpperArm
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Forearm
+      humanName: LeftLowerArm
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 R Forearm
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
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+    - boneName: Bip01 L Hand
+      humanName: LeftHand
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 R Hand
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Toe0
+      humanName: LeftToes
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R Toe0
+      humanName: RightToes
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 LEyeBlinkBottom
+      humanName: LeftEye
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+    - boneName: Bip01 REyeBlinkBottom
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 MJaw
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger0
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger01
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+    - boneName: Bip01 L Finger02
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+    - boneName: Bip01 L Finger1
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+    - boneName: Bip01 L Finger11
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger12
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger2
+      humanName: Left Middle Proximal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger21
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger22
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger3
+      humanName: Left Ring Proximal
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger31
+      humanName: Left Ring Intermediate
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger32
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger4
+      humanName: Left Little Proximal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger41
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+        length: 0
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+    - boneName: Bip01 L Finger42
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+      limit:
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index 0000000000000000000000000000000000000000..2d72d5b6c8331e40f1eca719531b89937b651cee
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+    100214: Bip01 REyeNub
+    100216: Bip01 RInnerEyebrow
+    100218: Bip01 RInnerEyebrowNub
+    100220: Bip01 RMasseter
+    100222: Bip01 RMasseterNub
+    100224: Bip01 RMouthBottom
+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
+    100246: //RootNode
+    100248: f011_hipoly_81_bones
+    100250: f011_hipoly_81_bones_opacity
+    100252: f011_lowpoly_33_bones
+    100254: f011_midpoly_42_bones
+    100256: f011_midpoly_49_bones
+    100258: f011_ultralowpoly_23_bones
+    400000: Bip01
+    400002: Bip01 Footsteps
+    400004: Bip01 Head
+    400006: Bip01 HeadNub
+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
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+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
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+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
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+    400090: Bip01 LMasseter
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+    400094: Bip01 LMouthBottom
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+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
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+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
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+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
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+    400166: Bip01 R Finger3
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+    400170: Bip01 R Finger32
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+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
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+    400194: Bip01 R UpperArm
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+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
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+    400214: Bip01 REyeNub
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+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
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+    400224: Bip01 RMouthBottom
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+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: f011_hipoly_81_bones
+    400250: f011_hipoly_81_bones_opacity
+    400252: f011_lowpoly_33_bones
+    400254: f011_midpoly_42_bones
+    400256: f011_midpoly_49_bones
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+    4300000: f011_midpoly_49_bones
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+    4300006: f011_ultralowpoly_23_bones
+    4300008: f011_hipoly_81_bones
+    4300010: f011_hipoly_81_bones_opacity
+    9500000: //RootNode
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+    13700004: f011_lowpoly_33_bones
+    13700006: f011_midpoly_42_bones
+    13700008: f011_midpoly_49_bones
+    13700010: f011_ultralowpoly_23_bones
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+    100148: Bip01 R Finger0Nub
+    100150: Bip01 R Finger1
+    100152: Bip01 R Finger11
+    100154: Bip01 R Finger12
+    100156: Bip01 R Finger1Nub
+    100158: Bip01 R Finger2
+    100160: Bip01 R Finger21
+    100162: Bip01 R Finger22
+    100164: Bip01 R Finger2Nub
+    100166: Bip01 R Finger3
+    100168: Bip01 R Finger31
+    100170: Bip01 R Finger32
+    100172: Bip01 R Finger3Nub
+    100174: Bip01 R Finger4
+    100176: Bip01 R Finger41
+    100178: Bip01 R Finger42
+    100180: Bip01 R Finger4Nub
+    100182: Bip01 R Foot
+    100184: Bip01 R Forearm
+    100186: Bip01 R Hand
+    100188: Bip01 R Thigh
+    100190: Bip01 R Toe0
+    100192: Bip01 R Toe0Nub
+    100194: Bip01 R UpperArm
+    100196: Bip01 RCaninus
+    100198: Bip01 RCaninusNub
+    100200: Bip01 RCheek
+    100202: Bip01 RCheekNub
+    100204: Bip01 REye
+    100206: Bip01 REyeBlinkBottom
+    100208: Bip01 REyeBlinkBottomNub
+    100210: Bip01 REyeBlinkTop
+    100212: Bip01 REyeBlinkTopNub
+    100214: Bip01 REyeNub
+    100216: Bip01 RInnerEyebrow
+    100218: Bip01 RInnerEyebrowNub
+    100220: Bip01 RMasseter
+    100222: Bip01 RMasseterNub
+    100224: Bip01 RMouthBottom
+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
+    100246: //RootNode
+    100248: f013_hipoly_81_bones
+    100250: f013_hipoly_81_bones_opacity
+    100252: f013_lowpoly_33_bones
+    100254: f013_midpoly_42_bones
+    100256: f013_midpoly_49_bones
+    100258: f013_ultralowpoly_23_bones
+    400000: Bip01
+    400002: Bip01 Footsteps
+    400004: Bip01 Head
+    400006: Bip01 HeadNub
+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
+    400018: Bip01 L Finger0Nub
+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: f013_hipoly_81_bones
+    400250: f013_hipoly_81_bones_opacity
+    400252: f013_lowpoly_33_bones
+    400254: f013_midpoly_42_bones
+    400256: f013_midpoly_49_bones
+    400258: f013_ultralowpoly_23_bones
+    4300000: f013_lowpoly_33_bones
+    4300002: f013_ultralowpoly_23_bones
+    4300004: f013_midpoly_49_bones
+    4300006: f013_midpoly_42_bones
+    4300008: f013_hipoly_81_bones
+    4300010: f013_hipoly_81_bones_opacity
+    9500000: //RootNode
+    13700000: f013_hipoly_81_bones
+    13700002: f013_hipoly_81_bones_opacity
+    13700004: f013_lowpoly_33_bones
+    13700006: f013_midpoly_42_bones
+    13700008: f013_midpoly_49_bones
+    13700010: f013_ultralowpoly_23_bones
+  materials:
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+    materialName: 0
+    materialSearch: 1
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+    animationRotationError: .5
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+    extraExposedTransformPaths: []
+    clipAnimations: []
+    isReadable: 1
+  meshes:
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+    tangentImportMode: 1
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+  copyAvatar: 0
+  humanDescription:
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R Clavicle
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+    - boneName: Bip01 R Hand
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+    - boneName: Bip01 L Toe0
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+    - boneName: Bip01 MJaw
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger0
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger02
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+    - boneName: Bip01 L Finger1
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+    - boneName: Bip01 L Finger11
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+    - boneName: Bip01 L Finger12
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+    - boneName: Bip01 L Finger2
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+    - boneName: Bip01 L Finger21
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+    - boneName: Bip01 L Finger22
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+    - boneName: Bip01 L Finger3
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+    - boneName: Bip01 L Finger31
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+    - boneName: Bip01 L Finger32
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+    - boneName: Bip01 L Finger4
+      humanName: Left Little Proximal
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+    - boneName: Bip01 L Finger41
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+    - boneName: Bip01 R Finger0
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+    - boneName: Bip01 R Finger01
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+    - boneName: Bip01 R Finger02
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+        modified: 0
+    - boneName: Bip01 R Finger1
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+    - boneName: Bip01 R Finger11
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+    - boneName: Bip01 R Finger12
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+    - boneName: Bip01 R Finger2
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 R Finger21
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 R Finger22
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+      limit:
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diff --git a/Assets/AddOns/HumanModels/female/f015/f015.fbm/f015_opacity_color.tga b/Assets/AddOns/HumanModels/female/f015/f015.fbm/f015_opacity_color.tga
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+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: f016_hipoly_81_bones
+    400250: f016_hipoly_81_bones_opacity
+    400252: f016_lowpoly_33_bones
+    400254: f016_midpoly_42_bones
+    400256: f016_midpoly_49_bones
+    400258: f016_ultralowpoly_23_bones
+    4300000: f016_hipoly_81_bones_opacity
+    4300002: f016_midpoly_49_bones
+    4300004: f016_midpoly_42_bones
+    4300006: f016_lowpoly_33_bones
+    4300008: f016_ultralowpoly_23_bones
+    4300010: f016_hipoly_81_bones
+    9500000: //RootNode
+    13700000: f016_hipoly_81_bones
+    13700002: f016_hipoly_81_bones_opacity
+    13700004: f016_lowpoly_33_bones
+    13700006: f016_midpoly_42_bones
+    13700008: f016_midpoly_49_bones
+    13700010: f016_ultralowpoly_23_bones
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+    materialName: 0
+    materialSearch: 1
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+    extraExposedTransformPaths: []
+    clipAnimations: []
+    isReadable: 1
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+    tangentImportMode: 1
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+  copyAvatar: 0
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+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
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+    100248: f018_hipoly_81_bones
+    100250: f018_hipoly_81_bones_opacity
+    100252: f018_lowpoly_33_bones
+    100254: f018_midpoly_42_bones
+    100256: f018_midpoly_49_bones
+    100258: f018_ultralowpoly_23_bones
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+    400002: Bip01 Footsteps
+    400004: Bip01 Head
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+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
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+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
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+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
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+    400064: Bip01 L UpperArm
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+    400070: Bip01 LCheek
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+    400074: Bip01 LEye
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+    400080: Bip01 LEyeBlinkTop
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+    400106: Bip01 LUpperlip
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+    400122: Bip01 MNose
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+    400126: Bip01 MTongue
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+    400130: Bip01 MUpperLip
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+    400136: Bip01 Pelvis
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+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
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+    400204: Bip01 REye
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+    400220: Bip01 RMasseter
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+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
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+    400250: f018_hipoly_81_bones_opacity
+    400252: f018_lowpoly_33_bones
+    400254: f018_midpoly_42_bones
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+    4300010: f018_ultralowpoly_23_bones
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+    13700008: f018_midpoly_49_bones
+    13700010: f018_ultralowpoly_23_bones
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+    100158: Bip01 R Finger2
+    100160: Bip01 R Finger21
+    100162: Bip01 R Finger22
+    100164: Bip01 R Finger2Nub
+    100166: Bip01 R Finger3
+    100168: Bip01 R Finger31
+    100170: Bip01 R Finger32
+    100172: Bip01 R Finger3Nub
+    100174: Bip01 R Finger4
+    100176: Bip01 R Finger41
+    100178: Bip01 R Finger42
+    100180: Bip01 R Finger4Nub
+    100182: Bip01 R Foot
+    100184: Bip01 R Forearm
+    100186: Bip01 R Hand
+    100188: Bip01 R Thigh
+    100190: Bip01 R Toe0
+    100192: Bip01 R Toe0Nub
+    100194: Bip01 R UpperArm
+    100196: Bip01 RCaninus
+    100198: Bip01 RCaninusNub
+    100200: Bip01 RCheek
+    100202: Bip01 RCheekNub
+    100204: Bip01 REye
+    100206: Bip01 REyeBlinkBottom
+    100208: Bip01 REyeBlinkBottomNub
+    100210: Bip01 REyeBlinkTop
+    100212: Bip01 REyeBlinkTopNub
+    100214: Bip01 REyeNub
+    100216: Bip01 RInnerEyebrow
+    100218: Bip01 RInnerEyebrowNub
+    100220: Bip01 RMasseter
+    100222: Bip01 RMasseterNub
+    100224: Bip01 RMouthBottom
+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
+    100246: //RootNode
+    100248: f020_hipoly_81_bones
+    100250: f020_hipoly_81_bones_opacity
+    100252: f020_lowpoly_33_bones
+    100254: f020_midpoly_42_bones
+    100256: f020_midpoly_49_bones
+    100258: f020_ultralowpoly_23_bones
+    400000: Bip01
+    400002: Bip01 Footsteps
+    400004: Bip01 Head
+    400006: Bip01 HeadNub
+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
+    400018: Bip01 L Finger0Nub
+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: f020_hipoly_81_bones
+    400250: f020_hipoly_81_bones_opacity
+    400252: f020_lowpoly_33_bones
+    400254: f020_midpoly_42_bones
+    400256: f020_midpoly_49_bones
+    400258: f020_ultralowpoly_23_bones
+    4300000: f020_lowpoly_33_bones
+    4300002: f020_ultralowpoly_23_bones
+    4300004: f020_hipoly_81_bones_opacity
+    4300006: f020_hipoly_81_bones
+    4300008: f020_midpoly_49_bones
+    4300010: f020_midpoly_42_bones
+    9500000: //RootNode
+    13700000: f020_hipoly_81_bones
+    13700002: f020_hipoly_81_bones_opacity
+    13700004: f020_lowpoly_33_bones
+    13700006: f020_midpoly_42_bones
+    13700008: f020_midpoly_49_bones
+    13700010: f020_ultralowpoly_23_bones
+  materials:
+    importMaterials: 1
+    materialName: 0
+    materialSearch: 1
+  animations:
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+    optimizeGameObjects: 1
+    motionNodeName: 
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+    animationImportWarnings: 
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+    animationDoRetargetingWarnings: 0
+    animationCompression: 3
+    animationRotationError: .5
+    animationPositionError: .5
+    animationScaleError: .5
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+    extraExposedTransformPaths: []
+    clipAnimations: []
+    isReadable: 1
+  meshes:
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+    importBlendShapes: 1
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+    tangentImportMode: 1
+  importAnimation: 1
+  copyAvatar: 0
+  humanDescription:
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+      humanName: Hips
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Clavicle
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R Clavicle
+      humanName: RightShoulder
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L UpperArm
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R UpperArm
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+    - boneName: Bip01 L Forearm
+      humanName: LeftLowerArm
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 L Hand
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 R Hand
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Toe0
+      humanName: LeftToes
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+    - boneName: Bip01 R Toe0
+      humanName: RightToes
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 LEyeBlinkBottom
+      humanName: LeftEye
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 REyeBlinkBottom
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 MJaw
+      humanName: Jaw
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger0
+      humanName: Left Thumb Proximal
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger01
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger02
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+        modified: 0
+    - boneName: Bip01 L Finger1
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger11
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+        modified: 0
+    - boneName: Bip01 L Finger12
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger2
+      humanName: Left Middle Proximal
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger21
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+      limit:
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+    - boneName: Bip01 L Finger22
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+    - boneName: Bip01 L Finger3
+      humanName: Left Ring Proximal
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 L Finger31
+      humanName: Left Ring Intermediate
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+    - boneName: Bip01 L Finger32
+      humanName: Left Ring Distal
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger4
+      humanName: Left Little Proximal
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+    - boneName: Bip01 L Finger41
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+    - boneName: Bip01 L Finger42
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+        modified: 0
+    - boneName: Bip01 R Finger0
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+    - boneName: Bip01 R Finger01
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+    - boneName: Bip01 R Finger02
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+        modified: 0
+    - boneName: Bip01 R Finger1
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+    - boneName: Bip01 R Finger11
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+      limit:
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+        modified: 0
+    - boneName: Bip01 R Finger12
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 R Finger2
+      humanName: Right Middle Proximal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 R Finger21
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 R Finger22
+      humanName: Right Middle Distal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 R Finger3
+      humanName: Right Ring Proximal
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+    100120: Bip01 MMiddleEyebrowNub
+    100122: Bip01 MNose
+    100124: Bip01 MNoseNub
+    100126: Bip01 MTongue
+    100128: Bip01 MTongueNub
+    100130: Bip01 MUpperLip
+    100132: Bip01 MUpperLipNub
+    100134: Bip01 Neck
+    100136: Bip01 Pelvis
+    100138: Bip01 R Calf
+    100140: Bip01 R Clavicle
+    100142: Bip01 R Finger0
+    100144: Bip01 R Finger01
+    100146: Bip01 R Finger02
+    100148: Bip01 R Finger0Nub
+    100150: Bip01 R Finger1
+    100152: Bip01 R Finger11
+    100154: Bip01 R Finger12
+    100156: Bip01 R Finger1Nub
+    100158: Bip01 R Finger2
+    100160: Bip01 R Finger21
+    100162: Bip01 R Finger22
+    100164: Bip01 R Finger2Nub
+    100166: Bip01 R Finger3
+    100168: Bip01 R Finger31
+    100170: Bip01 R Finger32
+    100172: Bip01 R Finger3Nub
+    100174: Bip01 R Finger4
+    100176: Bip01 R Finger41
+    100178: Bip01 R Finger42
+    100180: Bip01 R Finger4Nub
+    100182: Bip01 R Foot
+    100184: Bip01 R Forearm
+    100186: Bip01 R Hand
+    100188: Bip01 R Thigh
+    100190: Bip01 R Toe0
+    100192: Bip01 R Toe0Nub
+    100194: Bip01 R UpperArm
+    100196: Bip01 RCaninus
+    100198: Bip01 RCaninusNub
+    100200: Bip01 RCheek
+    100202: Bip01 RCheekNub
+    100204: Bip01 REye
+    100206: Bip01 REyeBlinkBottom
+    100208: Bip01 REyeBlinkBottomNub
+    100210: Bip01 REyeBlinkTop
+    100212: Bip01 REyeBlinkTopNub
+    100214: Bip01 REyeNub
+    100216: Bip01 RInnerEyebrow
+    100218: Bip01 RInnerEyebrowNub
+    100220: Bip01 RMasseter
+    100222: Bip01 RMasseterNub
+    100224: Bip01 RMouthBottom
+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
+    100246: //RootNode
+    100248: m002_hipoly_81_bones
+    100250: m002_hipoly_81_bones_opacity
+    100252: m002_lowpoly_33_bones
+    100254: m002_midpoly_42_bones
+    100256: m002_midpoly_49_bones
+    100258: m002_ultralowpoly_23_bones
+    400000: Bip01
+    400002: Bip01 Footsteps
+    400004: Bip01 Head
+    400006: Bip01 HeadNub
+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
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+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
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+    400064: Bip01 L UpperArm
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+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
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+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
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+    400090: Bip01 LMasseter
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+    400094: Bip01 LMouthBottom
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+    400098: Bip01 LMouthCorner
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+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
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+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
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+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
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+    400150: Bip01 R Finger1
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+    400154: Bip01 R Finger12
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+    400158: Bip01 R Finger2
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+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
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+    400186: Bip01 R Hand
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+    400200: Bip01 RCheek
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+    400204: Bip01 REye
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+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
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+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m002_hipoly_81_bones
+    400250: m002_hipoly_81_bones_opacity
+    400252: m002_lowpoly_33_bones
+    400254: m002_midpoly_42_bones
+    400256: m002_midpoly_49_bones
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+    4300000: m002_midpoly_49_bones
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+    4300004: m002_hipoly_81_bones_opacity
+    4300006: m002_ultralowpoly_23_bones
+    4300008: m002_lowpoly_33_bones
+    4300010: m002_hipoly_81_bones
+    9500000: //RootNode
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+    13700004: m002_lowpoly_33_bones
+    13700006: m002_midpoly_42_bones
+    13700008: m002_midpoly_49_bones
+    13700010: m002_ultralowpoly_23_bones
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+    100036: Bip01 L Finger3
+    100038: Bip01 L Finger31
+    100040: Bip01 L Finger32
+    100042: Bip01 L Finger3Nub
+    100044: Bip01 L Finger4
+    100046: Bip01 L Finger41
+    100048: Bip01 L Finger42
+    100050: Bip01 L Finger4Nub
+    100052: Bip01 L Foot
+    100054: Bip01 L Forearm
+    100056: Bip01 L Hand
+    100058: Bip01 L Thigh
+    100060: Bip01 L Toe0
+    100062: Bip01 L Toe0Nub
+    100064: Bip01 L UpperArm
+    100066: Bip01 LCaninus
+    100068: Bip01 LCaninusNub
+    100070: Bip01 LCheek
+    100072: Bip01 LCheekNub
+    100074: Bip01 LEye
+    100076: Bip01 LEyeBlinkBottom
+    100078: Bip01 LEyeBlinkBottomNub
+    100080: Bip01 LEyeBlinkTop
+    100082: Bip01 LEyeBlinkTopNub
+    100084: Bip01 LEyeNub
+    100086: Bip01 LInnerEyebrow
+    100088: Bip01 LInnerEyebrowNub
+    100090: Bip01 LMasseter
+    100092: Bip01 LMasseterNub
+    100094: Bip01 LMouthBottom
+    100096: Bip01 LMouthBottomNub
+    100098: Bip01 LMouthCorner
+    100100: Bip01 LMouthCornerNub
+    100102: Bip01 LOuterEyebrow
+    100104: Bip01 LOuterEyebrowNub
+    100106: Bip01 LUpperlip
+    100108: Bip01 LUpperlipNub
+    100110: Bip01 MBottomLip
+    100112: Bip01 MBottomLipNub
+    100114: Bip01 MJaw
+    100116: Bip01 MJawNub
+    100118: Bip01 MMiddleEyebrow
+    100120: Bip01 MMiddleEyebrowNub
+    100122: Bip01 MNose
+    100124: Bip01 MNoseNub
+    100126: Bip01 MTongue
+    100128: Bip01 MTongueNub
+    100130: Bip01 MUpperLip
+    100132: Bip01 MUpperLipNub
+    100134: Bip01 Neck
+    100136: Bip01 Pelvis
+    100138: Bip01 R Calf
+    100140: Bip01 R Clavicle
+    100142: Bip01 R Finger0
+    100144: Bip01 R Finger01
+    100146: Bip01 R Finger02
+    100148: Bip01 R Finger0Nub
+    100150: Bip01 R Finger1
+    100152: Bip01 R Finger11
+    100154: Bip01 R Finger12
+    100156: Bip01 R Finger1Nub
+    100158: Bip01 R Finger2
+    100160: Bip01 R Finger21
+    100162: Bip01 R Finger22
+    100164: Bip01 R Finger2Nub
+    100166: Bip01 R Finger3
+    100168: Bip01 R Finger31
+    100170: Bip01 R Finger32
+    100172: Bip01 R Finger3Nub
+    100174: Bip01 R Finger4
+    100176: Bip01 R Finger41
+    100178: Bip01 R Finger42
+    100180: Bip01 R Finger4Nub
+    100182: Bip01 R Foot
+    100184: Bip01 R Forearm
+    100186: Bip01 R Hand
+    100188: Bip01 R Thigh
+    100190: Bip01 R Toe0
+    100192: Bip01 R Toe0Nub
+    100194: Bip01 R UpperArm
+    100196: Bip01 RCaninus
+    100198: Bip01 RCaninusNub
+    100200: Bip01 RCheek
+    100202: Bip01 RCheekNub
+    100204: Bip01 REye
+    100206: Bip01 REyeBlinkBottom
+    100208: Bip01 REyeBlinkBottomNub
+    100210: Bip01 REyeBlinkTop
+    100212: Bip01 REyeBlinkTopNub
+    100214: Bip01 REyeNub
+    100216: Bip01 RInnerEyebrow
+    100218: Bip01 RInnerEyebrowNub
+    100220: Bip01 RMasseter
+    100222: Bip01 RMasseterNub
+    100224: Bip01 RMouthBottom
+    100226: Bip01 RMouthBottomNub
+    100228: Bip01 RMouthCorner
+    100230: Bip01 RMouthCornerNub
+    100232: Bip01 ROuterEyebrow
+    100234: Bip01 ROuterEyebrowNub
+    100236: Bip01 RUpperlip
+    100238: Bip01 RUpperlipNub
+    100240: Bip01 Spine
+    100242: Bip01 Spine1
+    100244: Bip01 Spine2
+    100246: //RootNode
+    100248: m004_hipoly_81_bones
+    100250: m004_hipoly_81_bones_opacity
+    100252: m004_lowpoly_33_bones
+    100254: m004_midpoly_42_bones
+    100256: m004_midpoly_49_bones
+    100258: m004_ultralowpoly_23_bones
+    400000: Bip01
+    400002: Bip01 Footsteps
+    400004: Bip01 Head
+    400006: Bip01 HeadNub
+    400008: Bip01 L Calf
+    400010: Bip01 L Clavicle
+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
+    400018: Bip01 L Finger0Nub
+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m004_hipoly_81_bones
+    400250: m004_hipoly_81_bones_opacity
+    400252: m004_lowpoly_33_bones
+    400254: m004_midpoly_42_bones
+    400256: m004_midpoly_49_bones
+    400258: m004_ultralowpoly_23_bones
+    4300000: m004_midpoly_49_bones
+    4300002: m004_midpoly_42_bones
+    4300004: m004_lowpoly_33_bones
+    4300006: m004_ultralowpoly_23_bones
+    4300008: m004_hipoly_81_bones_opacity
+    4300010: m004_hipoly_81_bones
+    9500000: //RootNode
+    13700000: m004_hipoly_81_bones
+    13700002: m004_hipoly_81_bones_opacity
+    13700004: m004_lowpoly_33_bones
+    13700006: m004_midpoly_42_bones
+    13700008: m004_midpoly_49_bones
+    13700010: m004_ultralowpoly_23_bones
+  materials:
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+    materialName: 0
+    materialSearch: 1
+  animations:
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+    optimizeGameObjects: 1
+    motionNodeName: 
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+    extraExposedTransformPaths: []
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+    isReadable: 1
+  meshes:
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+    importBlendShapes: 1
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+    tangentImportMode: 1
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+  copyAvatar: 0
+  humanDescription:
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+      humanName: Hips
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 Spine2
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+    - boneName: Bip01 Head
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+        length: 0
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+    - boneName: Bip01 L Clavicle
+      humanName: LeftShoulder
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 R Clavicle
+      humanName: RightShoulder
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
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+    - boneName: Bip01 L UpperArm
+      humanName: LeftUpperArm
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R UpperArm
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Forearm
+      humanName: LeftLowerArm
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 R Forearm
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 L Hand
+      humanName: LeftHand
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 R Hand
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Toe0
+      humanName: LeftToes
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R Toe0
+      humanName: RightToes
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
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+    - boneName: Bip01 LEyeBlinkBottom
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+    - boneName: Bip01 REyeBlinkBottom
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 MJaw
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger0
+      humanName: Left Thumb Proximal
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger01
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger02
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger1
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger11
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger12
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 L Finger2
+      humanName: Left Middle Proximal
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger21
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger22
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+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger3
+      humanName: Left Ring Proximal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger31
+      humanName: Left Ring Intermediate
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger32
+      humanName: Left Ring Distal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
+        value: {x: 0, y: 0, z: 0}
+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger4
+      humanName: Left Little Proximal
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Finger41
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+        modified: 0
+    - boneName: Bip01 L Finger42
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 R Finger0
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+        max: {x: 0, y: 0, z: 0}
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+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m009_hipoly_81_bones
+    400250: m009_hipoly_81_bones_opacity
+    400252: m009_lowpoly_33_bones
+    400254: m009_midpoly_42_bones
+    400256: m009_midpoly_49_bones
+    400258: m009_ultralowpoly_23_bones
+    4300000: m009_midpoly_49_bones
+    4300002: m009_midpoly_42_bones
+    4300004: m009_lowpoly_33_bones
+    4300006: m009_ultralowpoly_23_bones
+    4300008: m009_hipoly_81_bones_opacity
+    4300010: m009_hipoly_81_bones
+    9500000: //RootNode
+    13700000: m009_hipoly_81_bones
+    13700002: m009_hipoly_81_bones_opacity
+    13700004: m009_lowpoly_33_bones
+    13700006: m009_midpoly_42_bones
+    13700008: m009_midpoly_49_bones
+    13700010: m009_ultralowpoly_23_bones
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+    materialName: 0
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+    clipAnimations: []
+    isReadable: 1
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Binary files /dev/null and b/Assets/AddOns/HumanModels/male/m011/m011.fbx differ
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index 0000000000000000000000000000000000000000..e3bb85ae025dd67a975901401df245f5d71c6d2f
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diff --git a/Assets/AddOns/HumanModels/male/m012/m012.fbm/m012_head_specular.tga b/Assets/AddOns/HumanModels/male/m012/m012.fbm/m012_head_specular.tga
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+    400012: Bip01 L Finger0
+    400014: Bip01 L Finger01
+    400016: Bip01 L Finger02
+    400018: Bip01 L Finger0Nub
+    400020: Bip01 L Finger1
+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m013_hipoly_81_bones
+    400250: m013_hipoly_81_bones_opacity
+    400252: m013_lowpoly_33_bones
+    400254: m013_midpoly_42_bones
+    400256: m013_midpoly_49_bones
+    400258: m013_ultralowpoly_23_bones
+    4300000: m013_midpoly_49_bones
+    4300002: m013_midpoly_42_bones
+    4300004: m013_lowpoly_33_bones
+    4300006: m013_ultralowpoly_23_bones
+    4300008: m013_hipoly_81_bones_opacity
+    4300010: m013_hipoly_81_bones
+    9500000: //RootNode
+    13700000: m013_hipoly_81_bones
+    13700002: m013_hipoly_81_bones_opacity
+    13700004: m013_lowpoly_33_bones
+    13700006: m013_midpoly_42_bones
+    13700008: m013_midpoly_49_bones
+    13700010: m013_ultralowpoly_23_bones
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+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
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+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
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+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m015_hipoly_81_bones
+    400250: m015_lowpoly_33_bones
+    400252: m015_midpoly_42_bones
+    400254: m015_midpoly_49_bones
+    400256: m015_ultralowpoly_23_bones
+    4300000: m015_midpoly_49_bones
+    4300002: m015_midpoly_42_bones
+    4300004: m015_lowpoly_33_bones
+    4300006: m015_ultralowpoly_23_bones
+    4300008: m015_hipoly_81_bones
+    9500000: //RootNode
+    13700000: m015_hipoly_81_bones
+    13700002: m015_lowpoly_33_bones
+    13700004: m015_midpoly_42_bones
+    13700006: m015_midpoly_49_bones
+    13700008: m015_ultralowpoly_23_bones
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+    400022: Bip01 L Finger11
+    400024: Bip01 L Finger12
+    400026: Bip01 L Finger1Nub
+    400028: Bip01 L Finger2
+    400030: Bip01 L Finger21
+    400032: Bip01 L Finger22
+    400034: Bip01 L Finger2Nub
+    400036: Bip01 L Finger3
+    400038: Bip01 L Finger31
+    400040: Bip01 L Finger32
+    400042: Bip01 L Finger3Nub
+    400044: Bip01 L Finger4
+    400046: Bip01 L Finger41
+    400048: Bip01 L Finger42
+    400050: Bip01 L Finger4Nub
+    400052: Bip01 L Foot
+    400054: Bip01 L Forearm
+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m016_hipoly_81_bones
+    400250: m016_lowpoly_33_bones
+    400252: m016_midpoly_42_bones
+    400254: m016_midpoly_49_bones
+    400256: m016_ultralowpoly_23_bones
+    4300000: m016_midpoly_49_bones
+    4300002: m016_midpoly_42_bones
+    4300004: m016_lowpoly_33_bones
+    4300006: m016_ultralowpoly_23_bones
+    4300008: m016_hipoly_81_bones
+    9500000: //RootNode
+    13700000: m016_hipoly_81_bones
+    13700002: m016_lowpoly_33_bones
+    13700004: m016_midpoly_42_bones
+    13700006: m016_midpoly_49_bones
+    13700008: m016_ultralowpoly_23_bones
+  materials:
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+    materialName: 0
+    materialSearch: 1
+  animations:
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+    optimizeGameObjects: 1
+    motionNodeName: 
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+    animationPositionError: .5
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+    extraExposedTransformPaths: []
+    clipAnimations: []
+    isReadable: 1
+  meshes:
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+    globalScale: 1
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+    addColliders: 0
+    importBlendShapes: 1
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+    tangentImportMode: 1
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+  copyAvatar: 0
+  humanDescription:
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+    - name: m016(Clone)
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+    - name: Bip01
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+    - name: Bip01 Footsteps
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+      transformModified: 1
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+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m018_hipoly_81_bones
+    400250: m018_lowpoly_33_bones
+    400252: m018_midpoly_42_bones
+    400254: m018_midpoly_49_bones
+    400256: m018_ultralowpoly_23_bones
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+    4300002: m018_midpoly_42_bones
+    4300004: m018_lowpoly_33_bones
+    4300006: m018_ultralowpoly_23_bones
+    4300008: m018_hipoly_81_bones
+    9500000: //RootNode
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+    13700002: m018_lowpoly_33_bones
+    13700004: m018_midpoly_42_bones
+    13700006: m018_midpoly_49_bones
+    13700008: m018_ultralowpoly_23_bones
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+    400056: Bip01 L Hand
+    400058: Bip01 L Thigh
+    400060: Bip01 L Toe0
+    400062: Bip01 L Toe0Nub
+    400064: Bip01 L UpperArm
+    400066: Bip01 LCaninus
+    400068: Bip01 LCaninusNub
+    400070: Bip01 LCheek
+    400072: Bip01 LCheekNub
+    400074: Bip01 LEye
+    400076: Bip01 LEyeBlinkBottom
+    400078: Bip01 LEyeBlinkBottomNub
+    400080: Bip01 LEyeBlinkTop
+    400082: Bip01 LEyeBlinkTopNub
+    400084: Bip01 LEyeNub
+    400086: Bip01 LInnerEyebrow
+    400088: Bip01 LInnerEyebrowNub
+    400090: Bip01 LMasseter
+    400092: Bip01 LMasseterNub
+    400094: Bip01 LMouthBottom
+    400096: Bip01 LMouthBottomNub
+    400098: Bip01 LMouthCorner
+    400100: Bip01 LMouthCornerNub
+    400102: Bip01 LOuterEyebrow
+    400104: Bip01 LOuterEyebrowNub
+    400106: Bip01 LUpperlip
+    400108: Bip01 LUpperlipNub
+    400110: Bip01 MBottomLip
+    400112: Bip01 MBottomLipNub
+    400114: Bip01 MJaw
+    400116: Bip01 MJawNub
+    400118: Bip01 MMiddleEyebrow
+    400120: Bip01 MMiddleEyebrowNub
+    400122: Bip01 MNose
+    400124: Bip01 MNoseNub
+    400126: Bip01 MTongue
+    400128: Bip01 MTongueNub
+    400130: Bip01 MUpperLip
+    400132: Bip01 MUpperLipNub
+    400134: Bip01 Neck
+    400136: Bip01 Pelvis
+    400138: Bip01 R Calf
+    400140: Bip01 R Clavicle
+    400142: Bip01 R Finger0
+    400144: Bip01 R Finger01
+    400146: Bip01 R Finger02
+    400148: Bip01 R Finger0Nub
+    400150: Bip01 R Finger1
+    400152: Bip01 R Finger11
+    400154: Bip01 R Finger12
+    400156: Bip01 R Finger1Nub
+    400158: Bip01 R Finger2
+    400160: Bip01 R Finger21
+    400162: Bip01 R Finger22
+    400164: Bip01 R Finger2Nub
+    400166: Bip01 R Finger3
+    400168: Bip01 R Finger31
+    400170: Bip01 R Finger32
+    400172: Bip01 R Finger3Nub
+    400174: Bip01 R Finger4
+    400176: Bip01 R Finger41
+    400178: Bip01 R Finger42
+    400180: Bip01 R Finger4Nub
+    400182: Bip01 R Foot
+    400184: Bip01 R Forearm
+    400186: Bip01 R Hand
+    400188: Bip01 R Thigh
+    400190: Bip01 R Toe0
+    400192: Bip01 R Toe0Nub
+    400194: Bip01 R UpperArm
+    400196: Bip01 RCaninus
+    400198: Bip01 RCaninusNub
+    400200: Bip01 RCheek
+    400202: Bip01 RCheekNub
+    400204: Bip01 REye
+    400206: Bip01 REyeBlinkBottom
+    400208: Bip01 REyeBlinkBottomNub
+    400210: Bip01 REyeBlinkTop
+    400212: Bip01 REyeBlinkTopNub
+    400214: Bip01 REyeNub
+    400216: Bip01 RInnerEyebrow
+    400218: Bip01 RInnerEyebrowNub
+    400220: Bip01 RMasseter
+    400222: Bip01 RMasseterNub
+    400224: Bip01 RMouthBottom
+    400226: Bip01 RMouthBottomNub
+    400228: Bip01 RMouthCorner
+    400230: Bip01 RMouthCornerNub
+    400232: Bip01 ROuterEyebrow
+    400234: Bip01 ROuterEyebrowNub
+    400236: Bip01 RUpperlip
+    400238: Bip01 RUpperlipNub
+    400240: Bip01 Spine
+    400242: Bip01 Spine1
+    400244: Bip01 Spine2
+    400246: //RootNode
+    400248: m020_hipoly_81_bones
+    400250: m020_hipoly_81_bones_opacity
+    400252: m020_lowpoly_33_bones
+    400254: m020_midpoly_42_bones
+    400256: m020_midpoly_49_bones
+    400258: m020_ultralowpoly_23_bones
+    4300000: m020_midpoly_49_bones
+    4300002: m020_midpoly_42_bones
+    4300004: m020_lowpoly_33_bones
+    4300006: m020_ultralowpoly_23_bones
+    4300008: m020_hipoly_81_bones_opacity
+    4300010: m020_hipoly_81_bones
+    9500000: //RootNode
+    13700000: m020_hipoly_81_bones
+    13700002: m020_hipoly_81_bones_opacity
+    13700004: m020_lowpoly_33_bones
+    13700006: m020_midpoly_42_bones
+    13700008: m020_midpoly_49_bones
+    13700010: m020_ultralowpoly_23_bones
+  materials:
+    importMaterials: 1
+    materialName: 0
+    materialSearch: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    optimizeGameObjects: 1
+    motionNodeName: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    animationCompression: 3
+    animationRotationError: .5
+    animationPositionError: .5
+    animationScaleError: .5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    clipAnimations: []
+    isReadable: 1
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    importBlendShapes: 1
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    optimizeMeshForGPU: 1
+    keepQuads: 0
+    weldVertices: 1
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVPackMargin: 4
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+    splitTangentsAcrossUV: 1
+    normalImportMode: 0
+    tangentImportMode: 1
+  importAnimation: 1
+  copyAvatar: 0
+  humanDescription:
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+      humanName: Hips
+      limit:
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Calf
+      humanName: LeftLowerLeg
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+        max: {x: 0, y: 0, z: 0}
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+      humanName: Spine
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+    - boneName: Bip01 Spine2
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+    - boneName: Bip01 Head
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+    - boneName: Bip01 L Clavicle
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 R Clavicle
+      humanName: RightShoulder
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+        max: {x: 0, y: 0, z: 0}
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+      humanName: LeftUpperArm
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+        max: {x: 0, y: 0, z: 0}
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+    - boneName: Bip01 L Toe0
+      humanName: LeftToes
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+      humanName: RightToes
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+    - boneName: Bip01 REyeBlinkBottom
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+        max: {x: 0, y: 0, z: 0}
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+        modified: 0
+    - boneName: Bip01 MJaw
+      humanName: Jaw
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+        max: {x: 0, y: 0, z: 0}
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+        length: 0
+        modified: 0
+    - boneName: Bip01 L Finger0
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+    - boneName: Bip01 L Finger01
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+    - boneName: Bip01 L Finger02
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+    - boneName: Bip01 L Finger1
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+    - boneName: Bip01 L Finger11
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+    - boneName: Bip01 L Finger12
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+    - boneName: Bip01 L Finger2
+      humanName: Left Middle Proximal
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+    - boneName: Bip01 L Finger21
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+    - boneName: Bip01 L Finger22
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+    - boneName: Bip01 L Finger3
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+    skeleton:
+    - name: m020(Clone)
+      position: {x: 0, y: 0, z: 0}
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: Bip01
+      position: {x: 0, y: .895184815, z: -2.7097638e-10}
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+    - name: Bip01 Footsteps
+      position: {x: -0, y: 0, z: -.895184755}
+      rotation: {x: 0, y: 0, z: -.707106292, w: .707107246}
+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: Bip01 Pelvis
+      position: {x: 0, y: 0, z: 0}
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+      scale: {x: 1, y: 1, z: 1}
+      transformModified: 1
+    - name: Bip01 Spine
+      position: {x: -.120259471, y: -.00162854965, z: 1.69034323e-07}
+      rotation: {x: -2.06425261e-06, y: 6.77796038e-07, z: .0222560205, w: .999752343}
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+      transformModified: 1
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diff --git a/Assets/AddOns/HumanModels/male/m020/m020_variation.prefab.meta b/Assets/AddOns/HumanModels/male/m020/m020_variation.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..90b043a70e7049ef9672c977fb18567cb7615208
--- /dev/null
+++ b/Assets/AddOns/HumanModels/male/m020/m020_variation.prefab.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/AddOns/HumanModels/skinnedCollider.cs b/Assets/AddOns/HumanModels/skinnedCollider.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f10869593eddbff039a18f800f3361e68e85b30b
--- /dev/null
+++ b/Assets/AddOns/HumanModels/skinnedCollider.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class skinnedCollider : MonoBehaviour {
+
+    public SkinnedMeshRenderer meshRenderer;
+    public MeshCollider mycollider;
+    
+    public void UpdateCollider()
+    {
+        Mesh colliderMesh = new Mesh();
+        meshRenderer.BakeMesh(colliderMesh);
+        mycollider.sharedMesh = null;
+        mycollider.sharedMesh = colliderMesh;
+    }
+	
+    // Update is called once per frame
+	void Update () {
+        UpdateCollider();	
+	}
+}
diff --git a/Assets/AddOns/HumanModels/skinnedCollider.cs.meta b/Assets/AddOns/HumanModels/skinnedCollider.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..e66c90442c43d31c9d4e0189f84588d9707f625b
--- /dev/null
+++ b/Assets/AddOns/HumanModels/skinnedCollider.cs.meta
@@ -0,0 +1,11 @@
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